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domez86

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Everything posted by domez86

  1. hi, could you tell me how to eliminate only this symbol "?" from gender selection section on the fluxCP? thanks! I attach photos.
  2. could you explain yourself better? I had read that there is a function to be deactivated in the conf folder.
  3. hello everyone and happy easter! 1 - would you show me where the function is to have the personal shop created only on the sidewalk on the sides and not in the center on the street? thank you.
  4. hi, do not pay attention to the descriptions etc. etc. I copied to give an example, I changed the view id and modified the exe with nemo for 3000 view id, but it doesn't work. and in any case my custom item is different from what you showed.
  5. I did as you said but it doesn't work, then I renamed accname.lua & accessoryid.lua to .lub now the sprite can be seen but I get this error over and over and I'm stuck, is there a way not to convert lua to lub?
  6. hi, I followed all the steps to insert a custom equip, I can do everything correctly, I can display sprites in the inventory, sprite drop, but when the crew does not appear on the char. the bitmap collection and icon, ok. in data\sprite\¾ÆÀÌÅÛ i put CHESHIREEARS.act & CHESHIREEARS.spr in data\sprite\¾Ç¼¼»ç¸®\¿© i put ¿©_CHESHIREEARS.act & ¿©_CHESHIREEARS.spr in data\sprite\¾Ç¼¼»ç¸®\³² i put ³²_CHESHIREEARS.act & ³²_CHESHIREEARS.spr the strange thing is that it does not give me missing sprite error, even if I delete file in ¿© & ³². the string in item_db.txt is: 40500, CHESHIREEARS, CHESHIREEARS, 4.20,, 300,, 0,, 0.0xFFFFFFFE, 63.2.512,, 50.0.1893, {bonus bStr, 1; bonus bInt, 1; bonus bMdef, 3; bonus2 bAddEle, Ele_Fire, 3; bonus2 bSkillAtk, "SM_BASH", 4; bonus2 bSkillAtk, "SM_MAGNUM", 4; }, {}, {} in itemInfo.lua: [40500] = { unidentifiedDisplayName = "Unidentified Glasses", unidentifiedResourceName = "_cap", unidentifiedDescriptionName = { "Can be identified by using a ^990099Magnifier^000000." }, identifiedDisplayName = "CHESHIREEARS", identifiedResourceName = "CHESHIREEARS", identifiedDescriptionName = { "________________________", "Reduces damage taken from ^FF0000Fire^000000 elemental attack by 3%.", "________________________", "Increases damage taken from ^0000BBWater^000000 elemental attack by 3%.", "________________________", "^0000CCType:^000000 Headgear", "^0000CCDefense:^000000 0", "^0000CCPosition:^000000 Middle", "^0000CCWeight:^000000 30", "^0000CCRefinable:^000000 No", "________________________", "^0000CCRequirement:^000000", "Base level 50", "All classes except Novice" }, slotCount = 0, ClassNum = 1893 in System\luafiles514\lua files\datainfo\accessoryid.lua ---> ACCESSORY_CHESHIREEARS = 1893, in System\luafiles514\lua files\datainfo\accname.lua ---> [ACCESSORY_IDs.ACCESSORY_CHESHIREEARS] = "_CHESHIREEARS", can you help me pls? TNX!
  7. hi I would like to understand from this script what the value "21" has before the word LASTENTERTIME, and why in the table db mysql I get such a high value: 150035 LASTENTERTIME 0 1572792886 1572792886? mes "Is possible to enter once a day."; if (select("Yes!","No thanks.") == 2) close; if(LASTENTERTIME > gettimetick(2)){ mes "You can enter once every 24h!"; mes "Come back after " + gettimestr("%H:%M:%S",21,LASTENTERTIME); mes "of the " + gettimestr("%d/%m/%Y",21,LASTENTERTIME); end; } LASTENTERTIME = gettimetick(2) + (60*60*24); warp "xxxxx",xxx,xxx; end; } tnx!
  8. I need to render the maps of my dungeon in time, after the time has expired you are teleported to Prontera for example, logically you don't have to teleport all the players that are there at that moment, maybe 20 minutes for char.
  9. I tried to carcare but I can't find the right one for me. I need ke the map has a countdown to finish my personal dungeon, simple autowarp to Prontera for example or to the save point (in my dungeon there is the mapflag nosave :-P)
  10. Hi, I need a dungeon exit timer. Make a dungeon timed, like 1 hour, that affects the single char click to enter. Countdown for each separate player. Thanks!
  11. hello, what does the value "3" mean? in ---> if (strcharinfo (3)
  12. hi, I need a script that if char kill a specific mob id (also only effect in specific map if can), it teleports you into another map x y. tnx!
  13. perfect, work! tnx!!! just explain to me what is the value 21? in: ("% Y-% m /% d% H:% M:% S", 21, LASTENTERTIME) tnx!
  14. hi, I need the "variable if": if all the mobs on the current map are dead. ex: ---------------------------------------------------------------- mes: now I evoke the first 3 mobs: atcommand "@monster xxxx 3"; if (all mobs killed in current map) mes: now I evoke 4 more mobs: atcommand "@monster xxxx 4"; ---------------------------------------------------------------- thanks.
  15. hi, I would like a npc give you the possibility to enter a map every 24 hours, like: ---------------------------------------------------------------------------------------------- mes: do you want to enter? choice: yes, quit yes: (if you have already entered and 24 hours have not passed) mes: you can't, 24 hours must pass! (if 24 hours have passed) mes: ok! (warp to xxx) quit: mes: bye! ---------------------------------------------------------------------------------------------- thanks!
  16. there is no error id item in db/re/item_stack.txt... I had already tried it...id item error non stackable in file item_buyingstore.txt is 32302 for example, and in my item_stack.txt there is only: // Rune Knight 12725,60,1 // Nauthiz Rune 12726,60,1 // Raido Rune 12727,60,1 // Berkana Rune 12728,60,1 // Isa Rune 12730,60,1 // Uruz Rune 12733,60,1 // Hagalaz Rune 22540,60,1 // Lux Anima Rune // Arch Bishop 12333,3,1 // Ancilla T-T
  17. help me with this error pls? itemdb_read_buyingstore: Non-stackable item id ***** cannot be enabled for buying store. tnx!
  18. hi, how can I make the items buyable? I tried to insert the id in item_buyingstore.txt but this error appears... Ex: [Warning]: itemdb_read_buyingstore: Non-stackable item id 32302 cannot be enabled for buying store. [Error]: sv_readdb: Could not process contents of line 1 of "db/re/item_buyingstore.txt". can it be solved without recompiling? I have also already modified the buyingstoreItemList.txt file on data.grf tnx!
  19. not work, when click, not error script but not work...
  20. hi! i would need a npc that evokes a random mob from a predefined list. I tried many scripts like: atcommand "@monster rand (1001,1002,1003)"; npc does not give errors but I always get "@monster failed" when I click... help me pls? txn!
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