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Stolao

Developer
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Everything posted by Stolao

  1. Duration is defined in skill_cast_db.txt And one instance should be skill_db.txt the maxcount defined // 13 maxcount: max amount of skill instances to place on the ground when // player_land_skill_limit/monster_land_skill_limit is enabled. For skills // that attack using a path, this is the path length to be used.
  2. Set .Reset to 1 And only setup 15 days. Also can we close this thread people need to ask on my thread....
  3. English non international threads please. Same thing
  4. 2015-11-04 worked fine for me, just tested a fresh copy.
  5. it was a visual bug in the display message and the cutin, items were correct, fixed in 1.77 and 1.78 respectively
  6. Ty learned something new today Though I do think for() look cleaner imo, I'll try and use while more.
  7. Which is more efficient while() or for()
  8. id->value_buy = (atoi(str[5]) * 2)/10+1; //+1 to avoid selling free item Don't devide by 10 there that is the buy value just use the code I sent you. In my server I did it /5 to make zeny harder to farm as well, but I left quest zeny alone to make quest more valuable.
  9. Its a visual bug only, script works fine.
  10. yeah realize that, but it will take a lot of time to be done, beside i need to edit all NPC and Shop which defines price sell for every item. thanks for help btw. Code I did will only effect item with no sell price (most of the db) anything custom where you define the sell value will sell at the define value Ie if you make a custom coin that buys for 20000 and sells for 10000 it will sell for 10000 but if you set buy as 20000 but leave sell blank it will sell for 4000. On phone so can't leave codes easily
  11. There is a typo is the rewards message it add 1 to the day, I have it fixed but have not pushed to my git yet
  12. bonus2 bIgnoreMdefRate does not exist bonus bIgnoreDefEle,e; Disregard DEF against enemies of element e bonus bIgnoreDefRace,r; Disregard DEF against enemies of race r bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r bonus bIgnoreDefClass,c; Disregard DEF against enemies of class c bonus bIgnoreMDefRace,r; Disregard MDEF against enemies of race r bonus2 bIgnoreMdefRaceRate,r,n; Disregard n% of the target's MDEF if the target belongs to race r bonus2 bIgnoreMdefRace2Rate,mr,n; Disregard n% of the target's MDEF if the target belongs to monster race mr bonus bIgnoreMDefEle,e; Disregard MDEF against enemies of element e bonus2 bIgnoreMdefClassRate,c,n; Disregard n% of the target's MDEF if the target belongs to class c for a full list visit https://github.com/rathena/rathena/blob/master/doc/item_bonus.txt
  13. post your whole item code, not just the bonus part eg 506,Green_Potion,Green Potion,0,40,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; },{},{}
  14. .MinWait is how long a player has to wait in minutes between reways .MaxWait is how long in minutes till players start again at day 1 if you have .Reset set to 0
  15. if your pre add this to your db/import/skill_require_db.txt 215,0,0,17:19:21:23:25,0,0,0,99,0,0,none,0,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPWEAPON 216,0,0,12:14:16:18:20,0,0,0,99,0,0,none,0,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPSHIELD 217,0,0,17:19:21:23:25,0,0,0,99,0,0,none,0,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPARMOR 218,0,0,12:14:16:18:20,0,0,0,99,0,0,none,0,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPHELM and if your re add this instead 215,0,0,17:19:21:23:25,0,0,0,99,0,0,none,0,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPWEAPON 216,0,0,12:14:16:18:20,0,0,0,99,0,0,none,0,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPSHIELD 217,0,0,17:19:21:23:25,0,0,0,99,0,0,none,0,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPARMOR 218,0,0,12:14:16:18:20,0,0,0,99,0,0,none,0,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPHELM
  16. in itemdb.c change //When a particular price is not given, we should base it off the other one //(it is important to make a distinction between 'no price' and 0z) if ( str[4][0] ) id->value_buy = atoi(str[4]); else id->value_buy = atoi(str[5]) * 2; if ( str[5][0] ) id->value_sell = atoi(str[5]); else id->value_sell = id->value_buy / 2; to //When a particular price is not given, we should base it off the other one //(it is important to make a distinction between 'no price' and 0z) if ( str[4][0] ) id->value_buy = atoi(str[4]); else id->value_buy = atoi(str[5]) * 10;// [Stolao] if ( str[5][0] ) id->value_sell = atoi(str[5]); else id->value_sell = id->value_buy / 10;// Lowered Sell Value [Stolao] as for quest you'll have to manually edit the quests don't forget to recompile
  17. I'll probably start looking for help with basic scripts quest and items once I get the 1-1 classes done. Probably only a few more weeks.
  18. Mines coming along slowly as well, but i don't like asking for help so its just me~
  19. i see, the system was implemented, but doesn't work, ty for the information anyway! not quite, the client supports it, however the source (server side) has not been implemented yet but soon
  20. Achievments system working in the new clientes 2015? Achievement system is not supported just yet, soon though.
  21. https://github.com/rathena/rathena/blob/master/db/import-tmpl/mob_branch.txt Replace import-tmpl with just import.
  22. It can go either way depends on what you have in mind, it will also be alot of work.
  23. Stolao

    Hello~

    I don't recognize you but welcome back all the same~
  24. What times are you available to work with (with timezone) I can take a look for you
  25. Yes as of 2015-05-13
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