Foob Posted October 1, 2017 Group: Members Topic Count: 46 Topics Per Day: 0.02 Content Count: 267 Reputation: 40 Joined: 01/19/17 Last Seen: 11 hours ago Share Posted October 1, 2017 On 9/30/2017 at 1:54 AM, iAmGnome said: Can you update the remove hourly announcement? Thanks! Particularly the client 2017-01-25RagexeRE. Appreciate it. Thanks! Link to comment Share on other sites More sharing options...
Secrets Posted October 8, 2017 Group: Developer Topic Count: 36 Topics Per Day: 0.01 Content Count: 588 Reputation: 436 Joined: 01/26/16 Last Seen: Yesterday at 03:36 PM Author Share Posted October 8, 2017 I'm keeping the 64K hairstyles patch private due to the polar opposite amount of user vs donation amount I got. You can discuss with me in PM if you are interested in the patch. https://gfycat.com/IdealOffensiveGardensnake Link to comment Share on other sites More sharing options...
solid2005 Posted October 8, 2017 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 147 Reputation: 15 Joined: 01/06/12 Last Seen: Tuesday at 12:33 PM Share Posted October 8, 2017 apply to on a donation goal, just like REFINE UI, that much better. 2 Link to comment Share on other sites More sharing options...
sader1992 Posted October 8, 2017 Group: Content Moderator Topic Count: 55 Topics Per Day: 0.01 Content Count: 1691 Reputation: 716 Joined: 12/21/14 Last Seen: 5 hours ago Share Posted October 8, 2017 55 minutes ago, solid2005 said: apply to on a donation goal, just like REFINE UI, that much better. the two are equally Important and remember that NEMO support what lead to newer client and new clients = Refine UI Link to comment Share on other sites More sharing options...
Daegaladh Posted October 8, 2017 Group: Developer Topic Count: 30 Topics Per Day: 0.01 Content Count: 238 Reputation: 147 Joined: 11/21/11 Last Seen: 12 hours ago Share Posted October 8, 2017 3 hours ago, solid2005 said: apply to on a donation goal, just like REFINE UI, that much better. Agree! Link to comment Share on other sites More sharing options...
Lai Posted October 22, 2017 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 58 Reputation: 4 Joined: 11/22/11 Last Seen: October 28, 2023 Share Posted October 22, 2017 Anyone knows how the adding Custom shield works for the new client 2017-05-17? I'm trying to add the new shields Bloody knight shields, but it just doesnt show up. tried so many different methods... All other shields shows up... much as mad bunny etc.. Here is my shieldtable.lub Shield_IDs = { --Shield Types--- ST_GUARD = 1, ST_BUCKLER = 2, ST_SHIELD = 3, ST_MIRRORSHIELD = 4, ST_BLANK = 5, ST_BLANK2 = 6, ST_RABBIT = 7, ST_CURSED = 8, ST_BLOODY = 9, ST_KNIGHT = 10, --Shield Items--- SI_Guard = 2101, SI_Guard_S = 2102, SI_Buckler = 2103, SI_Buckler_S = 2104, SI_Shield = 2105, SI_Shield_S = 2106, SI_Mirror_Shield = 2107, SI_Mirror_Shield_S = 2108, SI_Memorize_Book = 2109, SI_Holy_Guard = 2110, SI_Herald_Of_GOD = 2111, SI_Novice_Guard = 2112, SI_Novice_Shield = 2113, SI_Stone_Buckler = 2114, SI_Valkyrjas_Shield = 2115, SI_Angels_Safeguard = 2116, SI_Arm_Guard = 2117, SI_Arm_Guard_S = 2118, SI_Improved_Arm_Guard = 2119, SI_Improved_Arm_Guard_S = 2120, SI_Memorize_Book_S = 2121, SI_Platinum_Shield = 2122, SI_Orleans_Server = 2123, SI_Thorny_Buckler = 2124, SI_Strong_Shield = 2125, SI_Guyak_Shield = 2126, SI_Secular_Mission = 2127, SI_Herald_Of_GOD_S = 2128, SI_Exorcism_Bible = 2129, SI_Cross_Shield = 2130, SI_Magic_Study_Vol1 = 2131, SI_Shelter_Resistance = 2132, SI_Tournament_Shield = 2133, SI_Shield_Of_Naga = 2134, SI_Shadow_Guard = 2135, SI_Cracked_Buckler = 2136, SI_Neo_Valkyrjas_Shield = 2137, SI_Bradium_Shield = 2138, SI_Flame_Thrower = 2139, SI_Energy_Rune_Guard = 2140, SI_Freyja_SShield7 = 2141, SI_Freyja_SShield30 = 2142, SI_Freyja_SShield60 = 2143, SI_Freyja_SShield90 = 2144, SI_Time_Keepr_Shield = 2145, SI_Siver_Guard = 2146, SI_Round_Buckler = 2147, SI_Rotha_Shield = 2148, SI_Upg_Guard = 2149, SI_Upg_Buckler = 2150, SI_Upg_Shield = 2151, SI_Anti_Demon_Shield = 2152, SI_Imperial_Guard = 2153, SI_Toy_Shield = 2154, SI_Bible_Of_Promise1 = 2156, SI_Ramor_Shield_Undead = 2158, SI_Giant_Shield = 2160, SI_Geffenia_Tomb_of_Water = 2161, SI_Bible_Of_Promise2 = 2162, SI_Immuned_Shield = 2168, SI_Kalasak = 2169, SI_Bayani_Kalasak = 2170, SI_Fox_Armguard = 2171, SI_Wolf_Armguard = 2172, SI_Crescent_Armguard = 2173, SI_TE_Woe_Buckler = 2178, SI_TE_Woe_Shield = 2179, SI_TE_Woe_Magic_Guard = 2180, SI_Hervor = 2181, SI_Hervor_Alvitr = 2182, SI_Hervor_Alvitr = 2183, SI_Crazy_Rabiit = 2189, SI_Ahura_Mazda = 2199, SI_Crazy_Rabiit1 = 28901, SI_Crazy_Rabiit2 = 28902, SI_Cursed_Shield = 28942, SI_Bloody_Shield = 28945, SI_Knight_Shield = 28946 } ShieldNameTable = { [Shield_IDs.ST_GUARD] = "_가드", [Shield_IDs.ST_BUCKLER] = "_버클러", [Shield_IDs.ST_SHIELD] = "_쉴드", [Shield_IDs.ST_MIRRORSHIELD] = "_미러쉴드", [Shield_IDs.ST_RABBIT] = "_2189_방패", [Shield_IDs.ST_CURSED] = "_28942_방패", [Shield_IDs.ST_BLOODY] = "_28945_방패", [Shield_IDs.ST_KNIGHT] = "_28946_방패" } ShieldMapTable = { [Shield_IDs.SI_Guard] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Guard_S] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Buckler] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Buckler_S] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Shield_S] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Mirror_Shield] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Mirror_Shield_S] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Memorize_Book] = Shield_IDs.ST_BLANK, [Shield_IDs.SI_Holy_Guard] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Herald_Of_GOD] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Novice_Guard] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Novice_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Stone_Buckler] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Valkyrjas_Shield] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Angels_Safeguard] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Arm_Guard] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Arm_Guard_S] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Improved_Arm_Guard] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Improved_Arm_Guard_S] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Memorize_Book_S] = Shield_IDs.ST_BLANK, [Shield_IDs.SI_Platinum_Shield] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Orleans_Server] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Thorny_Buckler] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Strong_Shield] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Guyak_Shield] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Secular_Mission] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Herald_Of_GOD_S] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Exorcism_Bible] = Shield_IDs.ST_BLANK, [Shield_IDs.SI_Cross_Shield] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Magic_Study_Vol1] = Shield_IDs.ST_BLANK, [Shield_IDs.SI_Shelter_Resistance] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Tournament_Shield] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Shield_Of_Naga] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Shadow_Guard] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Cracked_Buckler] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Neo_Valkyrjas_Shield] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Bradium_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Flame_Thrower] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Energy_Rune_Guard] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Freyja_SShield7] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Freyja_SShield30] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Freyja_SShield60] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Freyja_SShield90] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Time_Keepr_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Siver_Guard] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Round_Buckler] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Rotha_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Upg_Guard] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Upg_Buckler] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Upg_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Anti_Demon_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Imperial_Guard] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_Toy_Shield] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Bible_Of_Promise1] = Shield_IDs.ST_BLANK, [Shield_IDs.SI_Ramor_Shield_Undead] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Giant_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_Geffenia_Tomb_of_Water] = Shield_IDs.ST_BLANK, [Shield_IDs.SI_Bible_Of_Promise2] = Shield_IDs.ST_BLANK, [Shield_IDs.SI_Immuned_Shield] = Shield_IDs.ST_MIRRORSHIELD, [Shield_IDs.SI_TE_Woe_Buckler] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_TE_Woe_Shield] = Shield_IDs.ST_SHIELD, [Shield_IDs.SI_TE_Woe_Magic_Guard] = Shield_IDs.ST_GUARD, [Shield_IDs.SI_Hervor] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Hervor_Alvitr] = Shield_IDs.ST_BUCKLER, [Shield_IDs.SI_Crazy_Rabiit] = Shield_IDs.ST_RABBIT, [Shield_IDs.SI_Crazy_Rabiit1] = Shield_IDs.ST_RABBIT, [Shield_IDs.SI_Crazy_Rabiit2] = Shield_IDs.ST_RABBIT, [Shield_IDs.SI_Cursed_Shield] = Shield_IDs.ST_CURSED, [Shield_IDs.SI_Bloody_Shield] = Shield_IDs.ST_BLOODY, [Shield_IDs.SI_Knight_Shield] = Shield_IDs.ST_KNIGHT, [Shield_IDs.SI_Ahura_Mazda] = Shield_IDs.ST_GUARD } Here is my shieldtable_f.lub function ReqShieldName(id) local NameMsg = ShieldNameTable[id] if NameMsg ~= nil then return NameMsg else return "" end end function GetShieldID(itemid) local NameMsg = ShieldMapTable[itemid] if NameMsg ~= nil then return NameMsg else return 0 end end Link to comment Share on other sites More sharing options...
Fjay Posted October 23, 2017 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 10/16/17 Last Seen: October 27, 2017 Share Posted October 23, 2017 (edited) This is some amazing work! I recently started Setting up a Server and I am blown away with how talented you guys are! Any idea how to Switch to the old character creation (as in with the Hexagon stat selection)? -> using 2015-11-04a (dont know how to use an older one/implications of using an older one) Or am I just too blind to find it? Much love for all of you guys! Edited October 23, 2017 by Fjay Link to comment Share on other sites More sharing options...
Lai Posted October 24, 2017 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 58 Reputation: 4 Joined: 11/22/11 Last Seen: October 28, 2023 Share Posted October 24, 2017 Hi, anyone noticed with the 2017-05-17 client, the game Pointer will vanish when it's on an "unclickable cell". Is there a way for fix this? to make it appear all the time? Link to comment Share on other sites More sharing options...
Deleted User Posted October 24, 2017 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 235 Reputation: 55 Joined: 12/02/11 Last Seen: February 26, 2021 Share Posted October 24, 2017 You'll need to update your client I guess because of the new cursor. The newer client detects the pointer of the mouse with "unclickable cell". Unless if you know how to hexed your client you can resolve that.@Ai4rei any idea? Link to comment Share on other sites More sharing options...
Daegaladh Posted October 24, 2017 Group: Developer Topic Count: 30 Topics Per Day: 0.01 Content Count: 238 Reputation: 147 Joined: 11/21/11 Last Seen: 12 hours ago Share Posted October 24, 2017 42 minutes ago, Lai said: Hi, anyone noticed with the 2017-05-17 client, the game Pointer will vanish when it's on an "unclickable cell". Is there a way for fix this? to make it appear all the time? Are you using a custom pointer sprite or your data.grf is outdated? Link to comment Share on other sites More sharing options...
Lai Posted October 24, 2017 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 58 Reputation: 4 Joined: 11/22/11 Last Seen: October 28, 2023 Share Posted October 24, 2017 @Daegaladh Thank you <3 Link to comment Share on other sites More sharing options...
Lai Posted October 25, 2017 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 58 Reputation: 4 Joined: 11/22/11 Last Seen: October 28, 2023 Share Posted October 25, 2017 Hi, this happened to this person using 2017-05-17, anyone else have this issue? Something related to graphic i think.... any idea? Link to comment Share on other sites More sharing options...
sader1992 Posted October 26, 2017 Group: Content Moderator Topic Count: 55 Topics Per Day: 0.01 Content Count: 1691 Reputation: 716 Joined: 12/21/14 Last Seen: 5 hours ago Share Posted October 26, 2017 16 hours ago, Lai said: Hi, this happened to this person using 2017-05-17, anyone else have this issue? Something related to graphic i think.... any idea? this would happen also in windows 7 sp1 there is some libraries missing but i don't know which one this started with the new UI released 1 Link to comment Share on other sites More sharing options...
Lai Posted October 26, 2017 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 58 Reputation: 4 Joined: 11/22/11 Last Seen: October 28, 2023 Share Posted October 26, 2017 @sader1992, ok the player fixed after I told him to update his graphic card drivers. And the player downloaded and install the graphic card drivers control panel and updated, it worked. Link to comment Share on other sites More sharing options...
Lai Posted October 26, 2017 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 58 Reputation: 4 Joined: 11/22/11 Last Seen: October 28, 2023 Share Posted October 26, 2017 Another questions is....sometimes, some players, when they change character, they just "Ragnarok crashed" after map loads 100% <.< This is very random... same for MAC users, they crash more óften than Windows users <.< Some crashlogs: crashlog.txt crashlog2.txt crashlog3.txt 1 Link to comment Share on other sites More sharing options...
Foob Posted October 29, 2017 Group: Members Topic Count: 46 Topics Per Day: 0.02 Content Count: 267 Reputation: 40 Joined: 01/19/17 Last Seen: 11 hours ago Share Posted October 29, 2017 On 10/26/2017 at 6:06 PM, Lai said: Another questions is....sometimes, some players, when they change character, they just "Ragnarok crashed" after map loads 100% <.< This is very random... same for MAC users, they crash more óften than Windows users <.< Some crashlogs: crashlog.txt crashlog2.txt crashlog3.txt Did you find what causes the error? Link to comment Share on other sites More sharing options...
Alexandrite Posted December 23, 2017 Group: Members Topic Count: 21 Topics Per Day: 0.01 Content Count: 54 Reputation: 0 Joined: 02/19/14 Last Seen: September 10, 2024 Share Posted December 23, 2017 Can I add "delay circle" on "use item" delay ? Not sure if I make myself clear I mean example.... 607,5000,SC_REUSE_LIMIT_F //Yggdrasil_Berry It's has 5 sec delay right? I also want to make the Item Icon of Yggdrasill Berry Show "Delay Cycle" too Like when you using skill and have a delay you'll see there a grey delay cycle until it non-grey then you can use it again Is it possible to do so? Example : Look at Endure Skill Link to comment Share on other sites More sharing options...
misterM Posted December 25, 2017 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 24 Reputation: 1 Joined: 01/05/14 Last Seen: May 12, 2023 Share Posted December 25, 2017 @Secrets would it be possible to add timestamp to client messages? Link to comment Share on other sites More sharing options...
Functor Posted January 16, 2018 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 352 Reputation: 267 Joined: 09/08/13 Last Seen: Yesterday at 01:17 PM Share Posted January 16, 2018 (edited) @Secrets Script for patches Extend Chat Box, Extend Chat Room Box, ExtendPMBox has bug. It causes random crashes after map loading for new EXEs. I fixed it. You can add it to your fork of NEMO. https://mega.nz/#!cctGiToD!pxeNHeixkLqhTbPE61Dh-YC_MEouetCOerUBHvy0lgQ Edited January 16, 2018 by Functor 1 Link to comment Share on other sites More sharing options...
Secrets Posted January 17, 2018 Group: Developer Topic Count: 36 Topics Per Day: 0.01 Content Count: 588 Reputation: 436 Joined: 01/26/16 Last Seen: Yesterday at 03:36 PM Author Share Posted January 17, 2018 13 hours ago, Functor said: @Secrets Script for patches Extend Chat Box, Extend Chat Room Box, ExtendPMBox has bug. It causes random crashes after map loading for new EXEs. I fixed it. You can add it to your fork of NEMO. https://mega.nz/#!cctGiToD!pxeNHeixkLqhTbPE61Dh-YC_MEouetCOerUBHvy0lgQ May I have your Github username for mentioning in your credit? Link to comment Share on other sites More sharing options...
Functor Posted January 17, 2018 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 352 Reputation: 267 Joined: 09/08/13 Last Seen: Yesterday at 01:17 PM Share Posted January 17, 2018 @Secrets https://github.com/functor-x Link to comment Share on other sites More sharing options...
Lelouch vi Britannia Posted January 18, 2018 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 715 Reputation: 84 Joined: 01/05/12 Last Seen: April 10, 2023 Share Posted January 18, 2018 @Secrets can you update the Ignore Resource Errors on 2017+ clients? Link to comment Share on other sites More sharing options...
pajodex Posted January 18, 2018 Group: Members Topic Count: 79 Topics Per Day: 0.03 Content Count: 439 Reputation: 173 Joined: 12/12/17 Last Seen: Sunday at 08:46 PM Share Posted January 18, 2018 There is a problem at patching to custom aura set. Client crashes if patch is applied. Thanks Link to comment Share on other sites More sharing options...
Secrets Posted January 18, 2018 Group: Developer Topic Count: 36 Topics Per Day: 0.01 Content Count: 588 Reputation: 436 Joined: 01/26/16 Last Seen: Yesterday at 03:36 PM Author Share Posted January 18, 2018 1 hour ago, Lelouch vi Britannia said: @Secrets can you update the Ignore Resource Errors on 2017+ clients? Already working Link to comment Share on other sites More sharing options...
Lelouch vi Britannia Posted January 18, 2018 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 715 Reputation: 84 Joined: 01/05/12 Last Seen: April 10, 2023 Share Posted January 18, 2018 @Secrets Yea the patch is working. Still some resource fail message still popping up. Link to comment Share on other sites More sharing options...
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