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Posted
On 9/30/2017 at 1:54 AM, iAmGnome said:

Can you update the remove hourly announcement? Thanks!

Particularly the client 2017-01-25RagexeRE. Appreciate it. Thanks!

Posted
55 minutes ago, solid2005 said:

apply to on a donation goal, just like REFINE UI, that much better.

the two are equally Important and remember that NEMO support what lead to newer client and new clients = Refine UI

  • 2 weeks later...
Posted

Anyone knows how the adding Custom shield works for the new client 2017-05-17?
 

I'm trying to add the new shields Bloody knight shields, but it just doesnt show up. tried so many different methods...

All other shields shows up... much as mad bunny etc.. :(

Here is my shieldtable.lub

Shield_IDs = {
	--Shield Types---
	ST_GUARD = 1,
	ST_BUCKLER = 2,
	ST_SHIELD = 3,
	ST_MIRRORSHIELD = 4,
	ST_BLANK = 5,
	ST_BLANK2 = 6,
	ST_RABBIT = 7,
	ST_CURSED = 8,
	ST_BLOODY = 9,
	ST_KNIGHT = 10,
	--Shield Items---
	SI_Guard = 2101,
	SI_Guard_S = 2102,
	SI_Buckler = 2103,
	SI_Buckler_S = 2104,
	SI_Shield = 2105,
	SI_Shield_S = 2106,
	SI_Mirror_Shield = 2107,
	SI_Mirror_Shield_S = 2108,
	SI_Memorize_Book = 2109,
	SI_Holy_Guard = 2110,
	SI_Herald_Of_GOD = 2111,
	SI_Novice_Guard = 2112,
	SI_Novice_Shield = 2113,
	SI_Stone_Buckler = 2114,
	SI_Valkyrjas_Shield = 2115,
	SI_Angels_Safeguard = 2116,
	SI_Arm_Guard = 2117,
	SI_Arm_Guard_S = 2118,
	SI_Improved_Arm_Guard = 2119,
	SI_Improved_Arm_Guard_S = 2120,
	SI_Memorize_Book_S = 2121,
	SI_Platinum_Shield = 2122,
	SI_Orleans_Server = 2123,
	SI_Thorny_Buckler = 2124,
	SI_Strong_Shield = 2125,
	SI_Guyak_Shield = 2126,
	SI_Secular_Mission = 2127,
	SI_Herald_Of_GOD_S = 2128,
	SI_Exorcism_Bible = 2129,
	SI_Cross_Shield = 2130,
	SI_Magic_Study_Vol1 = 2131,
	SI_Shelter_Resistance = 2132,
	SI_Tournament_Shield = 2133,
	SI_Shield_Of_Naga = 2134,
	SI_Shadow_Guard = 2135,
	SI_Cracked_Buckler = 2136,
	SI_Neo_Valkyrjas_Shield = 2137,
	SI_Bradium_Shield = 2138,
	SI_Flame_Thrower = 2139,
	SI_Energy_Rune_Guard = 2140,
	SI_Freyja_SShield7 = 2141,
	SI_Freyja_SShield30 = 2142,
	SI_Freyja_SShield60 = 2143,
	SI_Freyja_SShield90 = 2144,
	SI_Time_Keepr_Shield = 2145,
	SI_Siver_Guard = 2146,
	SI_Round_Buckler = 2147,
	SI_Rotha_Shield = 2148,
	SI_Upg_Guard = 2149,
	SI_Upg_Buckler = 2150,
	SI_Upg_Shield = 2151,
	SI_Anti_Demon_Shield = 2152,
	SI_Imperial_Guard = 2153,
	SI_Toy_Shield = 2154,
	SI_Bible_Of_Promise1 = 2156,
	SI_Ramor_Shield_Undead = 2158,
	SI_Giant_Shield = 2160,
	SI_Geffenia_Tomb_of_Water = 2161,
	SI_Bible_Of_Promise2 = 2162,
	SI_Immuned_Shield = 2168,
	SI_Kalasak = 2169,
	SI_Bayani_Kalasak = 2170,
	SI_Fox_Armguard = 2171,
	SI_Wolf_Armguard = 2172,
	SI_Crescent_Armguard = 2173,
	SI_TE_Woe_Buckler = 2178,
	SI_TE_Woe_Shield = 2179,
	SI_TE_Woe_Magic_Guard = 2180,
	SI_Hervor = 2181,
	SI_Hervor_Alvitr = 2182,
	SI_Hervor_Alvitr = 2183,
	SI_Crazy_Rabiit = 2189,
	SI_Ahura_Mazda = 2199,
	SI_Crazy_Rabiit1 = 28901,
	SI_Crazy_Rabiit2 = 28902,
	SI_Cursed_Shield = 28942,
	SI_Bloody_Shield = 28945,
	SI_Knight_Shield = 28946
}

ShieldNameTable = {
	[Shield_IDs.ST_GUARD] = "_가드",
	[Shield_IDs.ST_BUCKLER] = "_버클러",
	[Shield_IDs.ST_SHIELD] = "_쉴드",
	[Shield_IDs.ST_MIRRORSHIELD] = "_미러쉴드",
	[Shield_IDs.ST_RABBIT] = "_2189_방패",
	[Shield_IDs.ST_CURSED] = "_28942_방패",
	[Shield_IDs.ST_BLOODY] = "_28945_방패",
	[Shield_IDs.ST_KNIGHT] = "_28946_방패"
}


ShieldMapTable = {
	[Shield_IDs.SI_Guard]	=	Shield_IDs.ST_GUARD,
	[Shield_IDs.SI_Guard_S]	=	Shield_IDs.ST_GUARD,
	[Shield_IDs.SI_Buckler]	=	Shield_IDs.ST_BUCKLER,
	[Shield_IDs.SI_Buckler_S]	=	Shield_IDs.ST_BUCKLER,
	[Shield_IDs.SI_Shield]	=	Shield_IDs.ST_SHIELD,
	[Shield_IDs.SI_Shield_S]	=	Shield_IDs.ST_SHIELD,
	[Shield_IDs.SI_Mirror_Shield]	=	Shield_IDs.ST_MIRRORSHIELD,
	[Shield_IDs.SI_Mirror_Shield_S]	=	Shield_IDs.ST_MIRRORSHIELD,
	[Shield_IDs.SI_Memorize_Book]	=	Shield_IDs.ST_BLANK,
	[Shield_IDs.SI_Holy_Guard]	=	Shield_IDs.ST_MIRRORSHIELD,
	[Shield_IDs.SI_Herald_Of_GOD]	=	Shield_IDs.ST_MIRRORSHIELD,
	[Shield_IDs.SI_Novice_Guard]	=	Shield_IDs.ST_GUARD,
	[Shield_IDs.SI_Novice_Shield]	=	Shield_IDs.ST_SHIELD,
	[Shield_IDs.SI_Stone_Buckler]	=	Shield_IDs.ST_BUCKLER,
	[Shield_IDs.SI_Valkyrjas_Shield]	=	Shield_IDs.ST_MIRRORSHIELD,
	[Shield_IDs.SI_Angels_Safeguard]	=	Shield_IDs.ST_GUARD,
	[Shield_IDs.SI_Arm_Guard]	=	Shield_IDs.ST_GUARD,
	[Shield_IDs.SI_Arm_Guard_S]	=	Shield_IDs.ST_GUARD,
	[Shield_IDs.SI_Improved_Arm_Guard]	=	Shield_IDs.ST_GUARD,
	[Shield_IDs.SI_Improved_Arm_Guard_S]	=	Shield_IDs.ST_GUARD,
	[Shield_IDs.SI_Memorize_Book_S]	=	Shield_IDs.ST_BLANK,
	[Shield_IDs.SI_Platinum_Shield]	=	Shield_IDs.ST_MIRRORSHIELD,
	[Shield_IDs.SI_Orleans_Server]	=	Shield_IDs.ST_MIRRORSHIELD,
	[Shield_IDs.SI_Thorny_Buckler]	=	Shield_IDs.ST_BUCKLER,
	[Shield_IDs.SI_Strong_Shield]	=	Shield_IDs.ST_MIRRORSHIELD,
	[Shield_IDs.SI_Guyak_Shield]	=	Shield_IDs.ST_BUCKLER,
	[Shield_IDs.SI_Secular_Mission]	=	Shield_IDs.ST_MIRRORSHIELD,
	[Shield_IDs.SI_Herald_Of_GOD_S]	=	Shield_IDs.ST_MIRRORSHIELD,
	[Shield_IDs.SI_Exorcism_Bible]	=	Shield_IDs.ST_BLANK,
	[Shield_IDs.SI_Cross_Shield]	=	Shield_IDs.ST_MIRRORSHIELD,
	[Shield_IDs.SI_Magic_Study_Vol1]	=	Shield_IDs.ST_BLANK,
	[Shield_IDs.SI_Shelter_Resistance]	=	Shield_IDs.ST_BUCKLER,
	[Shield_IDs.SI_Tournament_Shield]	=	Shield_IDs.ST_MIRRORSHIELD,
	[Shield_IDs.SI_Shield_Of_Naga]	=	Shield_IDs.ST_BUCKLER,
	[Shield_IDs.SI_Shadow_Guard]	=	Shield_IDs.ST_BUCKLER,
	[Shield_IDs.SI_Cracked_Buckler]	=	Shield_IDs.ST_BUCKLER,
	[Shield_IDs.SI_Neo_Valkyrjas_Shield]	=	Shield_IDs.ST_MIRRORSHIELD,
	[Shield_IDs.SI_Bradium_Shield]	=	Shield_IDs.ST_SHIELD,
	[Shield_IDs.SI_Flame_Thrower]	=	Shield_IDs.ST_GUARD,
	[Shield_IDs.SI_Energy_Rune_Guard]	=	Shield_IDs.ST_MIRRORSHIELD,
	[Shield_IDs.SI_Freyja_SShield7]	=	Shield_IDs.ST_GUARD,
	[Shield_IDs.SI_Freyja_SShield30]	=	Shield_IDs.ST_GUARD,
	[Shield_IDs.SI_Freyja_SShield60]	=	Shield_IDs.ST_GUARD,
	[Shield_IDs.SI_Freyja_SShield90]	=	Shield_IDs.ST_GUARD,
	[Shield_IDs.SI_Time_Keepr_Shield]	=	Shield_IDs.ST_SHIELD,
	[Shield_IDs.SI_Siver_Guard]	=	Shield_IDs.ST_GUARD,
	[Shield_IDs.SI_Round_Buckler]	=	Shield_IDs.ST_BUCKLER,
	[Shield_IDs.SI_Rotha_Shield]	=	Shield_IDs.ST_SHIELD,
	[Shield_IDs.SI_Upg_Guard]	=	Shield_IDs.ST_GUARD,
	[Shield_IDs.SI_Upg_Buckler]	=	Shield_IDs.ST_BUCKLER,
	[Shield_IDs.SI_Upg_Shield]	=	Shield_IDs.ST_SHIELD,
	[Shield_IDs.SI_Anti_Demon_Shield]	=	Shield_IDs.ST_SHIELD,
	[Shield_IDs.SI_Imperial_Guard]	=	Shield_IDs.ST_MIRRORSHIELD,
	[Shield_IDs.SI_Toy_Shield]	=	Shield_IDs.ST_BUCKLER,
	[Shield_IDs.SI_Bible_Of_Promise1]	=	Shield_IDs.ST_BLANK,
	[Shield_IDs.SI_Ramor_Shield_Undead]	=	Shield_IDs.ST_SHIELD,
	[Shield_IDs.SI_Giant_Shield]	=	Shield_IDs.ST_SHIELD,
	[Shield_IDs.SI_Geffenia_Tomb_of_Water]	=	Shield_IDs.ST_BLANK,
	[Shield_IDs.SI_Bible_Of_Promise2]	=	Shield_IDs.ST_BLANK,
	[Shield_IDs.SI_Immuned_Shield]	=	Shield_IDs.ST_MIRRORSHIELD,
	[Shield_IDs.SI_TE_Woe_Buckler]	=	Shield_IDs.ST_BUCKLER,
	[Shield_IDs.SI_TE_Woe_Shield]	=	Shield_IDs.ST_SHIELD,
	[Shield_IDs.SI_TE_Woe_Magic_Guard]	=	Shield_IDs.ST_GUARD,
	[Shield_IDs.SI_Hervor]	=	Shield_IDs.ST_BUCKLER,
	[Shield_IDs.SI_Hervor_Alvitr]	=	Shield_IDs.ST_BUCKLER,
	[Shield_IDs.SI_Crazy_Rabiit]	=	Shield_IDs.ST_RABBIT,
	[Shield_IDs.SI_Crazy_Rabiit1]	=	Shield_IDs.ST_RABBIT,
	[Shield_IDs.SI_Crazy_Rabiit2]	=	Shield_IDs.ST_RABBIT,
	[Shield_IDs.SI_Cursed_Shield]	=	Shield_IDs.ST_CURSED,
	[Shield_IDs.SI_Bloody_Shield]	=	Shield_IDs.ST_BLOODY,
	[Shield_IDs.SI_Knight_Shield]	=	Shield_IDs.ST_KNIGHT,
	[Shield_IDs.SI_Ahura_Mazda]	=	Shield_IDs.ST_GUARD
}

Here is my shieldtable_f.lub

function ReqShieldName(id)
  local NameMsg = ShieldNameTable[id]
  if NameMsg ~= nil then
    return NameMsg
  else
    return ""
  end
end

function GetShieldID(itemid)
  local NameMsg = ShieldMapTable[itemid]
  if NameMsg ~= nil then
    return NameMsg
  else
    return 0
  end
end

Posted (edited)

This is some amazing work!

I recently started Setting up a Server and I am blown away with how talented you guys are!

Any idea how to Switch to the old character creation (as in with the Hexagon stat selection)?

-> using 2015-11-04a (dont know how to use an older one/implications of using an older one)

 

 

Or am I just too blind to find it? :)

 

Much love for all of you guys!

Edited by Fjay
Posted

Hi, anyone noticed with the 2017-05-17 client, the game Pointer will vanish when it's on an "unclickable cell". :o

Is there a way for fix this? to make it appear all the time? 

image.png.61f78a29ace1c5a9ec514b3ff542f10e.png

image.png.16b36250cf5c2275d4cf21ffb538731e.png

Posted

You'll need to update your client I guess because of the new cursor.
Capture.PNG.e015d89d3baf125c9c4da35762b3e7bd.PNG
The newer client detects the pointer of the mouse with "unclickable cell".

Unless if you know how to hexed your client you can resolve that.
@Ai4rei any idea?

Posted
42 minutes ago, Lai said:

Hi, anyone noticed with the 2017-05-17 client, the game Pointer will vanish when it's on an "unclickable cell". :o

Is there a way for fix this? to make it appear all the time?

Are you using a custom pointer sprite or your data.grf is outdated?

Posted

Hi, this happened to this person using 2017-05-17, anyone else have this issue?
Something related to graphic i think.... any idea?

image.png.6b7681a565047e681b1933e9ad909329.png

Posted
16 hours ago, Lai said:

Hi, this happened to this person using 2017-05-17, anyone else have this issue?
Something related to graphic i think.... any idea?

image.png.6b7681a565047e681b1933e9ad909329.png

this would happen also in windows 7 sp1

there is some libraries missing but i don't know which one

this started with the new UI released 

  • Love 1
Posted

@sader1992, ok the player fixed after I told him to update his graphic card drivers.

And the player downloaded and install the graphic card drivers control panel and updated, it worked.

 

Posted

Another questions is....sometimes, some players, when they change character, they just "Ragnarok crashed" after map loads 100% <.<

This is very random...

same for MAC users, they crash more óften than Windows users <.<

Some crashlogs:

crashlog.txt

crashlog2.txt

crashlog3.txt

  • Upvote 1
Posted
On 10/26/2017 at 6:06 PM, Lai said:

Another questions is....sometimes, some players, when they change character, they just "Ragnarok crashed" after map loads 100% <.<

This is very random...

same for MAC users, they crash more óften than Windows users <.<

Some crashlogs:

crashlog.txt

crashlog2.txt

crashlog3.txt

Did you find what causes the error?

  • 1 month later...
Posted

Can I add "delay circle" on "use item" delay ?

 

Not sure if I make myself clear I mean example....

607,5000,SC_REUSE_LIMIT_F    //Yggdrasil_Berry

 

It's has 5 sec delay right?

 

I also want to make the Item Icon of Yggdrasill Berry Show "Delay Cycle" too

Like when you using skill and have a delay you'll see there a grey delay cycle until it non-grey then you can use it again

 

Is it possible to do so?

Example : Look at Endure Skill

ro2.png

  • 4 weeks later...
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