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i need simple npc gift pls.


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Posted (edited)

hi, I need a npc that gives a free equip, but if the char already has the same item in the inventory or equipped you say that you already have it.

thank you

Edited by domez86

16 answers to this question

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  • 0
Posted (edited)
23 minutes ago, AndyTheGoblin said:

Impossible 

That’s wrong, it is possible. Check the successrefitem script source.

Its certainly not possible to do it without writing your own script command, as far as I know.

but creating the command you want should be quite simple with the successrefitem as reference. 

Edited by Normynator
  • 0
Posted

i modified this:

start_items: 1201,1,2:2301,1,16

in this:

start_items: 1201,1,2:2301,1,16:2154,1,65536

but not work.... 

  • 0
Posted (edited)

Why inventory?

Why not

if (character variable=0) give item and set character variable to 1?

Not sure if the syntax is correct but like this :

if (FreeItemGiven==0) {
getitem 2500,1;
FreeItemGiven = 1;
close;
} else {
mes "You already received your free items!";
close;
}

 

Edited by Seravy
  • 1
Posted (edited)
prontera,255,255,3	script	Equip Freebies	123,{
	if(#claimed){
		mes "[ Freebies ]";
		mes "You alreay receieved your freebies.";
		close;
	}
	getinventorylist;
	for(.@i = 0; .@i < 20; .@i++){
		.@id = getequipid(.@i);
		if(.@id == -1)
			.@equip_id[.@i] = 0; // Dummy Data
		else
			.@equip_id[.@i] = .@id;
	}
	for(.@i = 0; .@i < getarraysize(.equip_id); .@i++){
		if(inarray(.@equip_id[0],.equip_id[.@i]) >= 0 || inarray(@inventorylist_id[0],.equip_id[.@i]) >= 0){
			.@fail = 1;
			break;
		}
		continue;
	}
	if(.@fail){
		mes "[ Freebies ]";
		mes "You already have a duplicated freebies in your inventory/equipment.";
		close;
	}
	#claimed = 1;
	for(.@i = 0; .@i < getarraysize(.equip_id); .@i++){
		getitem .equip_id[.@i],1;
	}
	mes "[ Freebies ]";
	mes "Here is your freebies.";
	end;
		
OnInit:
	setarray .equip_id,1208,2154; // Add your ID's here.
	end;
}

 

Edited by crazyarashi
  • 0
Posted
1 hour ago, crazyarashi said:

prontera,255,255,3	script	Equip Freebies	123,{
	if(#claimed){
		mes "[ Freebies ]";
		mes "You alreay receieved your freebies.";
		close;
	}
	getinventorylist;
	for(.@i = 0; .@i < 20; .@i++){
		.@id = getequipid(.@i);
		if(.@id == -1)
			.@equip_id[.@i] = 0; // Dummy Data
		else
			.@equip_id[.@i] = .@id;
	}
	for(.@i = 0; .@i < getarraysize(.equip_id); .@i++){
		if(inarray(.@equip_id[0],.equip_id[.@i]) >= 0 || inarray(@inventorylist_id[0],.equip_id[.@i]) >= 0){
			.@fail = 1;
			break;
		}
		continue;
	}
	if(.@fail){
		mes "[ Freebies ]";
		mes "You already have a duplicated freebies in your inventory/equipment.";
		close;
	}
	#claimed = 1;
	for(.@i = 0; .@i < getarraysize(.equip_id); .@i++){
		getitem .equip_id[.@i],1;
	}
	mes "[ Freebies ]";
	mes "Here is your freebies.";
	end;
		
OnInit:
	setarray .equip_id,1208,2154; // Add your ID's here.
	end;
}

 

can you explain this script to me?
Does the item equip it directly?
do I just have to enter an item id?

  • 0
Posted
24 minutes ago, domez86 said:

can you explain this script to me?
Does the item equip it directly?
do I just have to enter an item id?

you didn't mention about being equipped on the topic.

 

prontera,255,255,3	script	Equip Freebies	123,{
	if(#claimed){
		mes "[ Freebies ]";
		mes "You alreay receieved your freebies.";
		close;
	}
	getinventorylist;
	for(.@i = 0; .@i < 20; .@i++){
		.@id = getequipid(.@i);
		if(.@id == -1)
			.@equip_id[.@i] = 0; // Dummy Data
		else
			.@equip_id[.@i] = .@id;
	}
	for(.@i = 0; .@i < getarraysize(.equip_id); .@i++){
		if(inarray(.@equip_id[0],.equip_id[.@i]) >= 0 || inarray(@inventorylist_id[0],.equip_id[.@i]) >= 0){
			.@fail = 1;
			break;
		}
		continue;
	}
	if(.@fail){
		mes "[ Freebies ]";
		mes "You already have a duplicated freebies in your inventory/equipment.";
		close;
	}
	#claimed = 1;
	for(.@i = 0; .@i < getarraysize(.equip_id); .@i++){
		getitem .equip_id[.@i],1;
		equip .equip_id[.@i];
	}
	mes "[ Freebies ]";
	mes "Here is your freebies.";
	end;
		
OnInit:
	setarray .equip_id,1208,2154; // Add your ID's here.
	end;
}

Here is the new script that it will automatically equip it after receiving :))

  • Upvote 1
  • 0
Posted (edited)
40 minutes ago, crazyarashi said:

you didn't mention about being equipped on the topic.

Here is the new script that it will automatically equip it after receiving :))

 

Could maybe shorten it to...

prontera,255,255,3	script	Equip Freebies	123,{
    getinventorylist;
    copyarray .@inventory[0],@inventorylist_id[0],getarraysize(@inventorylist_id);
    for(.@i = 0; .@i < .len; .@i++){
        if(!isequipped(.equip_id[.@i]) && inarray(.@inventory, .equip_id[.@i]) == -1) {
            getitem .equip_id[.@i],1;
            equip .equip_id[.@i];
        } else .@fail++;
    }

    mes "[ Freebies ]";
    if(!.len - .@fail){
        mes "It looks like you already have all the freebie(s).";
        close;
    } else if (.@fail)
        mes "It looks like you already have "+.@fail+" freebie(s).";
    mes "Here is your freebies.";
    close;
		
OnInit:
    setarray .equip_id, 1208, 2154; // Add your ID's here.
    .len = getarraysize(.equip_id);
}

Although in this case if the user was able to store/trade the freebies he could get more, but it would also allow the list of freebies to be updated.
Also my example is completely untested so...

 

Edit: I think equipped items might already show up in the @inventorylist_id so I might not even need isequipped().

Edited by Skorm
  • Upvote 1
  • 0
Posted
20 minutes ago, Skorm said:

Could maybe shorten it too...


prontera,255,255,3	script	Equip Freebies	123,{
    getinventorylist;
    copyarray .@inventory[0],@inventorylist_id[0],getarraysize(@inventorylist_id);
    for(.@i = 0; .@i < .len; .@i++){
        if(isequipped(.equip_id[.@i]) || inarray(.@inventory, .equip_id[.@i]) > -1) {
            getitem .equip_id[.@i],1;
            equip .equip_id[.@i];
        } else .@fail++;
    }

    mes "[ Freebies ]";
    if(!.len - .@fail){
        mes "It looks like you already have all the freebie(s).";
        close;
    } else if (.@fail)
        mes "It looks like you already have "+.@fail+" freebie(s).";
    mes "Here is your freebies.";
    close;
		
OnInit:
    setarray .equip_id, 1208, 2154; // Add your ID's here.
    .len = getarraysize(.equip_id);
}

Although in this case if the user was able to store/trade the freebies he could get more, but it would also allow the list of freebies to be updated.
Also my example is completely untested so...

I forgot about the isequipped that could have shorten it a little bit ^^

  • 0
Posted (edited)
11 hours ago, crazyarashi said:

you didn't mention about being equipped on the topic.

 


prontera,255,255,3	script	Equip Freebies	123,{
	if(#claimed){
		mes "[ Freebies ]";
		mes "You alreay receieved your freebies.";
		close;
	}
	getinventorylist;
	for(.@i = 0; .@i < 20; .@i++){
		.@id = getequipid(.@i);
		if(.@id == -1)
			.@equip_id[.@i] = 0; // Dummy Data
		else
			.@equip_id[.@i] = .@id;
	}
	for(.@i = 0; .@i < getarraysize(.equip_id); .@i++){
		if(inarray(.@equip_id[0],.equip_id[.@i]) >= 0 || inarray(@inventorylist_id[0],.equip_id[.@i]) >= 0){
			.@fail = 1;
			break;
		}
		continue;
	}
	if(.@fail){
		mes "[ Freebies ]";
		mes "You already have a duplicated freebies in your inventory/equipment.";
		close;
	}
	#claimed = 1;
	for(.@i = 0; .@i < getarraysize(.equip_id); .@i++){
		getitem .equip_id[.@i],1;
		equip .equip_id[.@i];
	}
	mes "[ Freebies ]";
	mes "Here is your freebies.";
	end;
		
OnInit:
	setarray .equip_id,1208,2154; // Add your ID's here.
	end;
}

Here is the new script that it will automatically equip it after receiving :))

hi, can I ask you how the npc detects that a char has already taken the equip? because I see that id equip you only insert it in 1 position in the script.

Edited by domez86
  • 0
Posted
9 minutes ago, domez86 said:

char has already taken the equip

	if(#claimed){
		mes "[ Freebies ]";
		mes "You alreay receieved your freebies.";
		close;
	}

the player get #claimed = 1; when he get the equipment ,so he will hit the close every time after that

in that case it's account variable , if you want it for each character , just remove the #

  • Upvote 1
  • 0
Posted (edited)
12 minutes ago, sader1992 said:

	if(#claimed){
		mes "[ Freebies ]";
		mes "You alreay receieved your freebies.";
		close;
	}

the player get #claimed = 1; when he get the equipment ,so he will hit the close every time after that

in that case it's account variable , if you want it for each character , just remove the #

yes, it concerns every single char, not account equip. okok but I don't understand how this script it detects equip if id equip is not there. 

since it is an item that has all the restrictions (restrictions 507) I would like npc to look right in the inventory and in the equip and if it sees it it refuses. not that it looks if you have already received item, that is not only a script that is spoken only once. excuse my bad english

Edited by domez86
  • 0
Posted
5 minutes ago, domez86 said:

yes, it concerns every single char, not account equip. okok but I don't understand how this script it detects equip if id equip is not there. 

setarray .equip_id,1208,2154; // Add your ID's here.

 

the script work on the array variable .equip_id so you don't need to add the id all over the script , just add it here

it's 101 how to basic xD

setarray .equip_id,1208,2154; // Add your ID's here.

=

.equip_id[0] is 1208

.equip_id[1] is 2154

  • 0
Posted
7 minutes ago, sader1992 said:

setarray .equip_id,1208,2154; // Add your ID's here.

 

the script work on the array variable .equip_id so you don't need to add the id all over the script , just add it here

it's 101 how to basic xD

setarray .equip_id,1208,2154; // Add your ID's here.

=

.equip_id[0] is 1208

.equip_id[1] is 2154

and if i restart / reload server?

  • 0
Posted (edited)
12 minutes ago, sader1992 said:

setarray .equip_id,1208,2154; // Add your ID's here.

 

the script work on the array variable .equip_id so you don't need to add the id all over the script , just add it here

it's 101 how to basic xD

setarray .equip_id,1208,2154; // Add your ID's here.

=

.equip_id[0] is 1208

.equip_id[1] is 2154

and if i restart / reload server?

after the first time, npc detects item in inventory / equip? or do you notice that you have already received items and that's it?

Edited by domez86
  • 0
Posted
4 hours ago, domez86 said:

and if i restart / reload server?

after the first time, npc detects item in inventory / equip? or do you notice that you have already received items and that's it?

Excuse me, could you only answer my last question?

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