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Everything posted by Lai
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This looks very good @Euro
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@zackdreaver, hi, is it possible to help us with the latest Ragnarok Zero iteminfo_true.lub into English ? 2017-12-12 client. Doesn’t seem to work.
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Another questions is....sometimes, some players, when they change character, they just "Ragnarok crashed" after map loads 100% <.< This is very random... same for MAC users, they crash more óften than Windows users <.< Some crashlogs: crashlog.txt crashlog2.txt crashlog3.txt
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@sader1992, ok the player fixed after I told him to update his graphic card drivers. And the player downloaded and install the graphic card drivers control panel and updated, it worked.
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Hi, yes they tried.
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Hi, this happened to this person using 2017-05-17, anyone else have this issue? Something related to graphic i think.... any idea?
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I solved the one earlier! But I got a new question: Some MAC users, or all MAC users, they have this issue: Any idea why?
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@Daegaladh Thank you <3
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Hi, anyone noticed with the 2017-05-17 client, the game Pointer will vanish when it's on an "unclickable cell". Is there a way for fix this? to make it appear all the time?
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Hi, anyone noticed with the 2017-05-17 client, the game Pointer will vanish when it's on an "unclickable cell". Is there a way for fix this? to make it appear all the time?
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Anyone knows how the adding Custom shield works for the new client 2017-05-17? I'm trying to add the new shields Bloody knight shields, but it just doesnt show up. tried so many different methods... All other shields shows up... much as mad bunny etc.. Here is my shieldtable.lub Shield_IDs = { --Shield Types--- ST_GUARD = 1, ST_BUCKLER = 2, ST_SHIELD = 3, ST_MIRRORSHIELD = 4, ST_BLANK = 5, ST_BLANK2 = 6, ST_RABBIT = 7, ST_CURSED = 8, ST_BLOODY = 9, ST_KNIGHT = 10, --Shield Items--- SI_Guard = 2101, SI_Guard_S = 2102, SI_Buckler = 2103, SI_Buckler_S = 2104, SI_Shield = 2105, SI_Shield_S = 2106, SI_Mirror_Shield = 2107, SI_Mirror_Shield_S = 2108, SI_Memorize_Book = 2109, SI_Holy_Guard = 2110, SI_Herald_Of_GOD = 2111, SI_Novice_Guard = 2112, SI_Novice_Shield = 2113, SI_Stone_Buckler = 2114, SI_Valkyrjas_Shield = 2115, SI_Angels_Safeguard = 2116, SI_Arm_Guard = 2117, SI_Arm_Guard_S = 2118, SI_Improved_Arm_Guard = 2119, SI_Improved_Arm_Guard_S = 2120, SI_Memorize_Book_S = 2121, SI_Platinum_Shield = 2122, SI_Orleans_Server = 2123, SI_Thorny_Buckler = 2124, SI_Strong_Shield = 2125, SI_Guyak_Shield = 2126, SI_Secular_Mission = 2127, SI_Herald_Of_GOD_S = 2128, SI_Exorcism_Bible = 2129, SI_Cross_Shield = 2130, SI_Magic_Study_Vol1 = 2131, SI_Shelter_Resistance = 2132, SI_Tournament_Shield = 2133, SI_Shield_Of_Naga = 2134, SI_Shadow_Guard = 2135, SI_Cracked_Buckler = 2136, SI_Neo_Valkyrjas_Shield = 2137, SI_Bradium_Shield = 2138, SI_Flame_Thrower = 2139, SI_Energy_Rune_Guard = 2140, SI_Freyja_SShield7 = 2141, SI_Freyja_SShield30 = 2142, SI_Freyja_SShield60 = 2143, SI_Freyja_SShield90 = 2144, SI_Time_Keepr_Shield = 2145, SI_Siver_Guard = 2146, SI_Round_Buckler = 2147, SI_Rotha_Shield = 2148, SI_Upg_Guard = 2149, SI_Upg_Buckler = 2150, SI_Upg_Shield = 2151, SI_Anti_Demon_Shield = 2152, SI_Imperial_Guard = 2153, SI_Toy_Shield = 2154, SI_Bible_Of_Promise1 = 2156, SI_Ramor_Shield_Undead = 2158, SI_Giant_Shield = 2160, SI_Geffenia_Tomb_of_Water = 2161, SI_Bible_Of_Promise2 = 2162, SI_Immuned_Shield = 2168, SI_Kalasak = 2169, SI_Bayani_Kalasak = 2170, SI_Fox_Armguard = 2171, SI_Wolf_Armguard = 2172, SI_Crescent_Armguard = 2173, SI_TE_Woe_Buckler = 2178, SI_TE_Woe_Shield = 2179, SI_TE_Woe_Magic_Guard = 2180, SI_Hervor = 2181, SI_Hervor_Alvitr = 2182, SI_Hervor_Alvitr = 2183, SI_Crazy_Rabiit = 2189, SI_Ahura_Mazda = 2199, SI_Crazy_Rabiit1 = 28901, SI_Crazy_Rabiit2 = 28902, SI_Cursed_Shield = 28942, SI_Bloody_Shield = 28945, SI_Knight_Shield = 28946 } ShieldNameTable = { [Shield_IDs.ST_GUARD] = "_가드", [Shield_IDs.ST_BUCKLER] = "_버클러", [Shield_IDs.ST_SHIELD] = "_쉴드", [Shield_IDs.ST_MIRRORSHIELD] = "_미러쉴드", [Shield_IDs.ST_RABBIT] = "_2189_방패", [Shield_IDs.ST_CURSED] = "_28942_방패", [Shield_IDs.ST_BLOODY] = "_28945_방패", [Shield_IDs.ST_KNIGHT] = "_28946_방패" } ShieldMapTable = { [Shield_IDs.SI_Guard] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Guard_S] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Buckler] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Buckler_S] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Shield_S] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Mirror_Shield] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Mirror_Shield_S] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Memorize_Book] = Shield_IDs.ST_BLANK, [Shield_IDs.SI_Holy_Guard] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Herald_Of_GOD] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Novice_Guard] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Novice_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Stone_Buckler] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Valkyrjas_Shield] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Angels_Safeguard] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Arm_Guard] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Arm_Guard_S] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Improved_Arm_Guard] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Improved_Arm_Guard_S] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Memorize_Book_S] = Shield_IDs.ST_BLANK, [Shield_IDs.SI_Platinum_Shield] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Orleans_Server] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Thorny_Buckler] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Strong_Shield] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Guyak_Shield] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Secular_Mission] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Herald_Of_GOD_S] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Exorcism_Bible] = Shield_IDs.ST_BLANK, [Shield_IDs.SI_Cross_Shield] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Magic_Study_Vol1] = Shield_IDs.ST_BLANK, [Shield_IDs.SI_Shelter_Resistance] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Tournament_Shield] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Shield_Of_Naga] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Shadow_Guard] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Cracked_Buckler] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Neo_Valkyrjas_Shield] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Bradium_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Flame_Thrower] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Energy_Rune_Guard] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Freyja_SShield7] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Freyja_SShield30] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Freyja_SShield60] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Freyja_SShield90] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Time_Keepr_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Siver_Guard] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Round_Buckler] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Rotha_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Upg_Guard] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Upg_Buckler] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Upg_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Anti_Demon_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Imperial_Guard] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Toy_Shield] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Bible_Of_Promise1] = Shield_IDs.ST_BLANK, [Shield_IDs.SI_Ramor_Shield_Undead] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Giant_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Geffenia_Tomb_of_Water] = Shield_IDs.ST_BLANK, [Shield_IDs.SI_Bible_Of_Promise2] = Shield_IDs.ST_BLANK, [Shield_IDs.SI_Immuned_Shield] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_TE_Woe_Buckler] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_TE_Woe_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_TE_Woe_Magic_Guard] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Hervor] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Hervor_Alvitr] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Crazy_Rabiit] = Shield_IDs.ST_RABBIT, [Shield_IDs.SI_Crazy_Rabiit1] = Shield_IDs.ST_RABBIT, [Shield_IDs.SI_Crazy_Rabiit2] = Shield_IDs.ST_RABBIT, [Shield_IDs.SI_Cursed_Shield] = Shield_IDs.ST_CURSED, [Shield_IDs.SI_Bloody_Shield] = Shield_IDs.ST_BLOODY, [Shield_IDs.SI_Knight_Shield] = Shield_IDs.ST_KNIGHT, [Shield_IDs.SI_Ahura_Mazda] = Shield_IDs.ST_GUARD } Here is my shieldtable_f.lub function ReqShieldName(id) local NameMsg = ShieldNameTable[id] if NameMsg ~= nil then return NameMsg else return "" end end function GetShieldID(itemid) local NameMsg = ShieldMapTable[itemid] if NameMsg ~= nil then return NameMsg else return 0 end end
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This one is really impressive ! Good work! <3
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Hi there. Anyone knows, what this announce is? How to get rid of it or translate it into english? I have checked msgstringtable etc, and couldnt find any clue. Thank you for the support!
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Mystery solved...
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The thing is...when I use data.grf from kRO then there are no issue.... When I use data.grf from rA lite data.grf which is 1.4 gb, this issue appears xD So, I dont think it's map file related...
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@Kakaroto, thank you for the help. May I know, which part? As in wrong models for the map gl_kh?
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Hi there. I'm using the lite data.grf with minimized files. And, everything else has no issue except for this one map... 2@gl_kh When, I use data.grf from kRO full patched, instead of the lite data.grf, those textures are gone.... Any idea, which file is controlling this issue? Note: I use the same map files as the official data.grf, so the map files are not the issue here
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Hi there. Anyone knows how to remove client side, fixed cool down. On the server side: I do not have any Cool down on this skill. I did not set any Global cool downs. Client: 2017-01-**
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Hi. I noticed that, Archer, Spear and Sword Mercenary uses 3 different body sprites, and the Head and Hat are different defined. My question is, how to edit the Head and Hat for those mercenaries?
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Heya This is pretty neat release! Thank you for this!
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STFU to all drama, we are all stealing stuff from Gravity, so Great job @Lemongrass
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The down side of OVH is that, their servers are only located currently in Canada and France. If you are trying to make an Asian crowd, you might want to find a server in Singapore or a nearby country.
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[Showcase] A rainy day in RO? (finally)
Lai replied to Vykimo's topic in Project Concepts & In Progress
Any release date for this mod?