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Stolao

Developer
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Everything posted by Stolao

  1. Think it has a hard limit but I forget the exact number I thought it was 35565 but might be wrong. Why don't yoy update your client to one that uses lua instead of txt?
  2. Yea it requires a custom/ modded sprite.
  3. Its probably a mini storage 2 though question are the items stored in pack or attached to character. If character it would be easy to make
  4. No not in my program collection. I've always just don't by hand.
  5. I use OVH cheaper then any but no "RO" support have to do everything myself.
  6. Instance are quite easy to create since @aleos did the revamp on the system, you should give it a try. For a simple example look at my Emperium Event in my Auto-Event script. I know this is a request section but I'd rather teach you then give you.
  7. Skill db make it ignore flee
  8. I'll test see if I can find bug. Updated and Fixed
  9. The skill itself can miss yes.
  10. You need to create a mercenary skill for them that's a clone of the skill your trying to give them.
  11. Magnum doesn't ignore flee but gives a buff that makes 20% of damage fire property which will not miss. So in short yes that's working as intended for pre-re
  12. Which event were you running?
  13. ad·di·tion·al əˈdiSH(ə)n(ə)l/ adjective added, extra, or supplementary to what is already present or available. "we require additional information" Don't bump without providing additional information. he already stated it. the source consume glistening coat every succesful strip, he wants it on every attempt. thanks vBrenth
  14. @ mail works fine when I tested on 8e3da7ffedbe502c0f788edeaa82a88ff5fe2b37 Replace SQL query with get item, but why this prevents issue of overweight or too many items and not reciving rewards. It because my mailbox service doesn't work. There have a problem on open mail. Same goes to @mail.
  15. Stolao

    Doram

    Think he wants doram and humans to be in different "factions".
  16. Don't bump without providing additional information.
  17. Ha-ha I wish I could do that.
  18. I wear mine when I'm scripting 1/2 the time now, it a little big but comfortable for lounging.
  19. /src/common/mmo.h Be sure to recompile as well
  20. ^- watching as well
  21. Wrong section. Its probably an incorrect packet definition. Make sure your client version matches the one defined in MMO.h and packet version matches in your clientinfo.
  22. Replace SQL query with get item, but why this prevents issue of overweight or too many items and not reciving rewards.
  23. Don't bump without providing additional information.Also here you just need to tweak mine it does based off players already https://github.com/Stolao/Npc_Release/blob/master/Floating_Rates/floating_rates.txt This answer my queries! But for some reason, I didn't get the formulas in this line. How the 5.25x is the total? // Multiplier Per Player and .Random // Each point is .01x Increase in exp rates // [0] = Base Exp // [1] = Job Exp // eg: rand = 75 , getuser = 100, Multi = 3 // rates will be increase by 5.25x setarray .ExpMulti ,1,1; (75 + 100) * 3 = 525 or 5.25x For you it should be .Random to 0,0 and your .ExpMulti to 100,100
  24. Will do. Ty for suggesting Apparently we cant edit the Job or Class Index of an item using setiteminfo. So for now ill just update the itemdb
  25. Could you provide more details, not sure what you're saying
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