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Stolao

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Everything posted by Stolao

  1. If you don't find a skills cooldowns in the skill_cast_db then it's going to require an src edit. So check there first. Off hand I don't know as I don't run 3rd classes in my test server.
  2. https://github.com/rathena/rathena/blob/master/db/pre-re/skill_cast_db.txt You need to edit the durations, though note the durations are before resistances. As for dragons breath you need to edit the skill In The skill_db https://github.com/rathena/rathena/blob/master/db/pre-re/skill_db.txt Should be 06 nk that needs editing. But if your running pre-re re skills will all be op so ya....
  3. nah. but thanks bump! 2 ways 1) is edit your db/pre/job_db1.txt for each job on each weapon 2) open your src and edit the aspd formula till it's as you like.
  4. If your using the latest https://github.com/Stolao/Npc_Release/blob/master/Daily_Reward/DailyReward.txtJust set // Reset // [0] Repeat last day // [1] reset when reach end of days .Reset = 1;And have 31 days set in // Daily Prize items (max 128 days): // "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1 // "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc" // Day 2 // ...; // Total length of any days string must be 255 or shorter // * If players login longer than the last set // day, they will keep getting the last prize. setarray .Rewards$[1], "0,0,0,0,503,5,506,5", // Day 0: 5 White Potion + 5 Green Potion "100", // Day 1: 100 Zeny "0,0,0,0,501,5", // Day 2: 5 Red Potion "0,0,0,0,503,5,506,5"; // Day 3: 5 White Potion + 5 Green Potion I added a monthly reset to 3.0 w/rewards system https://github.com/Stolao/Npc_Release/blob/master/PvP_Ladder/Pvp_Ladder.txt woah thank you soooooo much! is it possible make it wait for 1 hour before getting the reward? please read the conf settings before asking dumb questions -..- // Number of mins after logging before collecting prize .Rest = 0; change to // Number of mins after logging before collecting prize .Rest = 60;
  5. If your using the latest https://github.com/Stolao/Npc_Release/blob/master/Daily_Reward/DailyReward.txtJust set // Reset // [0] Repeat last day // [1] reset when reach end of days .Reset = 1; And have 31 days set in // Daily Prize items (max 128 days): // "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1 // "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc" // Day 2 // ...; // Total length of any days string must be 255 or shorter // * If players login longer than the last set // day, they will keep getting the last prize. setarray .Rewards$[1], "0,0,0,0,503,5,506,5", // Day 0: 5 White Potion + 5 Green Potion "100", // Day 1: 100 Zeny "0,0,0,0,501,5", // Day 2: 5 Red Potion "0,0,0,0,503,5,506,5"; // Day 3: 5 White Potion + 5 Green Potion I added a monthly reset to 3.0 w/ rewards system https://github.com/Stolao/Npc_Release/blob/master/PvP_Ladder/Pvp_Ladder.txt
  6. how can i use query_sql? sir what do you mean via mail? theres a bug in mail system duplicating items Really can you prove this error? For en example look in Euphy woe controller.
  7. Ty sir
  8. Ran fine foe me on latest svn, try and update?
  9. - itemshop BraveryExchanger -1,7828,13036:100,13411:100,1425:100,1632:100,1634:100,1543:100,1924:100,1978:100,1574:100,1824:100,1183:100,1380:100,13305:100,1279:100,1739:100,13108:100,13172:100,2538:50,2539:50,2540:50,2435:50,2436:50,2437:50,2376:80,2377:80,2378:80,2379:80,2380:80,2381:80,2382:80,2720:500,2721:500,2722:500,2723:500,2724:500,2725:500,2733:500 - itemshop ValorExchanger -1,7829,13037:100,13410:100,1633:100,1635:100,1542:100,1923:100,1977:100,1575:100,1823:100,1184:100,1482:100,1379:100,13306:100,1280:100,1738:100,13171:100,13173:100,13174:100,2538:50,2539:50,2540:50,2435:50,2436:50,2437:50,2376:80,2377:80,2378:80,2379:80,2380:80,2381:80,2382:80,2720:500,2721:500,2722:500,2723:500,2724:500,2725:500,2733:500 - itemshop HeroismExchanger -1,7773,1187:2000,1281:2000,1282:2000,1310:2000,1382:2000,1426:2000,1486:2000,1546:2000,1576:2000,1577:2000,1640:2000,1641:2000,1743:2000,1826:2000,1827:2000,1927:2000,1981:2000,2002:2000,13042:2000,13110:2000,13176:2000,13177:2000,13178:2000,13179:2000,13307:2000,13416:2000,13417:2000,13418:2000,2394:840,2395:170,2396:25,2444:580,2445:70,2446:15,2549:630,2772:1200,2773:280,2774:40 bat_room,160,150,3 script Erundek#_shop 109,{ mes "[Erundek]"; mes "Welcome, mighty warrior."; mes "What can I do for you today ?"; next; switch(select("Exchange Bravery Badges","Exchange Valor Badges","Exchange Heroism Badges","Hmm, nothing I guess.")){ case 4: mes "[Erundek]"; mes "As you wish."; mes "See you later."; close; case 1: // Bravery Badges mes "[Erundek]"; mes "So you want to exchange ^0000FFBravery Badges^000000 from the Battle of Tierra Valley."; mes "Close this window to open shop."; close2; callshop "BraveryExchanger",1; end; case 2: // Valor Badges mes "[Erundek]"; mes "So you want to exchange ^FF0000Valor Badges^000000 from the Battle of Flavius."; mes "Close this window to open shop."; close2; callshop "ValorExchanger",1; end; case 3: // Heroism Badges mes "[Erundek]"; mes "So you want to exchange ^FFA500Heroism Badges^000000 from the Battle of Kriger Von Midgard."; mes "Close this window to open shop."; close2; callshop "HeroismExchanger",1; end; } }
  10. i think we could use script commands to manipulate the in game cash shop at will, while I have not used the cash shop feature at all, it feels quite lacking that I can't make it semi dynamic via script commands. While I'm aware typically this is just edited during maintenance its just a though.
  11. nope, alot of times you can get away with just adding another case, then adding skill info in /import/
  12. if(checkidle() > time || checkvending()&2)
  13. update your data/rdata (normally this) ​check for updates in the translation files make sure your rAthena is up to date
  14. change this 0x00004080 to this 0xFFFFFFFF please reference this for basic item db questions ~
  15. Depends on the client version your using, most use lua file which support custom headgear easily.
  16. It won't read files in the data folder if they are in one of your grf though. So someone can't overwrite your files by putting a modded file in the data folder.
  17. I have the old mods in one of my HDDs. It shouldn't be too haed to convert
  18. Yes charms are possible via a src mod that has been around for a while, it currently doesn't work as is with the latest rAthena.
  19. Using onpccalcevent and countitem yes, but it's not an effective use of onpccalcevent
  20. You need to use getrefinerycnt() not getrefine as getrefine doesn't have an item to getrefine of.
  21. guess I'll stop where I am in this script lol. But this looks quite good.
  22. Triple check your client info and make sure your client isn't diff to ignore GM suit.
  23. Stolao

    Headgear Box

    Only thing I don't like about F_rand is its not a weighted chance like item boxes Which Is why I made this https://github.com/Stolao/Npc_Release/blob/master/Custom_Functions/F_ItemWeight.txt
  24. Stolao

    Headgear Box

    You need to add a new IG_ in your const.txt Then add items to /import/item_misc.txt Then make a box like blue box calling your custom IG_
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