Tizoc
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have you recompile server?
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maybe you edit wrong files if you use renewal mode edit in db/re/item_db.txt if not edit in db/pre-re/item_db.txt
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try this and sorry for my english. prontera,158,326,4 script Event Coin Changer 822,{ mes "[Event Coins Changer]"; mes "Hi ^ff8000"+strcharinfo(0)+"^000000, I can exchange your coins to higher coins."; mes "25 Poring Coins(PC)+ = 1 Bronze Coin(BC)"; mes "5 Bronze Coin(BC) = 1 Silver Coin(SC)"; mes "5 Silver Coin(SC) = 1 Gold Coin(GC)"; mes "5 Gold Coin(GC) = 1 Platinum Coin(Plat)"; mes "What would you like to do?"; next; switch(select("PC to BC","BC to SC","SC to GC","GC to Plat",)) { case 1: mes "How many you want to exchange?"; next; input [email protected]; if ([email protected] == 0) close; // optional: if player enter 0 script will terminate if (countitem(7539) < [email protected]*25) goto L_NE; delitem 7539,[email protected]*25; getitem 673,[email protected]; close; case 2: mes "How many you want to exchange?"; next; input [email protected]; if ([email protected] == 0) close; // optional: if player enter 0 script will terminate if (countitem(673) < [email protected]*5) goto L_NE; delitem 673,[email protected]*5; getitem 675,[email protected]; close; case 3: mes "How many you want to exchange?"; next; input [email protected]; if ([email protected] == 0) close; // optional: if player enter 0 script will terminate if (countitem(675) < [email protected]*5) goto L_NE; delitem 675,[email protected]*5; getitem 671,[email protected]; close; case 4: mes "How many you want to exchange?"; next; input [email protected]; if ([email protected] == 0) close; // optional: if player enter 0 script will terminate if (countitem(671) < [email protected]*5) goto L_NE; delitem 671,[email protected]*5; getitem 677,[email protected]; close; } L_NE: mes "You don't have that coin enough."; close; }
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monster spawn by factionmonster command don't attack player who have same faction right?
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Change title and post in the 1st. anyone known how to add new trigger?
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create new item with bonus that you want. and use this command in healing or food item. sc_start SC_ITEMSCRIPT,duration_in_millisecond,item_id;
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Like this OnEvent: // when player got damage this labal will triggers ... some code to execute ...
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I want the trigger that activate after player got damage. example: OnPCGetDamage: === script to run === === script to run === === script to run === Thanks in advance.