Alayne Posted November 10, 2017 Posted November 10, 2017 View File Sky Fortress Hello peoples, I've been asked recently to create official instances that aren't release on rathena yet. So this is my Sky Fortress version, based over videos, irowiki, infos I've found here and there, and divine-pride library for databases. In the rar, you'll find all you need, including instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun. Please leave the credits, and do not claim my work as yours Submitter Alayne Submitted 11/08/2017 Category Games, Events, Quests Video Content Author Alayne 1 1 Quote
hendra814 Posted November 12, 2017 Posted November 12, 2017 could you share the map for this instance Quote
Quesooo Posted November 12, 2017 Posted November 12, 2017 1 hour ago, hendra814 said: could you share the map for this instance check discord buddy i give it you to Quote
hendra814 Posted November 12, 2017 Posted November 12, 2017 10 hours ago, Quesooo said: check discord buddy i give it you to Thanks a lot, i will download it tommorow Quote
chaowat Posted March 7, 2018 Posted March 7, 2018 (edited) How to install or the set up sam sam npc ?? Edited March 7, 2018 by chaowat Quote
calaluis Posted May 20, 2018 Posted May 20, 2018 Hello, It turns out that when I go to the map 1 @ sthb it gives me this error: Where can I get those files that my client lacks? Stay tuned. Quote
minikenshjn Posted December 14, 2018 Posted December 14, 2018 @Alayne Please share me the map of this instance.....Thanks you so much..! Quote
CyberDevil Posted February 5, 2019 Posted February 5, 2019 Hi, I have a strange problem... the last MVP "Stefan J.E Wolf" have several drops even 100% successful drop rate (look here) but strangely when it dies it does not drop anything... if with the GM I summons it (@monster 3473) in any map, the item drops come out normally. This is the piece of code that the script uses to summon the final boss... is something missing? function summon_guardian { set .@map$, getarg(0); set .@npcname$, getarg(1); set .@label$, .@npcname$ + "::OnGuardianDied"; if('instance_sf_level == 2) { //mvp or treasure chest switch('warpPoint) { case 3: setarray .@coordinate,14,51,17,48; setarray .@monster,rand(3474,3475); setarray .@amount,1; setarray .@label$, .@npcname$ + "::OnDoorGuardianDied"; break; case 4: setarray .@coordinate,13,134,18,129; setarray .@monster,rand(3474,3475); setarray .@amount,1; setarray .@label$, .@npcname$ + "::OnDoorGuardianDied"; break; } } else { switch( 'instance_sf_level ){ case 1: //weakened mvp setarray .@monster,3484; setarray .@coordinate,61,69,61,69; break; case 4: //stephan setarray .@monster,3473; // <--- THIS IS THE LAST MVP BOSS WITH DROPS setarray .@coordinate,103,114,103,114; break; default: instance_announce instance_id(), "[ Sky Fortress ] : Cleared!! Congratulation!!",bc_map,0x00FF99; return; } } set .@monster_size, getarraysize( .@monster ); for( set .@i, 0; .@i < .@monster_size; set .@i,.@i+1 ){ if('instance_sf_level == .max_sf_level) { //RATHENA areamonster(.@map$,.@coordinate[0],.@coordinate[1],.@coordinate[2],.@coordinate[3],"--ja--",.@monster[.@i],1,.@label$); set 'stefanId, $@mobId[0]; //HERCULES //set 'stefanId, monster(.@map$,.@coordinate[0],.@coordinate[1],"--ja--",.@monster[.@i],1,.@label$); } else { areamonster .@map$,.@coordinate[0],.@coordinate[1],.@coordinate[2],.@coordinate[3],"--ja--",.@monster[.@i],1,.@label$; } } return; } Quote
Clark Posted February 6, 2019 Posted February 6, 2019 @CyberDevil Just replace this lines (roughly on the 234 - 236 line) //apply mapflags setmapflag .@map$,mf_nomobloot; setmapflag .@map$,mf_nomvploot; for this //apply mapflags //setmapflag .@map$,mf_nomobloot; //setmapflag .@map$,mf_nomvploot; 1 Quote
CyberDevil Posted February 7, 2019 Posted February 7, 2019 Thank you a lot @Clark it was simpler than I thought... I did not check all the script well otherwise I would have arrived alone! es I know, I'm stupid! Quote
Maniack00 Posted March 3, 2020 Posted March 3, 2020 Dear Team, i try run it on my renewal server, it seem a bit bug on the instance, the warper was open directly event we not kill fake mvp and zombie. it suppose open after we kill all the mob right? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.