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yanzelph

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  1. where to get english texture buttons ^^^^^^^^^^
  2. is this included ? 2012-04-10 client
  3. thanks i do understand now i need to manually input custom items on my item_db2.sql before putting it on my database why am i so hard headed darn ^_^V ‘Comedy is dead, long live comedy’
  4. was a typo my bad maybe im just tired its like this i have custom item on rathena folder which is item_db2.txt but when i look at sql files folder item_db2.sql although not empty my custom item is not included do i need to put it manually? another thing regarding calcium cms news and pages specifically pages its all good and all i could add a page or two which is added on the submenu but cant make it a link. ex.<a href="<?php echo $this->url(what to put here?) ?>"><img src="<?php echo $this->themePath ('css/images/downloadtab.png') ?>" name="downloads" width="160" height="56" id="downloadbutton" /></a>
  5. thx it worked sir jupeto i can view item and monster database new Problem can't find custom item on fluxcp even though itemdb2 is already in mysql
  6. in mysql do i need to make separate schema for itemdb.sql itemdb2 itemdb.re as well as monsterdb db2 and re.sql? or just 2 schema mainly itemdb and monsterdb? and another thing does it need specific schema name? its for fluxcp so i can see item and monster db thanks in advance up up up
  7. http://www.youtube.com/watch?v=3LTOOEjRtUo&feature=relmfu Watch!!! credit to the person who made this
  8. thx for the tip so which one? i have this in custom script // -- Unofficial Battlegrounds //npc: npc/custom/battleground/bg_common.txt npc: npc/custom/battleground/bg_tierra_01.txt //npc: npc/custom/battleground/bg_tierra_02.txt npc: npc/custom/battleground/bg_flavius_01.txt //npc: npc/custom/battleground/bg_flavius_02.txt npc: npc/custom/battleground/bg_kvm01.txt //npc: npc/custom/battleground/bg_kvm02.txt //npc: npc/custom/battleground/bg_kvm03.txt
  9. im using rathena's built in BG script What does this error mean's kinda confused
  10. dunno where to post this i wanna ask if there's a way to remove the default loading screen how-where can i find it? i just dont want to put bunch of loading screen to cover up the default loading screen. thanks in advance up up up
  11. using rathena's default npc warper script how can i add a save menu to save my current location thanks in advance up up up any ideas on this up
  12. //===== rAthena Script ======================================= //= Warper //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A complete - but very condensed - warper script. //= Coordinates written largely by Tekno-Kanix and ToastOfDoom. //============================================================ - script Warper -1,{ function Go; function Disp; function Pick; // -------------------------------------------------- // Main Menu: // -------------------------------------------------- menu "Last Warp ^777777["+lastwarp$+"]^000000",-, " ~ Towns",Towns, " ~ Fields",Fields, " ~ Dungeons",Dungeons, " ~ Guild Castles",Castles, " ~ Special Areas",Special; if (lastwarp$ == "") dispbottom "You have not warped anywhere yet."; else warp lastwarp$,lastwarpx,lastwarpy; close; // ------------------- Functions ------------------- // * Go("<map>",<x>,<y>); // ~ Warps directly to a map. // * Disp("<Menu Option>",<first option>,<last option>); // * Pick("<map_prefix>"{,<index offset>}); // ~ Dynamic menu and map selection. // * Disp("","<Option 1>:<Option 2>:<etc.>"); // * Pick("","<map1>","<map2>","<etc.>"); // ~ Manual menu and map selection. // // Other notes: // ~ Array @c[] holds all (x,y) coordinates. // ~ Use @c[2] EXCEPT when maps begin dynamically // at 0: use @c[0] and Pick() offset 1. // -------------------------------------------------- function Go { warp getarg(0),getarg(1,0),getarg(2,0); getmapxy(lastwarp$,lastwarpx,lastwarpy,0); close; } function Disp { set @menu$,""; if(getarg(0)=="") { set @menu$,getarg(1); return; } for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1) set @menu$, @menu$+getarg(0)+" "+.@i+":"; return; } function Pick { if(getarg(0)=="") { set .@i, select(@menu$); warp getarg(.@i),@c[.@i*2],@c[.@i*2+1]; } else { set .@i, select(@menu$)-getarg(1,0); warp getarg(0)+((.@i<10)?"0":"")+.@i,@c[.@i*2],@c[.@i*2+1]; } getmapxy(lastwarp$,lastwarpx,lastwarpy,0); close; } // -------------------------------------------------- Towns: // -------------------------------------------------- menu "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5, "Brasilis",T6, "Comodo",T7, "Dewata",T33, "Eclage",T34, "Einbech",T8, "Einbroch",T9, "El Dicastes",T10, "Geffen",T11, "Gonryun",T12, "Hugel",T13, "Izlude",T14, "Jawaii",T15, "Lighthalzen",T16, "Louyang",T17, "Lutie",T18, "Malangdo",T35, "Malaya",T36, "Manuk",T19, "Midgarts Expedition Camp",T20, "Mora",T21, "Morroc",T22, "Moscovia",T23, "Nameless Island",T24, "Niflheim",T25, "Payon",T26, "Rachel",T27, "Splendide",T28, "Thor Camp",T29, "Umbala",T30, "Veins",T31, "Yuno",T32; T1: Go("prontera",155,183); T2: Go("alberta",28,234); T3: Go("aldebaran",140,131); T4: Go("amatsu",198,84); T5: Go("ayothaya",208,166); T6: Go("brasilis",195,220); T7: Go("comodo",209,143); T8: Go("einbech",138,243); T9: Go("einbroch",64,200); T10: Go("dicastes01",197,187); T11: Go("geffen",120,68); T12: Go("gonryun",160,121); T13: Go("hugel",96,145); T14: Go("izlude",128,114); T15: Go("jawaii",213,230); T16: Go("lighthalzen",158,92); T17: Go("louyang",217,100); T18: Go("xmas",147,134); T19: Go("manuk",260,175); T20: Go("mid_camp",210,288); T21: Go("mora",111,97); T22: Go("morocc",156,93); T23: Go("moscovia",219,193); T24: Go("nameless_n",256,215); T25: Go("niflheim",202,174); T26: Go("payon",179,100); T27: Go("rachel",130,111); T28: Go("splendide",200,153); T29: Go("thor_camp",246,68); T30: Go("umbala",127,128); T31: Go("veins",216,123); T32: Go("yuno",157,51); T33: Go("dewata",199,179); T34: Go("eclage",111,39); T35: Go("malangdo",224,184); T36: Go("malaya",212,206); // -------------------------------------------------- Fields: // -------------------------------------------------- menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3, "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F26, "Eclage Fields",F27, "Einbroch Fields",F6, "El Dicastes Fields",F7, "Geffen Fields",F8, "Gonryun Fields",F9, "Hugel Fields",F10, "Lighthalzen Fields",F11, "Louyang Field",F12, "Lutie Field",F13, "Malaya Fields",F28, "Manuk Fields",F14, "Mjolnir Fields",F15, "Moscovia Fields",F16, "Niflheim Fields",F17, "Payon Forests",F18, "Prontera Fields",F19, "Rachel Fields",F20, "Sograt Deserts",F21, "Splendide Fields",F22, "Umbala Fields",F23, "Veins Fields",F24, "Yuno Fields",F25; F1: setarray @c[2],190,197; Disp("Amatsu Field",1,1); Pick("ama_fild"); F2: setarray @c[2],173,134,212,150; Disp("Ayothaya Field",1,2); Pick("ayo_fild"); F3: setarray @c[2],193,220,220,187; Disp("Bifrost Field",1,2); Pick("bif_fild"); F4: setarray @c[2],74,32; Disp("Brasilis Field",1,1); Pick("bra_fild"); F5: setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172; Disp("Comodo Field",1,9); Pick("cmd_fild"); F6: setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200; Disp("Einbroch Field",1,10); Pick("ein_fild"); F7: setarray @c[2],143,132,143,217; Disp("El Dicastes Field",1,2); Pick("dic_fild"); F8: setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185; Disp("Geffen Field",0,14); Pick("gef_fild",1); F9: setarray @c[2],220,227; Disp("Gonryun Field",1,1); Pick("gon_fild"); F10: setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197; Disp("Hugel Field",1,7); Pick("hu_fild"); F11: setarray @c[2],240,179,185,235,240,226; Disp("Lighthalzen Field",1,3); Pick("lhz_fild"); F12: setarray @c[2],229,187; Disp("Louyang Field",1,1); Pick("lou_fild"); F13: setarray @c[2],115,145; Disp("Lutie Field",1,1); Pick("xmas_fild"); F14: setarray @c[2],35,236,35,262,84,365; Disp("Manuk Field",1,3); Pick("man_fild"); F15: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208; Disp("Mjolnir Field",1,12); Pick("mjolnir_"); F16: setarray @c[2],82,104,131,147; Disp("Moscovia Field",1,2); Pick("mosk_fild"); F17: setarray @c[2],215,229,167,234; Disp("Niflheim Field",1,2); Pick("nif_fild"); F18: setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150; Disp("Payon Forest",1,11); Pick("pay_fild"); F19: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164; Disp("Prontera Field",0,11); Pick("prt_fild",1); F20: setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197; Disp("Rachel Field",1,13); Pick("ra_fild"); F21: setarray @c[2],219,205,177,206,194,182,184,217,203,213,213,208,224,170,229,177,195,198,209,168,198,216,156,187,185,263,209,219,223,188,206,228,208,238,209,223,85,97,207,202,31,195,38,195; Disp("Sograt Desert",1,22); Pick("moc_fild"); F22: setarray @c[2],175,186,236,184,188,204; Disp("Splendide Field",1,3); Pick("spl_fild"); F23: setarray @c[2],217,206,223,221,237,215,202,197; Disp("Umbala Field",1,4); Pick("um_fild"); F24: setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307; Disp("Veins Field",1,7); Pick("ve_fild"); F25: setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304; Disp("Yuno Field",1,12); Pick("yuno_fild"); F26: setarray @c[2],371,212; Disp("Dewata Field",1,1); Pick("dew_fild"); F27: setarray @c[2],97,314; Disp("Eclage Field",1,1); Pick("ecl_fild"); F28: setarray @c[2],40,272,207,180; Disp("Malaya Field",1,2); Pick("ma_fild"); // -------------------------------------------------- Dungeons: // -------------------------------------------------- menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3, "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9, "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D41, "Einbroch Dungeon",D13, "Endless Tower",D14, "Gefenia",D15, "Geffen Dungeon",D16, "Glast Heim",D17, "Gonryun Dungeon",D18, "Guild Dungeons",GD, "Hidden Dungeon",D19, "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23, "Magma Dungeon",D24, "Malangdo Dungeon",D42, "Moscovia Dungeon",D25, "Nidhogg's Dungeon",D26, "Odin Temple",D27, "Orc Dungeon",D28, "Payon Dungeon",D29, "Pyramids",D30, "Rachel Sanctuary",D31, "Scaraba Hole",D32, "Sealed Shrine",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36, "Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40; D1: setarray @c[2],261,272,275,270,116,27; Disp("Abyss Lakes",1,3); Pick("abyss_"); D2: setarray @c[2],228,11,34,41,119,14; Disp("Amatsu Dungeon",1,3); Pick("ama_dun"); D3: setarray @c[2],35,262,168,170; Disp("Anthell",1,2); Pick("anthell"); D4: setarray @c[2],275,19,24,26; Disp("","Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun"); D5: setarray @c[2],266,67,255,244,23,260; Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3"); D6: setarray @c[2],150,288,150,18,140,134; Disp("Bio Lab",1,3); Pick("lhz_dun"); D7: setarray @c[2],87,47,262,262; Disp("Brasilis Dungeon",1,2); Pick("bra_dun"); D8: setarray @c[0],168,168,253,252,236,204,32,63,26,27; Disp("Byalan Dungeon",1,5); Pick("iz_dun",1); D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74; Disp("","Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4"); Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04"); D10: setarray @c[2],52,17,381,343,302,262; Disp("Coal Mines",1,3); Pick("mjo_dun"); D11: setarray @c[2],131,247,19,19,180,169,100,92; Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4"); D12: setarray @c[2],51,14,150,11,120,10; Disp("Cursed Abbey",1,3); Pick("abbey"); D13: setarray @c[2],22,14,292,290; Disp("Einbroch Dungeon",1,2); Pick("ein_dun"); D14: setarray @c[2],72,112; Disp("","Misty Island"); Pick("","e_tower"); D15: setarray @c[2],40,103,203,34,266,168,130,272; Disp("Gefenia",1,4); Pick("gefenia",0); D16: setarray @c[0],104,99,115,236,106,132,203,200; Disp("Geffen Dungeon",1,4); Pick("gef_dun",1); D17: setarray @c[2],375,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14; Disp("","Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2"); Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1"); D18: setarray @c[2],153,53,28,113,68,16; Disp("Gonryun Dungeon",1,3); Pick("gon_dun"); D19: setarray @c[2],176,7,93,20,23,8; Disp("Hidden Dungeon",1,3); Pick("prt_maze"); D20: setarray @c[2],157,14,151,155,149,22,33,158; Disp("Ice Dungeon",1,4); Pick("ice_dun"); D21: setarray @c[2],140,51,53,247,37,63,150,285; Disp("","Entrance:Juperos 1:Juperos 2:Core"); Pick("","jupe_cave","juperos_01","juperos_02","jupe_core"); D22: setarray @c[2],28,226,41,198; Disp("Kiel Dungeon",1,2); Pick("kh_dun"); D23: setarray @c[2],218,196,282,20,165,38; Disp("","The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun"); D24: setarray @c[2],126,68,47,30; Disp("Magma Dungeon",1,2); Pick("mag_dun"); D25: setarray @c[2],189,48,165,30,32,135; Disp("Moscovia Dungeon",1,3); Pick("mosk_dun"); D26: setarray @c[2],61,239,60,271; Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun"); D27: setarray @c[2],298,167,224,149,266,280; Disp("Odin Temple",1,3); Pick("odin_tem"); D28: setarray @c[2],32,170,21,185; Disp("Orc Dungeon",1,2); Pick("orcsdun"); D29: setarray @c[0],21,183,19,33,19,63,155,159,201,204; Disp("Payon Dungeon",1,5); Pick("pay_dun",1); D30: setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8; Disp("","Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2"); Pick("moc_pryd"); D31: setarray @c[2],140,11,32,21,4,149,204,218,150,9; Disp("Rachel Sanctuary",1,5); Pick("ra_san"); D32: setarray @c[2],364,44,101,141; Disp("Scaraba Hole",1,2); Pick("dic_dun"); D33: setarray @c[2],306,143; Disp("","Friar Patrick"); Pick("","monk_test"); D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99; Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5"); D35: setarray @c[2],69,24,102,27; Disp("Sunken Ship",1,2); Pick("treasure"); D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52; Disp("Thanatos Tower",1,12); Pick("tha_t"); D37: setarray @c[2],21,228,75,205,34,272; Disp("Thor Volcano",1,3); Pick("thor_v"); D38: setarray @c[2],205,15,129,133; Disp("Toy Factory",1,2); Pick("xmas_dun"); D39: setarray @c[2],154,49,148,261,132,189,100,192; Disp("","Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun"); D40: setarray @c[2],42,31,48,30,204,78; Disp("","Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain"); Pick("","um_dun01","um_dun02","yggdrasil01"); D41: setarray @c[2],285,160,299,29; Disp("Dewata Dungeon",1,2); Pick("dew_dun"); D42: setarray @c[2],33,230; Disp("Malangdo Dungeon",1,1); Pick("mal_dun"); GD: setarray @c[2],119,93,39,161,50,44,116,45,199,195,200,124; Disp("","Baldur:Luina:Valkyrie:Britoniah:Arunafeltz:Schwaltzvalt"); Pick("","gld_dun01","gld_dun02","gld_dun03","gld_dun04","arug_dun01","schg_dun01"); // -------------------------------------------------- Castles: // -------------------------------------------------- menu "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3, "Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6; C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90; Disp("","Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg"); Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld"); C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87; Disp("","Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz"); Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13"); C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266; Disp("","Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill"); Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld"); C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240; Disp("","Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul"); Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld"); C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107; Disp("","Mardol:Cyr:Horn:Gefn:Banadis"); Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld"); C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315; Disp("","Himinn:Andlangr:Viblainn:Hljod:Skidbladnir"); Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld"); // -------------------------------------------------- Special: // -------------------------------------------------- menu "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Gonryun Arena",S4, "Izlude Arena",S5, "Monster Race Arena",S6, "Turbo Track",S7; S1: Go("auction_01",22,68); S2: Go("bat_room",154,150); S3: Go("cmd_in02",179,129); S4: Go("gon_test",48,10); S5: Go("arena_room",100,88); S6: Go("p_track01",62,41); S7: Go("turbo_room",99,114); } // -------------------------------------------------- // Duplicates: // -------------------------------------------------- prontera,159,192,4 duplicate(Warper) Warper#1 811 rachel,135,116,4 duplicate(Warper) Warper#2 811 alberta,28,240,4 duplicate(Warper) Warper#3 811 aldebaran,145,118,4 duplicate(Warper) Warper#4 811 amatsu,203,87,4 duplicate(Warper) Warper#5 811 ayothaya,209,169,6 duplicate(Warper) Warper#6 811 comodo,194,158,4 duplicate(Warper) Warper#7 811 einbech,142,246,4 duplicate(Warper) Warper#8 811 einbroch,69,202,4 duplicate(Warper) Warper#9 811 hugel,101,151,4 duplicate(Warper) Warper#10 811 lighthalzen,151,101,6 duplicate(Warper) Warper#11 811 geffen,124,72,4 duplicate(Warper) Warper#12 811 izlude,132,120,4 duplicate(Warper) Warper#13 811 xmas,150,136,4 duplicate(Warper) Warper#14 811 morocc,159,97,4 duplicate(Warper) Warper#15 811 payon,182,108,4 duplicate(Warper) Warper#16 811 yuno,162,47,4 duplicate(Warper) Warper#17 811 moc_fild04,207,331,4 duplicate(Warper) Warper#18 811 izlu2dun,104,82,4 duplicate(Warper) Warper#19 811 mjolnir_02,85,363,4 duplicate(Warper) Warper#20 811 prt_fild05,273,215,4 duplicate(Warper) Warper#21 811 glast_01,370,308,4 duplicate(Warper) Warper#22 811 yuno_fild03,37,135,4 duplicate(Warper) Warper#23 811 gef_fild10,71,339,4 duplicate(Warper) Warper#24 811 pay_arche,39,135,4 duplicate(Warper) Warper#25 811 moc_ruins,64,166,4 duplicate(Warper) Warper#26 811 moc_fild19,106,97,4 duplicate(Warper) Warper#27 811 alb2trea,73,101,4 duplicate(Warper) Warper#28 811 tur_dun01,148,239,4 duplicate(Warper) Warper#29 811 gonryun,162,122,4 duplicate(Warper) Warper#30 811 louyang,208,103,6 duplicate(Warper) Warper#31 811 umbala,132,130,4 duplicate(Warper) Warper#32 811 brasilis,201,222,4 duplicate(Warper) Warper#33 811 manuk,262,177,4 duplicate(Warper) Warper#34 811 splendide,205,153,4 duplicate(Warper) Warper#35 811 mid_camp,216,288,4 duplicate(Warper) Warper#36 811 dicastes01,194,194,6 duplicate(Warper) Warper#37 811 mora,110,100,4 duplicate(Warper) Warper#38 811 moscovia,216,196,6 duplicate(Warper) Warper#39 811 nameless_n,259,213,4 duplicate(Warper) Warper#40 811 niflheim,205,179,4 duplicate(Warper) Warper#41 811 thor_camp,249,76,4 duplicate(Warper) Warper#42 811 veins,214,123,4 duplicate(Warper) Warper#43 811 dewata,194,178,6 duplicate(Warper) Warper#44 811 eclage,107,37,4 duplicate(Warper) Warper#45 811 malaya,210,205,4 duplicate(Warper) Warper#46 811 malangdo,220,188,6 duplicate(Warper) Warper#47 811 how can i add a save menu to save my current location thanks in advance up
  13. Thank you zel for the tip another thing is the default npc warper How could i add or edit the menu so the npc can save my current position too thanks in advance Up Up Up
  14. Is there an existing npc script jobmaster that wont let you change to third job unless your trans And is there a updated npc warper that supports save current location if non is there a way to modify using current default custon npc script thats included with svn rathena Hoping for a kind response and thank you in advance up up up
  15. How to add menu save my current location
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