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Tizoc

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  1. have you recompile server?
  2. maybe you edit wrong files if you use renewal mode edit in db/re/item_db.txt if not edit in db/pre-re/item_db.txt
  3. try this and sorry for my english. prontera,158,326,4 script Event Coin Changer 822,{ mes "[Event Coins Changer]"; mes "Hi ^ff8000"+strcharinfo(0)+"^000000, I can exchange your coins to higher coins."; mes "25 Poring Coins(PC)+ = 1 Bronze Coin(BC)"; mes "5 Bronze Coin(BC) = 1 Silver Coin(SC)"; mes "5 Silver Coin(SC) = 1 Gold Coin(GC)"; mes "5 Gold Coin(GC) = 1 Platinum Coin(Plat)"; mes "What would you like to do?"; next; switch(select("PC to BC","BC to SC","SC to GC","GC to Plat",)) { case 1: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(7539) < .@count*25) goto L_NE; delitem 7539,.@count*25; getitem 673,.@count; close; case 2: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(673) < .@count*5) goto L_NE; delitem 673,.@count*5; getitem 675,.@count; close; case 3: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(675) < .@count*5) goto L_NE; delitem 675,.@count*5; getitem 671,.@count; close; case 4: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(671) < .@count*5) goto L_NE; delitem 671,.@count*5; getitem 677,.@count; close; } L_NE: mes "You don't have that coin enough."; close; }
  4. monster spawn by factionmonster command don't attack player who have same faction right?
  5. Change title and post in the 1st. anyone known how to add new trigger?
  6. create new item with bonus that you want. and use this command in healing or food item. sc_start SC_ITEMSCRIPT,duration_in_millisecond,item_id;
  7. Like this OnEvent: // when player got damage this labal will triggers ... some code to execute ...
  8. I want the trigger that activate after player got damage. example: OnPCGetDamage: === script to run === === script to run === === script to run === Thanks in advance.
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