RavenheartZ Posted October 28, 2012 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 17 Reputation: 7 Joined: 09/20/12 Last Seen: September 15, 2021 Share Posted October 28, 2012 That's an awesome project! Your project is the only thing that keeps me in Ragnarok. I had some RO servers with custom jobs, but as Xray got too outdated, I had to shut them down. With all the customizations you mentioned, I see a chance of coming back finally =). So the best luck and I am here if you need help! Quote Link to comment Share on other sites More sharing options...
Relzz Posted October 31, 2012 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 355 Reputation: 34 Joined: 02/09/12 Last Seen: February 6 Share Posted October 31, 2012 If this have the new fuctions of RO i wl love it *-* and.. WeeClient sounds great :DD Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted November 20, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted November 20, 2012 its Alive!!! its Alive!!! :-D. Great to hear from you Shin and nice updates . as for the name WeeClient sounds nice. or maybe WeeGC? I stand corrected!! no activity for 20 days Quote Link to comment Share on other sites More sharing options...
dualcross Posted November 22, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 0 Joined: 11/22/12 Last Seen: April 25, 2014 Share Posted November 22, 2012 Hey Shin, are you by any chance still working on this project? If you could give me a PM anytime you have any spare time I'd appreciate it very much! I have some questions I'd like to ask =] Quote Link to comment Share on other sites More sharing options...
Toshiro Posted November 22, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 106 Reputation: 29 Joined: 11/08/11 Last Seen: 19 minutes ago Share Posted November 22, 2012 Hey Shin, are you by any chance still working on this project? If you could give me a PM anytime you have any spare time I'd appreciate it very much! I have some questions I'd like to ask =] Just because he's not posting on the forums, it does not mean he's not working on it anymore, especially he already wrote in his last post here, that the project is not dead at all and he's just a bit busy with personal stuff. Quote Link to comment Share on other sites More sharing options...
dualcross Posted November 22, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 0 Joined: 11/22/12 Last Seen: April 25, 2014 Share Posted November 22, 2012 @Toshiro you are indeed correct! which is why I actually posted on this thread in the first place =]. I fully understand that real life issues take precedence which is the way it should be, but I apologize if I offended you in any way. Quote Link to comment Share on other sites More sharing options...
x13th Posted December 4, 2012 Group: Members Topic Count: 55 Topics Per Day: 0.01 Content Count: 206 Reputation: 14 Joined: 11/20/11 Last Seen: April 9, 2024 Share Posted December 4, 2012 I think Shinryo is working Quote Link to comment Share on other sites More sharing options...
Visvalor Posted December 9, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 11/20/12 Last Seen: September 13, 2020 Share Posted December 9, 2012 Alot of projects are riding on this project. Any news? Also what server versions will it be able to connect to? Quote Link to comment Share on other sites More sharing options...
DR4LUC0N Posted January 9, 2013 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 135 Reputation: 6 Joined: 04/04/12 Last Seen: July 23, 2024 Share Posted January 9, 2013 Wow the client looks 500x better then the current one we use now, but how's this coming along? Seems to have been awhile since anyone has posted into this post. I'd love to see this get finished. Quote Link to comment Share on other sites More sharing options...
Hirasu Posted January 9, 2013 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 61 Reputation: 6 Joined: 12/23/11 Last Seen: November 17, 2021 Share Posted January 9, 2013 any updates? Quote Link to comment Share on other sites More sharing options...
Itako Posted January 31, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 2 Reputation: 0 Joined: 05/04/12 Last Seen: January 31, 2013 Share Posted January 31, 2013 (edited) ITT: we all got trolled > Edited January 31, 2013 by Itako Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted February 1, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted February 1, 2013 I guess shinryo droped the project after all because he got no time anymore now since he has to work a lot in rl. Lets hope not . I hope he atleast releases the source like his original plan in case he is dropping further development. Quote Link to comment Share on other sites More sharing options...
Shinryo Posted February 16, 2013 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 61 Reputation: 153 Joined: 11/10/11 Last Seen: June 1, 2020 Author Share Posted February 16, 2013 (edited) Still ongoing. Abandoning this project in its current state would be a crime to myself. I was just very busy in the last few months with my new job and playing Tera Online, lol. However, I have stopped playing MMORPGs in general and like to spend my free time with the development of the client to improve my virtual reality knowledge. For scriptable effects(and all other things) you could use the V8 engine.@editWeeClient is good i think :3 I have reviewed some scripting engines like LUA, AngleScript, Python, etc. As far as I remember, V8 is the rendering engine behind Chromium? Might take a look at it. +1 to WeeClient. Is it easy to change the login/character/in-game skins/windows/menus/etc? I'd like to try making some new templates if so =] I've spent the last few days to also review some GUIs which would not be a performance bottleneck. CEGUI is indeed easy to use through it's XML structure, but it also introduces some limitations for transitions or animations. Awesomium (used in Fimbulwinter Client) and Berkelium allow to render Chromium inside an offscreen buffer and therefore allow to create animations and transitions based on CSS3 and HTML5. But the performance of blitting the rendered offscreen back to a texture might slow down the client too much, especially in high resolutions (like 1920x1080). Another approach would be to use QML with Qt5 for GUI rendering which includes animations and transitions. It renders directly to a framebuffer object and is therefore pretty fast. But this works only with OpenGL. With that being said do you plan on increasing the client limits for models like the max amount of polygons the client can render and such since ragnarok had pretty low limits since they never updated any of that. It would be nice to be able to use models with more vertical textures and polygons so i didn't have to nerf every model i make rsm wise. I don't plan to insert such limits. Quite the opposite, I plan to add further 3D file formats to not only support Granny3D objects. I think Shinryo is working Yep. Alot of projects are riding on this project. Any news? Also what server versions will it be able to connect to? I have yet to decide from what version upward. ITT: we all got trolled > Nope. ------------------- Some notes: As already mentioned, I have not yet decided which scripting engine to use. I also struggle whetever I shall drop DirectX support and continue GUI development with Qt 5 and QML, based on OpenGL and Ogre3D. It seems like Qt 5 has also support for V8. On the other side, I cannot depend on V8 from Qt, since the current codebase is split into core, rendering, networking, scripting, etc. So the scripting part will be gone if someone decides to replace the Ogre3D and Qt 5 rendering with a custom rendering engine. Mhm... My best bet would probably be: - Rendering: Ogre3D, OpenGL only, Qt 5 and QML - Scripting: AngleScript - Networking: Boost.Asio Oh, and as a side note: I have forked the core module into an editor module yesterday, which uses the same rendering and scripting modules. The main purpose is to allow easier debugging of visual artifacts. It might become a full fledged map editor though. Edited February 16, 2013 by Shinryo 1 Quote Link to comment Share on other sites More sharing options...
Olrox Posted February 17, 2013 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted February 17, 2013 I think people should understand, that this is the work of only 1 guy. I just read his lines, and, I'm spechless of the amount of work.... Some notes: Oh, and as a side note: I have forked the core module into an editor module yesterday, which uses the same rendering and scripting modules. The main purpose is to allow easier debugging of visual artifacts. It might become a full fledged map editor though. Oh, that was really unexpected, and I can only smileee by reading that. *¬* I don't have the words to express how amazed I'm with this project. I'm astonished by just reading all that detailed info about the improvements about Graphics you are planing. Quote Link to comment Share on other sites More sharing options...
Syouji Posted February 17, 2013 Group: Members Topic Count: 70 Topics Per Day: 0.01 Content Count: 1245 Reputation: 395 Joined: 11/19/11 Last Seen: January 15, 2020 Share Posted February 17, 2013 Another map editor. Borf has competition now. Ohhh Snap! You mentioned that the client would be able to read other model files. Looks like additional plugins are needed in BrowEdit to spawn & place these different models onto the map (currently restricted to RSM). Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted February 17, 2013 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Share Posted February 17, 2013 V8 is the javascript engine. The rendering engine is webkit (i advise you to not use webkit, it has some boring bug I have problems with on robrowser). Keep it up :-) Quote Link to comment Share on other sites More sharing options...
Shinryo Posted February 17, 2013 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 61 Reputation: 153 Joined: 11/10/11 Last Seen: June 1, 2020 Author Share Posted February 17, 2013 What kind of a bug is it? Maybe it got fixed in recent webkit versions. Qt 5 also allows to embedd a webview based on webkit, which basically would give the same benefits as Awesomium or Berkelium. Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted February 17, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted February 17, 2013 cool its back in action. Quote Link to comment Share on other sites More sharing options...
KeyWorld Posted February 18, 2013 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 379 Reputation: 304 Joined: 11/10/11 Last Seen: December 2, 2014 Share Posted February 18, 2013 What kind of a bug is it? Maybe it got fixed in recent webkit versions. Qt 5 also allows to embedd a webview based on webkit, which basically would give the same benefits as Awesomium or Berkelium.There are two borings bugs : Can't display some BMP files, but after comparing with safari, it's seems it's maybe a chrome bug nor webkit (can't test on a recent version of safari). And another one with the native scrollbar : it can triggered mousedown but not mouseup, click, etc. So if you do a draggable UI and you click on a scrollbar on this UI, it will start following your mouse but there is no way after to detect a mousedown to stop the the UI to follow you. But this bugs really depend of what you do with the rendering engine. Maybe you will not load BMP files for the UI, and maybe you will not manage the draggable UI using webkit Quote Link to comment Share on other sites More sharing options...
Folkwer Posted April 10, 2013 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 11 Reputation: 0 Joined: 03/24/13 Last Seen: January 19, 2022 Share Posted April 10, 2013 He should tar busy but certainly not bankrupt. Quote Link to comment Share on other sites More sharing options...
eleriaqueen Posted May 5, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 53 Reputation: 20 Joined: 04/21/13 Last Seen: March 22 Share Posted May 5, 2013 Awesome project ! I hope it'll be completed someday ~ Just a suggestion, put a setting to disable posterization. Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted May 5, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted May 5, 2013 and i hope that "someday" is soon Quote Link to comment Share on other sites More sharing options...
jTynne Posted June 16, 2013 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 399 Reputation: 199 Joined: 11/09/11 Last Seen: December 14, 2020 Share Posted June 16, 2013 Dead? Quote Link to comment Share on other sites More sharing options...
Shinryo Posted June 17, 2013 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 61 Reputation: 153 Joined: 11/10/11 Last Seen: June 1, 2020 Author Share Posted June 17, 2013 Nope. Still ongoing. Made some heavy cleanups and will release some binary prototypes soon. 4 Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted June 17, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted June 17, 2013 Oo its alive!!! its alive !!! Quote Link to comment Share on other sites More sharing options...
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