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Posted

Are you really using eathena and not eamod cause as I remenber eamod didn't had agicheck2 wich could be the case.

Otherwise I can't see the full line in your picture so dunno if there a small mistake there. (I tought you didn' cnged anything anyway)

Posted

Are you really using eathena and not eamod cause as I remenber eamod didn't had agicheck2 wich could be the case.

Ah, great catch. You'd think Zephyrus would have at least made things backwards compatible...

Posted

not sure wich value return agicheck on eamod so it may cause issue, but you'll just have to remove the agicheck2 part =>

set .@enable, .@enable && (.@woe & (agitcheck() + 1) > 0);

  • 3 weeks later...
  • 1 month later...
Posted

Where in the other quests scrips do i find the flag so i can make it so you can't go to nameless, abyss, and other maps until you've finished the quest? Thanks for nay help

  • 2 months later...
  • 3 months later...
Posted

I'm having some errors.

 

[Error]: script:getd: variable name is empty
[Debug]: Data: string value=""
[Debug]: Source (NPC): toastywarperbase (invisible/not on a map)
[Error]: script:getd failed to parse '[63'
[Debug]: Data: string value=".userCount_0[63"
[Debug]: Source (NPC): toastywarperbase (invisible/not on a map)
  • 3 weeks later...
Posted (edited)

Script work fine.

but I don't understand how to add zeny cost  /hum  

TARTs,

if i'm right, find this:

StartNode("Dungeons");
            StartNode("Abbey, Cursed Monastery");
 

And change to

StartNode("Dungeons", "Zeny", 1000);
            StartNode("Abbey, Cursed Monastery");
 

1000zeny will be your price.

 

 

 

ToastOfDoom, Great work! Thanks a lot!

I found insignificant bug:

StartNode("Umbala Dungeons");
                AddMap("Carpenter's Shop in the Tree", "um_dun01", 42, 31);
                AddMap("Passage to a Foreign World", "um_dun01", 48, 30);
 

 

I have a questions: How to setup prices depending on base lvl or job? Can

someone make code for me with differentiation? For example, free for

<30lvl,  1000zeny for 30<lvl<60, 2k for 60<lvl<80 ?  How to disable to see count of players by players but enables for GMs?

Edited by Namaste
  • 1 month later...
Posted

Can anybody help me fix this thing. Im using the latest toasty warper script. Im having this error.

 

[Error]: script:getd: variable name is empty
[Debug]: Data: string value=""
[Debug]: Source (NPC): toastywarperbase (invisible/not on a map)

 

im using the latest eathena revision.

  • 3 months later...
  • 1 month later...
Posted

links are dead

 

I was able to locate a copy of this script thanks to Emistry. I've added a Mirrors section to the main post.

  • 1 month later...
Posted

How exactly works the "function" function works? In what scenario allows to warp? (I guess that it needs to be TRUE the argument to allow the warp, or it needs a specific return variable?)

And the flag function supports char variables or only global variables?

 

Great script btw.  /no1

  • 1 month later...
Posted

How exactly works the "function" function works? In what scenario allows to warp? (I guess that it needs to be TRUE the argument to allow the warp, or it needs a specific return variable?)

And the flag function supports char variables or only global variables?

 

Great script btw.  /no1

The function you supply with the 'function' function needs to return 'true' (or something that the scripting engine that fulfills a true condition). I believe this means anything that isn't 0 or an empty string.

 

Likewise the same applies to the flag function as well.

 

Easiest way to check

if(<variable name>)
dispbottom "true";
else
dispbottom "false";

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