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Visvalor

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  1. Monstertalktable usually only works for me during the attack sequence and even then only occasionally. I'd like it to work on all instances more often. Any help is appreciated.
  2. I can make a mob to attack a player I can make a mob to attack a mob but can I make a mob that will attack everything?
  3. I remember back in eAthena in a conf file there was a setting to increase max looter items so that porings or other mobs would loot more items before stopping. I don't want monsters to consume the items but it seems as of right now the mobs loot about 10 items and stop. I'd like to increase that to around 100. Any help is appreciated. Thanks!
  4. Ok I'm running a pre-re version of rAthena with the 2012-04-10 client. The mob names are in random colors. Sometimes they are in red, sometimes pink, sometimes white. I know this is supposed to be based on the mob level against the characters level or something but there is no discernable pattern to it. Is there any file client or server side that determines this formula? Because honestly it's kind of annoying and I'd like the script to either work or be disabled. Any help is appreciated! Thanks.
  5. Did this topic get anywhere? Scouring these forums finds a lot of people with the same questions but no one ever posts solutions
  6. Several questions. First, is there a lua guide that explains what all the lua files do? I have the 2012-04-10 client I do believe and it came with all the decompiled lua stuff. I really would like to know what I can do with it and would like to make some modifications. Any help would be appreciated. Secondly, what is the difference between the data/lua and data/lua514 folders? What are their purposes. I notice I have two and they seem very similar. Finally, not lua but still a question, where does everyone hang out these days? Is there a chatroom or something where I can bug someone for answers to questions without waiting a few days for someone to stumble into a forum? Thanks! It appears that the lua514 files are the ones actually loaded. LUA seems to be unused. Could be wrong.
  7. That doesn't really answer my question about getting the skills down to one page via lua files but thanks for your input.
  8. Ok first let me say I've reviewed a few other posts to get a good idea of where my feet need to be to start off on my project. I'll likely need to edit these files (Client) skillinfo/skilltreeview.lua skillinfoz/skilldescript.lua skillinfoz/skillinfolist.lua skillinfoz/skilltreeview.lua and (Server) skill_tree.txt I used to run a nice little private server way back when eAthena versions were prefixed with R's. I can't honestly remember how long ago that was but it was a while ago. Back in my day... we had single skill windows that just had new skills added as jobs were changed. And I used that mixed with "quest" skills to take a lot of skills and hand them out to many classes that had to do quests to unlock them before they could level. Was easy really. Just make quest skills learnable, set lots of skills to quest skills, and then put stuff in the different skill trees. Was a good script. However now, I can't recreate my server because the skill window is tiered and that would mean I'd have to attach it all to the first tier and leave the 2nd and 3rd empty (which would probably be ugly) So what I want to do is remove (if possible via the lua files) all the tiers from the skill window and put everything on 1 page again. Can anyone help me with this? Can it even be done? Kudos and cookies to those who respond.
  9. I noticed that in this screenshot someone has a renewal client with a pre-renewal style skill tree. After 2008 when they redid the skills to the "skill tree" style is when I quit. I found the skill tree annoying and it killed my custom server (which handed out most skills via quest skill) Is there any way I can get the skill tree view here so that it isn't actually a tree anymore? Any way I can hex in or edit a lua file to show the skills in a list in no particular order? Any help is appreciated. Thanks!
  10. So in theory I could give the 3rd jobs custom skill trees and have custom NPC's turn the player's job over?
  11. I was going to use an eAthena server because I am very pro-pre-renewal. However I read you can simply take out renewal mechanics by //'ing all the renewal stuff in renewal.h and recompiling. Now where I'm confused, is will I still have access to the 3rd job sprites / etc if I do this? Thanks for any help.
  12. Alot of projects are riding on this project. Any news? Also what server versions will it be able to connect to?
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