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  • 2 weeks later...
Posted

If the emulator is adapted to receive the mac address, ta problem in creating the socket and put the tool that will send pro server along with the hexed. If someone available and it would be wonderful.

Posted

This will definitely need a custom client since the official ones do not have this feature built-in. I do hope rA could create an #ifdef for this though for those 3rd party devs out there.

  • 4 weeks later...
Posted

Correct.

As the client itself does not send the information, building this into the emulator would mean forcing every single server to need to use a launcher that did send the MAC info.

I doubt many people would be for this.

Posted

Correct.

As the client itself does not send the information, building this into the emulator would mean forcing every single server to need to use a launcher that did send the MAC info.

I doubt many people would be for this.

 

It can also be in a form of #ifdef. this way, Server owners will have the choice of enabling or disabling it. 

Posted

Well, this could be done with making a custom dll and hooking into client to send the packets needed for the mac address or other address we would like to check which is I don't know how to do. I have tried doing this myself, find a dll which gets mac address but lack of knowledge with hooking in client and packets made me stop pursuing this and use launchers for now. If someone could do this, it would be easier because use of launchers can be prevented.. :)

  • 4 weeks later...
Posted

All brAthena did was add the source from Harmony into their source. This does absolutely nothing since as stated above by others requires the client to send this info, which it doesn't by default. A third party DLL is required to send this information.

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