Meister Posted December 31, 2012 Posted December 31, 2012 it worked, thanks Someone confirm that @Angel's patch is working? Thanks!
kangfredy Posted January 2, 2013 Posted January 2, 2013 Yes it worked for me with the latest svn really work in latest svn?in Rathena?i have problem in MATK_ADDRATE??how to fix this?
Vach Posted January 4, 2013 Posted January 4, 2013 So the "Manage Skill Damage_2.0 r17066.patch " uploaded by Angel is indeed working up to date with the current stuff?
kangfredy Posted January 4, 2013 Posted January 4, 2013 So the "Manage Skill Damage_2.0 r17066.patch " uploaded by Angel is indeed working up to date with the current stuff? tq it's work... but why if im using rathena latest revision (17069) i can't see my character?
AppleGirl Posted January 5, 2013 Posted January 5, 2013 Version 1 No work in latest revision 17069 PLEASE FIX!!!
Random Posted January 7, 2013 Posted January 7, 2013 Just add it manually, I changed nothing on Lilith's code in my post. If you want to add the patch manually, just open the patch file with a note pad, look through the code and see what I explained on my previous post and you'll see what codes to add where and you're done. after all this procedure where can I find my db file?? I didnt understand what u said about this Don't forget to create your db file. It should work perfectly on the latest you need to create a .txt file on your /db/ folder as stated on the patch file. sv_readdb(db_path, "skill_damage_db.txt" , ',', 5, 6, MAX_SKILL_DB, skill_parse_row_skilldamage); "skill_damage_db.txt" there is where you'll add your skill's information about the damage output.
Peopleperson49 Posted January 9, 2013 Posted January 9, 2013 (edited) This is awesome and I wish it would be added to the SVN. However, when I installed this in version 17079 it causes the map server to crash upon loading the server. I have narrowed it down to two lines that are replaced in the battle.c. Peopleperson49 Line the mod has you replace: if (sd && (i = pc_skillatk_bonus(sd, skill_num))) md.damage += md.damage*i/100; This is what it changed to in 17079: if (sd && (i = pc_skillatk_bonus(sd, skill_id))) md.damage += (int64)md.damage*i/100; Edited January 17, 2013 by Peopleperson49
Cydh Posted January 20, 2013 Posted January 20, 2013 Why noone make a new post about this release, this is really useless thing when you all try to fix some issues as comments but the post creator, Liilith doesn't want to update any change on first page, at least the "The current ssues" and "Problem solved". Eveyone who doesn't read every comments on every pages, always post same things. will this work on eathena svn? Can be worked if you know what's part that need to be changed for eAthena or 3CeAM (I tried this release v.2 on my 3CeAM, it's working), but I don't know for latest eAthena or 3CeAM either.
GM Takumirai Posted January 20, 2013 Posted January 20, 2013 (edited) Please Support This If you want all this src to add on our rAthena http://rathena.org/b...mage-by-lilith/ Edited January 20, 2013 by GM Takumirai
renton69 Posted January 21, 2013 Posted January 21, 2013 It doesnt work on my server.. take a look. >.<
Mootie Posted January 21, 2013 Posted January 21, 2013 Edit it using manual....if you having problem via patch
Peopleperson49 Posted January 24, 2013 Posted January 24, 2013 They really should put this one officially in the SVN! It would go a long way to helping people balance out the classes! That is one of the major reasons a lot of people still don't use renewal. Peopleperson49
Cydh Posted January 24, 2013 Posted January 24, 2013 (edited) If you all wanted Manage Skill Damage [2.0] for latest svn, I don't have. But I implement it on my server (svn17101) and a little changes (skill_num to skill_id), and this is working on svn17101. manage_skill_damage_v2_rAthena17101.patch Edited January 25, 2013 by cydh
Cydh Posted February 5, 2013 Posted February 5, 2013 Any updates?. We wish there is an update What's update?
Peopleperson49 Posted February 5, 2013 Posted February 5, 2013 (edited) Cydh was nice enough to post an updated version (at 17101) for everybody as well as several others have done before him. Nobody is going to have the time to update this evertime a new version of the svn comes out!!! This is one they could put in the SVN to make it much easier for people to balance out the 3rd classes, until that point just manually install it! If you can't do that yourself there are several people that take on paid projects to either update or install it for you. You should just say thanks to those who have already donated the time and updated it as much as they have. Peopleperson49 Edited February 5, 2013 by Peopleperson49
GM Takumirai Posted February 5, 2013 Posted February 5, 2013 What I mean is update for this mod to make it available in our svn.. sorry if my post is too short
Peopleperson49 Posted February 6, 2013 Posted February 6, 2013 Well in that case I second the motion. It just gets annoying when people constantly ask for an update to the latest revision. I understand if its broken or no longer work with the latest revision, but just asking for a update still gets me. The know that the third classes are over powered and unbalanced, so I don't see why this wasn't added to the svn a long time ago. Over time they will balance out, but for now it would be a good way to manage it all. Peopleperson49
Lilith Posted February 6, 2013 Author Posted February 6, 2013 Updated 1st post: added 2.1(Updated 2.0) patch for rAthena rev17121. Thanks to all.
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