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Euphy

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Euphy, when I click the Quest npc nothing happens. This is the same with All in one npc. Both are latest versions. 

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BTW, thanks for the Card Trader, i like this one.

I have little concern, how can i make like this.

announce "You have deducted ^FF0000" + getd(.Points$) + "^000000 Card Point" + ((getd(.Points$) == 1)?".":"s.") + " for purchasing " + .@cost + " pts. Your new balance is ^0055FF" + getd(.Points$) + "^000000 Card Point" + ((getd(.Points$) == 1)?".":"s.")",bc_self,0x5fcd23;

Kindly correct my script.

Thank you.

bum
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@NeoGenesis: You're not using rAthena; there's an older eAthena-compatible version on their forums (I've dropped support for eA, so you'll have to upgrade to the newer version manually).

HI Euphy ur script are awesome I have one question in the Quest shop how can I remove the Helm of sun god and the others in the selection? Cuz I did try to replace them to my Custom hats fortunately It worked but the old ones are still there how to remove it? Thank you in Advance

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If this question has been answered before, please link me to the pages in the thread that it is answered. How do you configure the times on the WoE controller?

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ill try one of them later haha /no1

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Euphy, could teach me how I can use WoE Controller Euphy Reward Features?
I am confused how I can use it properly.. i want set player receive reward from email.. 
sry i newbie...  :)
 
 
// -----------------------------------------------------------
//  Reward options.
// -----------------------------------------------------------
//  [1] Enable rewards.
//  [2] Mail all rewards.
//      - If not set, players receive items in their inventory.
//      - Only ONE item can be sent via mail, plus Zeny.
//      - Note that offline players do NOT receive rewards.
//  [4] Only reward Guild Masters.
//      - If not set, all guild members are rewarded.
//      - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
//  [8] Duplicate IP check.
//      - Members in a guild with the same IP address are not rewarded.
//      - If Guild Masters is enabled (option 4), this feature is not used.
// -----------------------------------------------------------
 
    // Combine values as needed (e.g. 1|8 = 1+8 = 9).
    set .Options, 1|8;
 
    // Rewards per castle.
    // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
    // -- via mail (option 2): <itemID>,<amount>,<Zeny>
    setarray .Reward[0],14001,1;
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hi euphy first of all thank you for your script! it so nice!....im just wanna ask how to fix the multi currency shop...coz i made a some shop using that script but they duplicate the item each of them

i mean i want to make it like this ( if shop A have an item of spear then shop b have a sword item)

but in my situation shop a have an item and shop b have the same item too...how too fix that?

 

Are you using this one?

 

http://rathena.org/board/files/file/2504-multi-currency-shop/

this script fits my needed! thank you emistry!

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How can i disable the reward at AFK/Autotrade players at Guild? Cause they also receive items even they are afk/autotrade. More likely who's inside the castle only.

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How can i disable the reward at AFK/Autotrade players at Guild? Cause they also receive items even they are afk/autotrade. More likely who's inside the castle only.

set .Options, 1|8; //  [1] Enable rewards. //  [8] Duplicate IP check. - Members in a guild with the same IP address are not rewarded. 

 

@Euphy,

how can i make a reward for each castles?

for example - Kriemhild = 100tcg + 200yggberry while swanhld = 100GC + 200YGG? is that possible?

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@Gelo: Update your SVN, that bug has been fixed.

@nixrlz: I still have to look into why that happens, I don't have an answer at the moment. Sorry!

@mrlongshen:

// This will contain shop 1 only.
prontera,150,150,6	script	Quest Shop#1	998,{ callfunc "qshop",1; }

// To duplicate the above shop, you have two options:
prontera,150,155,6	script	Quest Shop#1-1	998,{ callfunc "qshop",1; }
prontera,150,155,6	duplicate(Quest Shop#1)	Quest Shop#1-1	998

// This will contain shop 2 only.
prontera,150,155,6	script	Quest Shop#2	998,{ callfunc "qshop",2; }

Sir euphy how do i make the part where it says you dont have enough materials into this

 

 

                    mes "I'm sorry, but you don't have";
                    mes "the following quest materials :";

                    mes "1x jellopy (coz i have 9 out of 10 jellopy)";

                    mes "10x green potion  (coz i have 10 out of 2 green potion)";
                    mes "10x red herb (coz i have 10 out of 20 red herb)";
                    mes "9x skel-bone (coz i have 11 out of 20 skel-bone)";
 
 
 
BUMP !

 

Edited by caspa
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Hi Guys! esp. to Euphy the author of this Warper Script, it seem that the warper will randomly auto close and disables your chars. movement and you'll need to relog or use @go command b4 using it back.. and I haven't seen any errors on my Map Server.. Just wandering why. @_@

 

I'm using 2011-03-15RagexeRe and r17324 SVN..

 

Here's a my Modified Euphy's Warper Script..

//===== rAthena Script ======================================= 
//= Warper
//===== By: ================================================== 
//= Euphy
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: ========================================= 
//= A complete - but very condensed - warper script.
//= Some coordinates written by Tekno-Kanix and ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Added missing duplicates and fixed coordinates.
//= 1.2 Added new episodes and simplified functions.
//= 1.3 Added Renewal checks and Instances menu.
//=     Aligned coordinates with @go.
//============================================================
-	script	Warper	-1,{
function Go; function Disp; function Pick;

// --------------------------------------------------
//	Main Menu:
// --------------------------------------------------

menu	"Last Warp ^FF9900["+lastwarp$+"]^000000",-,
	"Fields",Fields, "Dungeons",Dungeons,
	"Guild Castles",Castles;

	if (lastwarp$ == "")
		message strcharinfo(0),"You haven't warped anywhere yet.";
	else
		warp lastwarp$,lastwarpx,lastwarpy;
	end;

// ------------------- Functions -------------------
// * Go("<map>",<x>,<y>);
//	~ Warps directly to a map.
//
// * Disp("<Menu Option>",<first option>,<last option>);
// * Pick("<map_prefix>"{,<index offset>});
//	~ Dynamic menu and map selection (auto-numbered).
//
// * Disp("<Option 1>:<Option 2>:<etc.>");
// * Pick("","<map1>","<map2>","<etc.>");
//	~ Manual menu and map selection (listed).
//
// * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
//	~ Only allows map for Renewal or Pre-Renewal modes.
//     If menu option numbers are given, only those maps
//     will be restricted (i.e. not for "Go").
//
// Other notes:
//   ~ Array @c[] holds all (x,y) coordinates.
//   ~ Use @c[2] EXCEPT when maps begin dynamically
//	  at 0: use @c[0] and Pick() offset 1.
// --------------------------------------------------

function Go {
	warp getarg(0),getarg(1,0),getarg(2,0);
	getmapxy(lastwarp$,lastwarpx,lastwarpy,0);
	end;
}
function Disp {
	if (getargcount() < 3)
		set @menu$, getarg(0);
	else {
		set @menu$,"";
		for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
			set @menu$, @menu$+getarg(0)+" "+.@i+":";
	}
	return;
}
function Pick {
	set .@warp_block,@warp_block;
	set @warp_block,0;
	if (getarg(0) == "") {
		set .@select, select(@menu$);
		set .@i, .@select;
		set .@map$, getarg(.@i);
	} else {
		set .@select, select(@menu$);
		set .@i, .@select-getarg(1,0);
		set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i;
	}
	if (.@warp_block & (1<<.@select)) {
		message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
		end;
	}
	warp .@map$,@c[.@i*2],@c[.@i*2+1];
	getmapxy(lastwarp$,lastwarpx,lastwarpy,0);
	deletearray @c[0],getarraysize(@c);
	end;
}

// --------------------------------------------------
	Fields:
// --------------------------------------------------
menu	"Amatsu Fields",F1,	"Ayothaya Fields",F2,	"Comodo Fields",F5,	
	"Einbroch Fields",F8,	"Geffen Fields",F10, 
	"Gonryun Fields",F11, "Hugel Fields",F12,
	"Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
	"Manuk Fields",F17, "Mjolnir Fields",F18,	"Moscovia Fields",F19, 
	"Niflheim Fields",F20, "Payon Forests",F21,
	"Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
	"Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
	"Yuno Fields",F28;

F1: setarray @c[2],190,197;
	Disp("Amatsu Field",1,1); Pick("ama_fild");
F2: setarray @c[2],173,134,212,150;
	Disp("Ayothaya Field",1,2); Pick("ayo_fild");
F5:	setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
	Disp("Comodo Field",1,9); Pick("cmd_fild");
F8:	setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
	Disp("Einbroch Field",1,10); Pick("ein_fild");
F10: setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
	Disp("Geffen Field",0,14); Pick("gef_fild",1);
F11: setarray @c[2],220,227;
	Disp("Gonryun Field",1,1); Pick("gon_fild");
F12: setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
	Disp("Hugel Field",1,7); Pick("hu_fild");
F13: setarray @c[2],240,179,185,235,240,226;
	Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
F14: setarray @c[2],229,187;
	Disp("Louyang Field",1,1); Pick("lou_fild");
F15: setarray @c[2],115,145;
	Disp("Lutie Field",1,1); Pick("xmas_fild");
F17: setarray @c[2],35,236,35,262,84,365;
	Disp("Manuk Field",1,3); Pick("man_fild");
F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
	Disp("Mjolnir Field",1,12); Pick("mjolnir_");
F19: setarray @c[2],82,104,131,147;
	Disp("Moscovia Field",1,2); Pick("mosk_fild");
F20: setarray @c[2],215,229,167,234;
	Disp("Niflheim Field",1,2); Pick("nif_fild");
F21: setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
	Disp("Payon Forest",1,11); Pick("pay_fild");
F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
	Disp("Prontera Field",0,11); Pick("prt_fild",1);
F23: setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
	Disp("Rachel Field",1,13); Pick("ra_fild");
F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97;
	Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19");
	Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19");
F25: setarray @c[2],175,186,236,184,188,204;
	Disp("Splendide Field",1,3); Pick("spl_fild");
F26: setarray @c[2],217,206,223,221,237,215,202,197;
	Disp("Umbala Field",1,4); Pick("um_fild");
F27: setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
	Disp("Veins Field",1,7); Pick("ve_fild");
F28: setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
	Disp("Yuno Field",1,12); Pick("yuno_fild");

// --------------------------------------------------
	Dungeons:
// --------------------------------------------------
menu	"Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
	"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bio Labs",D6,
	"Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
	"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12,
	"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
	"Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
	"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
	"Magma Dungeon",D24, "Moscovia Dungeon",D26,
	"Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
	"Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
	"Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
	"Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39;

D1: setarray @c[2],261,272,275,270,116,27;
	Disp("Abyss Lakes",1,3); Pick("abyss_");
D2: setarray @c[2],228,11,34,41,119,14;
	Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
D3: setarray @c[2],35,262,168,170;
	Disp("Anthell",1,2); Pick("anthell");
D4: setarray @c[2],275,19,24,26;
	Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
D5: setarray @c[2],266,67,255,244,23,260;
	Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
D6:	setarray @c[2],150,288,150,18,140,134;
	Disp("Bio Lab",1,3); Pick("lhz_dun");
D7:	setarray @c[2],87,47,262,262;
	Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
D8:	setarray @c[0],168,168,253,252,236,204,32,63,26,27;
	Disp("Byalan Dungeon",1,5); Pick("iz_dun",1);
D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
	Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
	Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
D10: setarray @c[2],52,17,381,343,302,262;
	Disp("Coal Mines",1,3); Pick("mjo_dun");
D11: setarray @c[2],131,247,19,19,180,169,100,92;
	Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
D12: setarray @c[2],51,14,150,11,120,10;
	Disp("Cursed Abbey",1,3); Pick("abbey");
D14: setarray @c[2],22,14,292,290;
	Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
D15: setarray @c[2],40,103,203,34,266,168,130,272;
	Disp("Gefenia",1,4); Pick("gefenia",0);
D16: setarray @c[0],104,99,115,236,106,132,203,200;
	Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
	Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
	Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
D18: setarray @c[2],153,53,28,113,68,16;
	Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
D19: setarray @c[2],176,7,93,20,23,8;
	Disp("Hidden Dungeon",1,3); Pick("prt_maze");
D20: setarray @c[2],157,14,151,155,149,22,33,158;
	Disp("Ice Dungeon",1,4); Pick("ice_dun");
D21: setarray @c[2],140,51,53,247,37,63,150,285;
	Disp("Entrance:Juperos 1:Juperos 2:Core");
	Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
D22: setarray @c[2],28,226,41,198;
	Disp("Kiel Dungeon",1,2); Pick("kh_dun");
D23: setarray @c[2],218,196,282,20,165,38;
	Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
D24: setarray @c[2],126,68,47,30;
	Disp("Magma Dungeon",1,2); Pick("mag_dun");
D26: setarray @c[2],189,48,165,30,32,135;
	Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
D27: setarray @c[2],61,239;
	Disp("Nidhogg's Dungeon",1); Pick("nyd_dun");
D28: setarray @c[2],298,167,224,149,266,280;
	Disp("Odin Temple",1,3); Pick("odin_tem");
D29: setarray @c[2],32,170,21,185;
	Disp("Orc Dungeon",1,2); Pick("orcsdun");
D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
	Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
D31: setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8;
	Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2"); Pick("moc_pryd");
D32: setarray @c[2],140,11,32,21,4,149,204,218,150,9;
	Disp("Rachel Sanctuary",1,5); Pick("ra_san");
D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
	Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
D35: setarray @c[2],69,24,102,27;
	Disp("Sunken Ship",1,2); Pick("treasure");
D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
	Disp("Thanatos Tower",1,12); Pick("tha_t");
D37: setarray @c[2],21,228,75,205,34,272;
	Disp("Thor Volcano",1,3); Pick("thor_v");
D38: setarray @c[2],205,15,129,133;
	Disp("Toy Factory",1,2); Pick("xmas_dun");
D39: setarray @c[2],154,49,148,261,132,189,100,192;
	Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");


// --------------------------------------------------
	Castles:
// --------------------------------------------------
menu	"Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,
	"Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;

C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
	Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
	Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
	Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
	Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
	Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
	Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
	Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
	Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
	Disp("Mardol:Cyr:Horn:Gefn:Banadis");
	Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
	Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
	Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");

}
// --------------------------------------------------
//	Duplicates:
// --------------------------------------------------
alberta,31,242,4	duplicate(Warper)	Warper#alb	405
aldebaran,143,124,4	duplicate(Warper)	Warper#alde	405
amatsu,201,136,4	duplicate(Warper)	Warper#ama	405
ayothaya,154,170,4	duplicate(Warper)	Warper#ayo	405
comodo,194,158,4	duplicate(Warper)	Warper#com	405
einbech,172,132,5	duplicate(Warper)	Warper#einbe	405
einbroch,69,202,4	duplicate(Warper)	Warper#einbr	405
gef_fild10,69,337,6	duplicate(Warper)	Warper#orc	405
geffen,124,72,4	duplicate(Warper)	Warper#gef	405
gonryun,162,122,4	duplicate(Warper)	Warper#gon	405
hugel,101,151,4	duplicate(Warper)	Warper#hug	405
izlu2dun,110,92,4	duplicate(Warper)	Warper#izd	405
izlude,131,150,3	duplicate(Warper)	Warper#izl	405
jawaii,208,294,4	duplicate(Warper)	Warper#jaw	405
lighthalzen,162,102,4	duplicate(Warper)	Warper#lhz	405
louyang,208,99,6	duplicate(Warper)	Warper#lou	405
manuk,274,146,6	duplicate(Warper)	Warper#man	405
moc_ruins,64,164,4	duplicate(Warper)	Warper#moc	405
morocc,162,97,4	duplicate(Warper)	Warper#mor	405
moscovia,229,191,4	duplicate(Warper)	Warper#mos	405
nameless_n,259,213,4	duplicate(Warper)	Warper#nam	405
niflheim,197,192,4	duplicate(Warper)	Warper#nif	405
pay_arche,42,134,4	duplicate(Warper)	Warper#arc	405
payon,179,111,3	duplicate(Warper)	Warper#pay	405
prontera,159,192,4	duplicate(Warper)	Warper#prt	405
prt_fild05,279,223,6	duplicate(Warper)	Warper#cul	405
rachel,134,115,4	duplicate(Warper)	Warper#rac	405
splendide,205,153,4	duplicate(Warper)	Warper#spl	405
thor_camp,249,76,4	duplicate(Warper)	Warper#thor	405
umbala,106,150,3	duplicate(Warper)	Warper#umb	405
veins,214,123,4	duplicate(Warper)	Warper#ve	405
xmas,150,136,6	duplicate(Warper)	Warper#xmas	405
yuno,162,47,4	duplicate(Warper)	Warper#yuno	405

// --------------------------------------------------
//	Duplicates (Renewal):
// --------------------------------------------------
brasilis,201,222,4	duplicate(Warper)	Warper#bra	405
dewata,204,186,6	duplicate(Warper)	Warper#dew	405
dicastes01,194,194,6	duplicate(Warper)	Warper#dic	405
eclage,107,37,4	duplicate(Warper)	Warper#ecl	405
malangdo,134,117,6	duplicate(Warper)	Warper#mal	405
malaya,210,205,4	duplicate(Warper)	Warper#ma	405
mora,57,152,4	duplicate(Warper)	Warper#mora	405

 

Any Help figuring out would be awesome.. Thanks in advance..

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You really have some amazing scripting skills, thank you Euphy.



Hi Guys! esp. to Euphy the author of this Warper Script, it seem that the warper will randomly auto close and disables your chars. movement and you'll need to relog or use @go command b4 using it back.. and I haven't seen any errors on my Map Server.. Just wandering why. @_@

 

I'm using 2011-03-15RagexeRe and r17324 SVN..

 

Here's a my Modified Euphy's Warper Script..

//===== rAthena Script ======================================= 
//= Warper
//===== By: ================================================== 
//= Euphy
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: ========================================= 
//= A complete - but very condensed - warper script.
//= Some coordinates written by Tekno-Kanix and ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Added missing duplicates and fixed coordinates.
//= 1.2 Added new episodes and simplified functions.
//= 1.3 Added Renewal checks and Instances menu.
//=     Aligned coordinates with @go.
//============================================================
-	script	Warper	-1,{
function Go; function Disp; function Pick;

// --------------------------------------------------
//	Main Menu:
// --------------------------------------------------

menu	"Last Warp ^FF9900["+lastwarp$+"]^000000",-,
	"Fields",Fields, "Dungeons",Dungeons,
	"Guild Castles",Castles;

	if (lastwarp$ == "")
		message strcharinfo(0),"You haven't warped anywhere yet.";
	else
		warp lastwarp$,lastwarpx,lastwarpy;
	end;

// ------------------- Functions -------------------
// * Go("<map>",<x>,<y>);
//	~ Warps directly to a map.
//
// * Disp("<Menu Option>",<first option>,<last option>);
// * Pick("<map_prefix>"{,<index offset>});
//	~ Dynamic menu and map selection (auto-numbered).
//
// * Disp("<Option 1>:<Option 2>:<etc.>");
// * Pick("","<map1>","<map2>","<etc.>");
//	~ Manual menu and map selection (listed).
//
// * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
//	~ Only allows map for Renewal or Pre-Renewal modes.
//     If menu option numbers are given, only those maps
//     will be restricted (i.e. not for "Go").
//
// Other notes:
//   ~ Array @c[] holds all (x,y) coordinates.
//   ~ Use @c[2] EXCEPT when maps begin dynamically
//	  at 0: use @c[0] and Pick() offset 1.
// --------------------------------------------------

function Go {
	warp getarg(0),getarg(1,0),getarg(2,0);
	getmapxy(lastwarp$,lastwarpx,lastwarpy,0);
	end;
}
function Disp {
	if (getargcount() < 3)
		set @menu$, getarg(0);
	else {
		set @menu$,"";
		for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
			set @menu$, @menu$+getarg(0)+" "+.@i+":";
	}
	return;
}
function Pick {
	set .@warp_block,@warp_block;
	set @warp_block,0;
	if (getarg(0) == "") {
		set .@select, select(@menu$);
		set .@i, .@select;
		set .@map$, getarg(.@i);
	} else {
		set .@select, select(@menu$);
		set .@i, .@select-getarg(1,0);
		set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i;
	}
	if (.@warp_block & (1<<.@select)) {
		message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
		end;
	}
	warp .@map$,@c[.@i*2],@c[.@i*2+1];
	getmapxy(lastwarp$,lastwarpx,lastwarpy,0);
	deletearray @c[0],getarraysize(@c);
	end;
}

// --------------------------------------------------
	Fields:
// --------------------------------------------------
menu	"Amatsu Fields",F1,	"Ayothaya Fields",F2,	"Comodo Fields",F5,	
	"Einbroch Fields",F8,	"Geffen Fields",F10, 
	"Gonryun Fields",F11, "Hugel Fields",F12,
	"Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
	"Manuk Fields",F17, "Mjolnir Fields",F18,	"Moscovia Fields",F19, 
	"Niflheim Fields",F20, "Payon Forests",F21,
	"Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
	"Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
	"Yuno Fields",F28;

F1: setarray @c[2],190,197;
	Disp("Amatsu Field",1,1); Pick("ama_fild");
F2: setarray @c[2],173,134,212,150;
	Disp("Ayothaya Field",1,2); Pick("ayo_fild");
F5:	setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
	Disp("Comodo Field",1,9); Pick("cmd_fild");
F8:	setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
	Disp("Einbroch Field",1,10); Pick("ein_fild");
F10: setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
	Disp("Geffen Field",0,14); Pick("gef_fild",1);
F11: setarray @c[2],220,227;
	Disp("Gonryun Field",1,1); Pick("gon_fild");
F12: setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
	Disp("Hugel Field",1,7); Pick("hu_fild");
F13: setarray @c[2],240,179,185,235,240,226;
	Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
F14: setarray @c[2],229,187;
	Disp("Louyang Field",1,1); Pick("lou_fild");
F15: setarray @c[2],115,145;
	Disp("Lutie Field",1,1); Pick("xmas_fild");
F17: setarray @c[2],35,236,35,262,84,365;
	Disp("Manuk Field",1,3); Pick("man_fild");
F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
	Disp("Mjolnir Field",1,12); Pick("mjolnir_");
F19: setarray @c[2],82,104,131,147;
	Disp("Moscovia Field",1,2); Pick("mosk_fild");
F20: setarray @c[2],215,229,167,234;
	Disp("Niflheim Field",1,2); Pick("nif_fild");
F21: setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
	Disp("Payon Forest",1,11); Pick("pay_fild");
F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
	Disp("Prontera Field",0,11); Pick("prt_fild",1);
F23: setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
	Disp("Rachel Field",1,13); Pick("ra_fild");
F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97;
	Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19");
	Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19");
F25: setarray @c[2],175,186,236,184,188,204;
	Disp("Splendide Field",1,3); Pick("spl_fild");
F26: setarray @c[2],217,206,223,221,237,215,202,197;
	Disp("Umbala Field",1,4); Pick("um_fild");
F27: setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
	Disp("Veins Field",1,7); Pick("ve_fild");
F28: setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
	Disp("Yuno Field",1,12); Pick("yuno_fild");

// --------------------------------------------------
	Dungeons:
// --------------------------------------------------
menu	"Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
	"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bio Labs",D6,
	"Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
	"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12,
	"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
	"Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
	"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
	"Magma Dungeon",D24, "Moscovia Dungeon",D26,
	"Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
	"Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
	"Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
	"Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39;

D1: setarray @c[2],261,272,275,270,116,27;
	Disp("Abyss Lakes",1,3); Pick("abyss_");
D2: setarray @c[2],228,11,34,41,119,14;
	Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
D3: setarray @c[2],35,262,168,170;
	Disp("Anthell",1,2); Pick("anthell");
D4: setarray @c[2],275,19,24,26;
	Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
D5: setarray @c[2],266,67,255,244,23,260;
	Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
D6:	setarray @c[2],150,288,150,18,140,134;
	Disp("Bio Lab",1,3); Pick("lhz_dun");
D7:	setarray @c[2],87,47,262,262;
	Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
D8:	setarray @c[0],168,168,253,252,236,204,32,63,26,27;
	Disp("Byalan Dungeon",1,5); Pick("iz_dun",1);
D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
	Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
	Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
D10: setarray @c[2],52,17,381,343,302,262;
	Disp("Coal Mines",1,3); Pick("mjo_dun");
D11: setarray @c[2],131,247,19,19,180,169,100,92;
	Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
D12: setarray @c[2],51,14,150,11,120,10;
	Disp("Cursed Abbey",1,3); Pick("abbey");
D14: setarray @c[2],22,14,292,290;
	Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
D15: setarray @c[2],40,103,203,34,266,168,130,272;
	Disp("Gefenia",1,4); Pick("gefenia",0);
D16: setarray @c[0],104,99,115,236,106,132,203,200;
	Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
	Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
	Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
D18: setarray @c[2],153,53,28,113,68,16;
	Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
D19: setarray @c[2],176,7,93,20,23,8;
	Disp("Hidden Dungeon",1,3); Pick("prt_maze");
D20: setarray @c[2],157,14,151,155,149,22,33,158;
	Disp("Ice Dungeon",1,4); Pick("ice_dun");
D21: setarray @c[2],140,51,53,247,37,63,150,285;
	Disp("Entrance:Juperos 1:Juperos 2:Core");
	Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
D22: setarray @c[2],28,226,41,198;
	Disp("Kiel Dungeon",1,2); Pick("kh_dun");
D23: setarray @c[2],218,196,282,20,165,38;
	Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
D24: setarray @c[2],126,68,47,30;
	Disp("Magma Dungeon",1,2); Pick("mag_dun");
D26: setarray @c[2],189,48,165,30,32,135;
	Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
D27: setarray @c[2],61,239;
	Disp("Nidhogg's Dungeon",1); Pick("nyd_dun");
D28: setarray @c[2],298,167,224,149,266,280;
	Disp("Odin Temple",1,3); Pick("odin_tem");
D29: setarray @c[2],32,170,21,185;
	Disp("Orc Dungeon",1,2); Pick("orcsdun");
D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
	Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
D31: setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8;
	Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2"); Pick("moc_pryd");
D32: setarray @c[2],140,11,32,21,4,149,204,218,150,9;
	Disp("Rachel Sanctuary",1,5); Pick("ra_san");
D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
	Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
D35: setarray @c[2],69,24,102,27;
	Disp("Sunken Ship",1,2); Pick("treasure");
D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
	Disp("Thanatos Tower",1,12); Pick("tha_t");
D37: setarray @c[2],21,228,75,205,34,272;
	Disp("Thor Volcano",1,3); Pick("thor_v");
D38: setarray @c[2],205,15,129,133;
	Disp("Toy Factory",1,2); Pick("xmas_dun");
D39: setarray @c[2],154,49,148,261,132,189,100,192;
	Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");


// --------------------------------------------------
	Castles:
// --------------------------------------------------
menu	"Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,
	"Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;

C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
	Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
	Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
	Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
	Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
	Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
	Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
	Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
	Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
	Disp("Mardol:Cyr:Horn:Gefn:Banadis");
	Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
	Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
	Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");

}
// --------------------------------------------------
//	Duplicates:
// --------------------------------------------------
alberta,31,242,4	duplicate(Warper)	Warper#alb	405
aldebaran,143,124,4	duplicate(Warper)	Warper#alde	405
amatsu,201,136,4	duplicate(Warper)	Warper#ama	405
ayothaya,154,170,4	duplicate(Warper)	Warper#ayo	405
comodo,194,158,4	duplicate(Warper)	Warper#com	405
einbech,172,132,5	duplicate(Warper)	Warper#einbe	405
einbroch,69,202,4	duplicate(Warper)	Warper#einbr	405
gef_fild10,69,337,6	duplicate(Warper)	Warper#orc	405
geffen,124,72,4	duplicate(Warper)	Warper#gef	405
gonryun,162,122,4	duplicate(Warper)	Warper#gon	405
hugel,101,151,4	duplicate(Warper)	Warper#hug	405
izlu2dun,110,92,4	duplicate(Warper)	Warper#izd	405
izlude,131,150,3	duplicate(Warper)	Warper#izl	405
jawaii,208,294,4	duplicate(Warper)	Warper#jaw	405
lighthalzen,162,102,4	duplicate(Warper)	Warper#lhz	405
louyang,208,99,6	duplicate(Warper)	Warper#lou	405
manuk,274,146,6	duplicate(Warper)	Warper#man	405
moc_ruins,64,164,4	duplicate(Warper)	Warper#moc	405
morocc,162,97,4	duplicate(Warper)	Warper#mor	405
moscovia,229,191,4	duplicate(Warper)	Warper#mos	405
nameless_n,259,213,4	duplicate(Warper)	Warper#nam	405
niflheim,197,192,4	duplicate(Warper)	Warper#nif	405
pay_arche,42,134,4	duplicate(Warper)	Warper#arc	405
payon,179,111,3	duplicate(Warper)	Warper#pay	405
prontera,159,192,4	duplicate(Warper)	Warper#prt	405
prt_fild05,279,223,6	duplicate(Warper)	Warper#cul	405
rachel,134,115,4	duplicate(Warper)	Warper#rac	405
splendide,205,153,4	duplicate(Warper)	Warper#spl	405
thor_camp,249,76,4	duplicate(Warper)	Warper#thor	405
umbala,106,150,3	duplicate(Warper)	Warper#umb	405
veins,214,123,4	duplicate(Warper)	Warper#ve	405
xmas,150,136,6	duplicate(Warper)	Warper#xmas	405
yuno,162,47,4	duplicate(Warper)	Warper#yuno	405

// --------------------------------------------------
//	Duplicates (Renewal):
// --------------------------------------------------
brasilis,201,222,4	duplicate(Warper)	Warper#bra	405
dewata,204,186,6	duplicate(Warper)	Warper#dew	405
dicastes01,194,194,6	duplicate(Warper)	Warper#dic	405
eclage,107,37,4	duplicate(Warper)	Warper#ecl	405
malangdo,134,117,6	duplicate(Warper)	Warper#mal	405
malaya,210,205,4	duplicate(Warper)	Warper#ma	405
mora,57,152,4	duplicate(Warper)	Warper#mora	405

 

Any Help figuring out would be awesome.. Thanks in advance..

Did you disable your previous warper?

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Nope, I only use the Default Warper from rAthena and saw, that it was scripted by Euphy, so got in here and ask for help.. Anyone knows how to solve this matter?..

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Are you using the latest SVN version?

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I'm using 2011-03-15RagexeRe and r17324 SVN..

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@Gelo: Update your SVN, that bug has been fixed.

@nixrlz: I still have to look into why that happens, I don't have an answer at the moment. Sorry!

@mrlongshen:

// This will contain shop 1 only.
prontera,150,150,6	script	Quest Shop#1	998,{ callfunc "qshop",1; }

// To duplicate the above shop, you have two options:
prontera,150,155,6	script	Quest Shop#1-1	998,{ callfunc "qshop",1; }
prontera,150,155,6	duplicate(Quest Shop#1)	Quest Shop#1-1	998

// This will contain shop 2 only.
prontera,150,155,6	script	Quest Shop#2	998,{ callfunc "qshop",2; }

 

This doesn't seem to work. It just creates an npc that doesn't open up anything.

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Hi Euphy :D

Do you have a script Copy Stalker NPC for rAthena SVN ??

thanks you so much :D

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sir, your warper I found doubled target label

// --------------------------------------------------
	Special:
// --------------------------------------------------
menu	"Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4,
	"Gonryun Arena",S4, "Izlude Arena",S5, "Monster Race Arena",S6, "Turbo Track",S7;

S1: Go("auction_01",22,68);
S2: Go("bat_room",154,150);
S3: Go("cmd_in02",179,129);
S4: Restrict("RE");
	Go("moc_para01",31,14);
S5: Go("gon_test",48,10);
S6: Go("arena_room",100,88);
S7: Go("p_track01",62,41);
S8: Go("turbo_room",99,114);

line 140

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@Zalbahis: That was a bug in the SVN for a short period of time; should be fixed when you update.

@DJFUNK: x_x Thank you, I'll fix that soon.

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Is there any manual fix?..

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@Zalbahis: r17382

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Would it be possible to add a feature to the hunting mission script that allows players to pay a zeny fee to reset the monsters they need to hunt, and every time they reset it again the cost goes up by 15% or so.

Currently players can op-out of a mission but must wait until the cooldown of the quest is done. I want them to be able to reroll their daily missions if the ones given to them are too difficult for their lvl/class/etc,

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Master Euphy, Is the incorrect use of close command on All-In-One npc already fixed?

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@windston: Great suggestion! Added in r17387.

set .Reset,-1;	// Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time)
trunk/npc/custom/quests/hunting_missions.txt
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  • 2 weeks later...

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@Euphy

 

Im using your Hunting Mission, and i got this error when i choose New Mission

.. 

post-4158-0-26647000-1373130046_thumb.png

Edited by P r o p e r t i e s
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