lllaaazzz

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About lllaaazzz

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  1. lllaaazzz

    Can someone whip this teleport script up for me?

    thanks i knew it existed but no clue how to start lol... thank you
  2. lllaaazzz

    Change in skill High Jump

    No problem, I just added SC_HOVERING to high jump for 1 second when you cast it. If thats not enough just make a new status a copy of sc_hovering but without the movement speed BTW im on hercules kill me whatever but its pretty much the same here are your changes , 1)Status.c find add_sc( MS_MAGNUM , SC_WATK_ELEMENT ); and add under it add_sc( MS_MAGNUM , SC_WATK_ELEMENT ); add_sc( TK_HIGHJUMP , SC_HOVERING ); Now go to 2) Skill.c find TK_HIGHJUMP case TK_HIGHJUMP: { int x,y, dir = unit_getdir(src); //Fails on noteleport maps, except for GvG and BG maps [Skotlex] if( map_getmapflag(src->m, MF_NOTELEPORT) && !(map_getmapflag(src->m, MF_BATTLEGROUND) || map_flag_gvg2(src->m) ) ) { x = src->x; y = src->y; } else if(dir%2) { //Diagonal x = src->x + dirx[dir]*(skill_lv*4)/3; y = src->y + diry[dir]*(skill_lv*4)/3; } else { x = src->x + dirx[dir]*skill_lv*2; y = src->y + diry[dir]*skill_lv*2; } clif_skill_nodamage(src,bl,TK_HIGHJUMP,skill_lv,1); if(!map_count_oncell(src->m,x,y,BL_PC|BL_NPC|BL_MOB,0) && map_getcell(src->m,x,y,CELL_CHKREACH) && unit_movepos(src, x, y, 1, 0)) clif_blown(src); } break; and change it to this case TK_HIGHJUMP: { int x,y, dir = unit_getdir(src); //Fails on noteleport maps, except for GvG and BG maps [Skotlex] if( map_getmapflag(src->m, MF_NOTELEPORT) && !(map_getmapflag(src->m, MF_BATTLEGROUND) || map_flag_gvg2(src->m) ) ) { x = src->x; y = src->y; } else if(dir%2) { sc_start4(src,src,SC_HOVERING,100,3,20,0,0,skill_get_time2(skill_id, skill_lv)); //Diagonal x = src->x + dirx[dir]*(skill_lv*4)/3; y = src->y + diry[dir]*(skill_lv*4)/3; } else { sc_start4(src,src,SC_HOVERING,100,3,20,0,0,skill_get_time2(skill_id, skill_lv)); x = src->x + dirx[dir]*skill_lv*2; y = src->y + diry[dir]*skill_lv*2; } clif_skill_nodamage(src,bl,TK_HIGHJUMP,skill_lv,1); if(!map_count_oncell(src->m,x,y,BL_PC|BL_NPC|BL_MOB,0) && map_getcell(src->m,x,y,CELL_CHKREACH) && unit_movepos(src, x, y, 1, 0)) clif_blown(src); } break; i added sc_start4(src,src,SC_HOVERING,100,3,20,0,0,skill_get_time2(skill_id, skill_lv)); to before we jump 3) your skill DB in the PRE RE OR RE FOLDER , sorry im on hecrules and cant find the: SkillData2: option that many skills use for their DURATIONS all you need to do is add 1 second, but SINCE I CANT DO IT DAMNIT do this i added this 2 times to TK_HIGHJUMP, just change it to this sc_start4(src,src,SC_HOVERING,100,3,20,0,0,skill_get_time2(WL_STASIS skill_lv)); i added wl_stasis to the time2 since its only 1 second.. good luck!
  3. lllaaazzz

    Edit/create skills

    its all src modifications except for the asura strike selectable.... if you go to your data.grf >luafiles514 >luafiles >skillinfoz then skillinfolist.lub go to this [SKID.MO_EXTREMITYFIST] = { "MO_EXTREMITYFIST", SkillName = "Asura Strike", MaxLv = 5, SpAmount = { 1, 1, 1, 1, 1 }, bSeperateLv = false, AttackRange = { 2, 2, 2, 2, 2 }, _NeedSkillList = { { SKID.MO_EXPLOSIONSPIRITS, 3 }, { SKID.MO_FINGEROFFENSIVE, 3 } } }, then change: bSeperateLv = false, >>>>>>>>>> true save your grf and reload client for ANY grf modifications (unlike SRC which you need to recomplile)
  4. lllaaazzz

    How to manipulate skills?

    case WM_GREAT_ECHO: case GN_SLINGITEM_RANGEMELEEATK: case KO_SETSUDAN: case GC_DARKCROW: case NPC_CONRAY: case LG_OVERBRAND_BRANDISH: case PA_PRESSURE: case LG_OVERBRAND: case KN_LIGHTNINGSWING: case LG_RAGEBURST: skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); break; int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag); case KN_SWAVE: sc_start(src, src,SC_RUSH_READY,100,skill_lv,skill->get_time2(KN_LIGHTNINGRUSH, skill_lv)); { skill->area_temp[1] = bl->id; map->foreachinpath(skill->attack_area,src->m,src->x,src->y,bl->x,bl->y, skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), skill->splash_target(src), skill->get_type(skill_id),src,src,skill_id,skill_lv,tick,flag,BCT_ENEMY); skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); skill_attack(BF_MISC,src,src,bl,RK_SONICWAVE,skill_lv,tick,flag); } break; Im on herc sorry but i use this : skill_attack(BF_MISC,src,src,bl,RK_SONICWAVE,skill_lv,tick,flag); a few ways and counting... changing BF_MISC to BF_WEAPON or MAGIC for whichever to apply skill effect graphics and my custom attacks... so you can make that new skills with holy light , cast onto an area, then EVERY MONSTER HIT will get the cross effect on them as iff you casted it 10 times at once.... i use the on 100 spears and i attack 10 mobs at once with it and lag my game lol
  5. Greetings friends I would like an item or an npc i can call that does the follow : I am standing in pay_fild01 150,150 i use the item and it will ALWAYS teleport me to Prontera but to the cords i was standing before : So i would want it to teleport me to Prontera 150,150 Why do i need this you ask? Because I would like to make a multi dimensional dungeon using this feature.
  6. lllaaazzz

    Help My RAM Usage is getting HIGH

    ctrl R and do services.msc . . . thers a few obvious things you dont need and a couple maintenance that occur litterly every 15 minutes that can be changed... im not a nerd though so dont trust me ctlr alt delete > task manager and see what could interfering with your work
  7. lllaaazzz

    Iteminfo.lua in grf possible?

    You can try and let us know! lmao
  8. case SC_FREEZE: sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def2 = status_src->luk*-10; // Caster can increase final duration with luk break; Status.c tick_def2? no sure exactly havent played with it too much also im pre re so not understanding your post
  9. lllaaazzz

    ATK BASE Super Low

    to me that looks like 99str + weapon , probably forgot to flip something ... or one of your gears eating your ATK lol
  10. lllaaazzz

    Blind effect "crosshair"? Whats wrong with this fam

    going from a 2014 client to 2015-10-29a fixed everything, dont do what i do kids
  11. lllaaazzz

    How do i add npc permanent emotes "quest here" etc

    showevent seems to be it but thought it woulda worked a bit differently xD thanks
  12. lllaaazzz

    Custom passive skill creation

    theres 2 versions of the addskill command in script command that you can use with npcs and events, one of them will work like this : player 1 has passive level 2 . this next goal takes will get him to level 4.... ok one script will let him skip all the levels and the other version will only work if he had the previous one... just add it to your skill tree somewhere , lvl 1 , unlevelable (pretty sure quest will make it unlevelable) then just do your thing? but if your asking for something like when i get job level 50 i unlock a new passive that gives me 50ASPD + or something i dont know without talking to an npc
  13. lllaaazzz

    How do i add npc permanent emotes "quest here" etc

    No its older then that, like when you first started the tutorial and were on the bridge to the tutorial castle the first kafra usually had one, but i dont always see it... also i tried looking through the script commands but its not really Ctrl F able and i must have been through that thing like 10 times Heres a screenshot of what im looking for lol
  14. Hi, I dont have an example but how do i add those emotes you see above npcs that arent the ones we use like "quest here" and a few others i dont always see... thank you