Don't bump without providing additional information.Also here you just need to tweak mine it does based off players already https://github.com/Stolao/Npc_Release/blob/master/Floating_Rates/floating_rates.txt
This answer my queries! But for some reason, I didn't get the formulas in this line. How the 5.25x is the total?
// Multiplier Per Player and .Random
// Each point is .01x Increase in exp rates
// [0] = Base Exp
// [1] = Job Exp
// eg: rand = 75 , getuser = 100, Multi = 3
// rates will be increase by 5.25x
setarray .ExpMulti ,1,1;
(75 + 100) * 3 = 525 or 5.25x
For you it should be .Random to 0,0 and your .ExpMulti to 100,100