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ToastOfDoom

Toasty's Warper

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Are you really using eathena and not eamod cause as I remenber eamod didn't had agicheck2 wich could be the case.

Otherwise I can't see the full line in your picture so dunno if there a small mistake there. (I tought you didn' cnged anything anyway)

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Are you really using eathena and not eamod cause as I remenber eamod didn't had agicheck2 wich could be the case.

Ah, great catch. You'd think Zephyrus would have at least made things backwards compatible...

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Where in the other quests scrips do i find the flag so i can make it so you can't go to nameless, abyss, and other maps until you've finished the quest? Thanks for nay help

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I'm having some errors.

 

[Error]: script:getd: variable name is empty
[Debug]: Data: string value=""
[Debug]: Source (NPC): toastywarperbase (invisible/not on a map)
[Error]: script:getd failed to parse '[63'
[Debug]: Data: string value=".userCount_0[63"
[Debug]: Source (NPC): toastywarperbase (invisible/not on a map)
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Script work fine.

but I don't understand how to add zeny cost  /hum  

TARTs,

if i'm right, find this:

StartNode("Dungeons");
            StartNode("Abbey, Cursed Monastery");
 

And change to

StartNode("Dungeons", "Zeny", 1000);
            StartNode("Abbey, Cursed Monastery");
 

1000zeny will be your price.

 

 

 

ToastOfDoom, Great work! Thanks a lot!

I found insignificant bug:

StartNode("Umbala Dungeons");
                AddMap("Carpenter's Shop in the Tree", "um_dun01", 42, 31);
                AddMap("Passage to a Foreign World", "um_dun01", 48, 30);
 

 

I have a questions: How to setup prices depending on base lvl or job? Can

someone make code for me with differentiation? For example, free for

<30lvl,  1000zeny for 30<lvl<60, 2k for 60<lvl<80 ?  How to disable to see count of players by players but enables for GMs?

Edited by Namaste
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Can anybody help me fix this thing. Im using the latest toasty warper script. Im having this error.

 

[Error]: script:getd: variable name is empty
[Debug]: Data: string value=""
[Debug]: Source (NPC): toastywarperbase (invisible/not on a map)

 

im using the latest eathena revision.

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How exactly works the "function" function works? In what scenario allows to warp? (I guess that it needs to be TRUE the argument to allow the warp, or it needs a specific return variable?)

And the flag function supports char variables or only global variables?

 

Great script btw.  /no1

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How exactly works the "function" function works? In what scenario allows to warp? (I guess that it needs to be TRUE the argument to allow the warp, or it needs a specific return variable?)

And the flag function supports char variables or only global variables?

 

Great script btw.  /no1

The function you supply with the 'function' function needs to return 'true' (or something that the scripting engine that fulfills a true condition). I believe this means anything that isn't 0 or an empty string.

 

Likewise the same applies to the flag function as well.

 

Easiest way to check

if(<variable name>)
dispbottom "true";
else
dispbottom "false";
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