Jump to content

utofaery

Members
  • Posts

    228
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by utofaery

  1. 1. Make a plant vs zombie then if you did that plant thing and make custom seed to plant those plant to defend against zombie... that would make a new event or game mode if you do finish this project of farm system 2. Climate is missing?? since you are doing plant thing .. weather is important eg. when raining fewer produce? or can't use fertilizer or anything? 3. limit specific cell to which you can plant anything on. or certain map you so that people won't plant everywhere.. 4. Day night cycle missing... faster growth day? no produce night??
  2. This will require function in item script of said taming item to identify the target monster (from pet database) then exclude what you don't want then it will run pet/catchpet which will become "catched Pet" aka pet egg.
  3. is this what you wanted: In src/map/skill.cpp look for the line of : and make that section to After that recompile your server.
  4. 1. ok so first request @kick command into script command? 2. or just make the player go to char select screen???
  5. 4. Erm another question does clone inherit sc (status changes)? 5. Is there a way the list or check status change or stat of clone which get summon'ed? eg. like the command of mobinfo ??
  6. 1. Is there anything that can be done for changing the mercenaries AI to be more aggressive (auto attack everything) than what is is now (passive)? 2. about clones: the test case here is master(player) has more damage compare to clone but slower aspd, while clone(slave / evil) has lower hit rate, faster aspd with lower damage) but both doesn't seem to have equip bonuses applied at all. so matter of the question does clone get equip bonuses like player? 3 is aspd inherited on creation of clone? (which from test case would seems to say otherwise)
  7. Try beyond compare 3 / 4 to speed up your work load...when comparing...
  8. 1 . In your rathena installation src/map/pc.cpp << the file make the line of this: unit_skillcastcancel(&sd->bl, 0); // Cancel Shield Spell if player swaps shields. into this :: //unit_skillcastcancel(&sd->bl, 0); // Cancel Shield Spell if player swaps shields. 2. RECOMPILE!!!
  9. Insert into packet_athena.conf // IP rules <<< this part and below it allow: 127.0.0.1 // <<this 2 lines allow: "YOUR WAN IP / VPS IP" // <<this 2 lines Change YOUR ( WAN IP / VPS IP ) to your real ( WAN IP / VPS IP ) without quotes
  10. visual studio version?? 2015?? 2017?? x32?? x64??
  11. Working as intended as mentioned check what Haruka Mayumi said if it is sellable through npc item_trade.txt <<<< Check this file
  12. So like you say, did you try with newer client then? or you are just asking for someone to update the effect list documentation?
  13. Replace the line from : - script cashmvp -1,{ OnNPCKillEvent: if ( getmonsterinfo( killedrid , MOB_MVPEXP) > 0 ) { .@a = rand(10,20); atcommand ("@Cash " + .@a); dispbottom ("Increased Cash " + .@a ); } end; }
  14. 1. The fault would be you haven't update your KRO installation! or you could kindly tell us if you did update your KRO installation? 2. And what's the git version you are using because anything recently would not behave as what is happening to you.
  15. The street light can be turn down a bit?? too bright I think...compare to surrounding lighting
  16. 1. in Browedit rev 620 When in group edit mode in First map selected multiple object ( but what is the key to clone multiple object? ) then "tab" key pressed to second map tried to paste to no avail. what should I do to make browedit clone multiple object selected from First map to second map?
  17. 1. Try to shorten your description??? like: "MaxHP +100 MaxSP +100", 2 Identified Resource name should always match your custom item sprite name 3. Did your client is patched to "read data folder" first in nemo? or did you pack your item's sprite into grf so client can read from it
  18. Try the zip rathena github download?
  19. Brizyous did you recompile your server? after source edit?
  20. So what he wanted is a Pre-RE mechanics? and the bonuses from Pre-RE mechanics? is not what he wanted and he wanted to change it? or he wanted to change equipment bonuses ? or player bonuses?? He is not clear on this...
  21. lllaaazzz: Why do you need to dig so far and so deep to that far to the source when it all can be done in item bonus which is not even close to the source?? the only thing or command you will need is Id: 2589 AegisName: "Fallen_Angel_Wing" bonus bAtk,readparam(bStr)/20; Id: 4303 AegisName: "Whisper_Boss_Card" if(readparam(bStr)>=80) { bonus bBaseAtk,20; } Id: 4562 AegisName: "Champion_Card" bonus bAtkRate,7;
  22. What is this ??? English please! Common communication language!
  23. Well from that naked video he provided and black out start at 25% of the video till the end of the video should mostly be client error or something
×
×
  • Create New...