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Lilith

Manage Skill Damage [2.1]

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I doubt there is a working one in revision 17422.

 

Since the release of renewal atk, this src mod does not work anymore. It is only updated on 17435 and now working copy is rev 17454 and higher.

 

just update your server if you want to use this

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Thanks For the Quick Reply its working v17454 but still in my host the error code still showing but in 2012 recompiler is not. but the good thing there is it is working properly now.



+1

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how to make it work?here i try edit psychic wave but damage still same


 


// Examples:

// 42,1,500 // In normal maps, players deal +50% damage to other players with Mammonite.

// MO_EXTREMITYFIST,1,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.

// AB_ADORAMUS,1,6,10,0,10,15 // In PVP and GVG, players deal +50%
damage to other players, +0% to mobs, +10% to bosses, and +15% to other
with Adoramus.

// SO_PSYCHIC_WAVE,1,1,100



                            
                       
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Do i need to make a .txt file for this?

No. Apply patch and file skill_damage.txt will be created in db folder.

how do i patch it?

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This mode is ready on svn.

src/config/core.h

 

/// Uncomment to enable skills damage adjustments
/// By enabling this, db/skill_damage.txt and the skill_damage mapflag will adjust the
/// damage rate of specified skills.
//#define ADJUST_SKILL_DAMAGE

 

Change this //#define ADJUST_SKILL_DAMAGE to #define ADJUST_SKILL_DAMAGE.

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This mode is ready on svn.

src/config/core.h

 

 

/// Uncomment to enable skills damage adjustments
/// By enabling this, db/skill_damage.txt and the skill_damage mapflag will adjust the
/// damage rate of specified skills.
//#define ADJUST_SKILL_DAMAGE

 

Change this //#define ADJUST_SKILL_DAMAGE to #define ADJUST_SKILL_DAMAGE.

 

i see :) thanks for the information!

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This mode is ready on svn.

src/config/core.h

 

 

/// Uncomment to enable skills damage adjustments
/// By enabling this, db/skill_damage.txt and the skill_damage mapflag will adjust the
/// damage rate of specified skills.
//#define ADJUST_SKILL_DAMAGE

 

Change this //#define ADJUST_SKILL_DAMAGE to #define ADJUST_SKILL_DAMAGE.

 

I don't have this in mine. I'm using r17442. How can I make this work?

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