greenieken Posted August 14, 2012 Posted August 14, 2012 What did you changed here? Seems like it's just the same. Quote
Emistry Posted August 14, 2012 Posted August 14, 2012 it's from the original script..nothing changed... use the latest version if still can work on ur current version... Quote
greenieken Posted August 14, 2012 Posted August 14, 2012 That's the latest version that i am having error with. i haven't changed anything. and btw, i am using eathena trunk. Quote
Lighta Posted August 14, 2012 Posted August 14, 2012 Are you really using eathena and not eamod cause as I remenber eamod didn't had agicheck2 wich could be the case. Otherwise I can't see the full line in your picture so dunno if there a small mistake there. (I tought you didn' cnged anything anyway) Quote
Euphy Posted August 14, 2012 Posted August 14, 2012 Are you really using eathena and not eamod cause as I remenber eamod didn't had agicheck2 wich could be the case. Ah, great catch. You'd think Zephyrus would have at least made things backwards compatible... Quote
greenieken Posted August 14, 2012 Posted August 14, 2012 Is it agicheck2 or agiTcheck2? Yes i am using eamod actually. So any options on how to fix this one? Quote
Lighta Posted August 14, 2012 Posted August 14, 2012 not sure wich value return agicheck on eamod so it may cause issue, but you'll just have to remove the agicheck2 part => set .@enable, .@enable && (.@woe & (agitcheck() + 1) > 0); Quote
yanzelph Posted September 2, 2012 Posted September 2, 2012 How to add menu save my current location Quote
kealzorz Posted October 6, 2012 Posted October 6, 2012 Where in the other quests scrips do i find the flag so i can make it so you can't go to nameless, abyss, and other maps until you've finished the quest? Thanks for nay help Quote
Katazui Posted April 13, 2013 Posted April 13, 2013 I'm having some errors. [Error]: script:getd: variable name is empty [Debug]: Data: string value="" [Debug]: Source (NPC): toastywarperbase (invisible/not on a map) [Error]: script:getd failed to parse '[63' [Debug]: Data: string value=".userCount_0[63" [Debug]: Source (NPC): toastywarperbase (invisible/not on a map) Quote
Start_ Posted April 14, 2013 Posted April 14, 2013 Script work fine. but I don't understand how to add zeny cost Quote
Namaste Posted May 1, 2013 Posted May 1, 2013 (edited) Script work fine. but I don't understand how to add zeny cost TARTs, if i'm right, find this: StartNode("Dungeons"); StartNode("Abbey, Cursed Monastery"); And change to StartNode("Dungeons", "Zeny", 1000); StartNode("Abbey, Cursed Monastery"); 1000zeny will be your price. ToastOfDoom, Great work! Thanks a lot! I found insignificant bug: StartNode("Umbala Dungeons"); AddMap("Carpenter's Shop in the Tree", "um_dun01", 42, 31); AddMap("Passage to a Foreign World", "um_dun01", 48, 30); I have a questions: How to setup prices depending on base lvl or job? Can someone make code for me with differentiation? For example, free for <30lvl, 1000zeny for 30<lvl<60, 2k for 60<lvl<80 ? How to disable to see count of players by players but enables for GMs? Edited May 1, 2013 by Namaste Quote
Reducto Posted June 8, 2013 Posted June 8, 2013 Can anybody help me fix this thing. Im using the latest toasty warper script. Im having this error. [Error]: script:getd: variable name is empty[Debug]: Data: string value=""[Debug]: Source (NPC): toastywarperbase (invisible/not on a map) im using the latest eathena revision. Quote
Katazui Posted June 15, 2013 Posted June 15, 2013 I'm having a big problem. The warp menus won't show up. What do I do? Quote
rmon008 Posted October 19, 2013 Posted October 19, 2013 (edited) thanks Edited October 19, 2013 by rmon008 Quote
Skorm Posted December 7, 2013 Posted December 7, 2013 links are dead I was able to locate a copy of this script thanks to Emistry. I've added a Mirrors section to the main post. Quote
Igniz Posted February 1, 2014 Posted February 1, 2014 How exactly works the "function" function works? In what scenario allows to warp? (I guess that it needs to be TRUE the argument to allow the warp, or it needs a specific return variable?) And the flag function supports char variables or only global variables? Great script btw. Quote
ToastOfDoom Posted March 9, 2014 Author Posted March 9, 2014 How exactly works the "function" function works? In what scenario allows to warp? (I guess that it needs to be TRUE the argument to allow the warp, or it needs a specific return variable?) And the flag function supports char variables or only global variables? Great script btw. The function you supply with the 'function' function needs to return 'true' (or something that the scripting engine that fulfills a true condition). I believe this means anything that isn't 0 or an empty string. Likewise the same applies to the flag function as well. Easiest way to check if(<variable name>) dispbottom "true"; else dispbottom "false"; Quote
Nugs0153 Posted March 15, 2014 Posted March 15, 2014 How do I add different costs for different warps? Like lv 1 of payon dungeon free lv 2 500z lv 3 1000z etc. Quote
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