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Everything posted by idLaZ
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FCP bypass by single strip when soul link
idLaZ replied to BlazingSpear's question in Source Support
@Scylla thank you! The source mod is working fine with the error. However, how to fix to make the single strip always consume 1 GCoat for every attempt? The current mod is not consuming any gcoat. -
Very nice update and it is working! Is this possible to reload when the server is currently up?
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Release: Usefull Status Icons (EC, Bragi, Pneuma, Sunset, Idun,...)
idLaZ replied to Vykimo's topic in Source Releases
Hi, is this compatible with the latest rAthena? -
Provide the missing files please ? Thank you ?
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Incredible work! ?
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Open skill.c Find: struct map_session_data *tsd = BL_CAST(BL_PC, target); After, add: struct status_change *sc, *tsc; Find the 2: if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) { Replace with: if(require.weapon && !(pc_check_weapontype(sd,require.weapon) || (skill_id == LK_PARRYING && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_KNIGHT && sd->status.weapon == W_1HSWORD)) ){
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If I remember correctly, I made it work in the latest rAthena. Will send you the fix, possible later when I'm in office.
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Are you using the latest version of rAthena?
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Bump!
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Bump
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Ahh yes, I thought you have commented other line than that. It is not working on the latest. Thank you!
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Hi, are you using latest rAthena? May I know what lines have you commented? Thanks.
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This is already fixed. The changes is located in conf folder.
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Sanctuary and Slim Potion Pitcher are working on Emperium but the Potion Pitch is still not. Anyone knows why? Thanks in advance. BUMP
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Yes, I always recompile whenever I edit inside src folder. Additional info: Sanctuary and Slim Potion Pitch are working. Still need to know why the Potion Pitch is not working on Emperium. BUMP
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Hi, anyone knows why Potion Pitch is still not working even I already commented these lines? Thank you.
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Can anyone update this to the latest rAthena? Index: src/map/battle.c =================================================================== --- src/map/battle.c (revision 15817) +++ src/map/battle.c (working copy) @@ -233,10 +233,8 @@ nullpo_ret(target); sc = status_get_sc(target); - - if( sc && sc->data[SC_DEVOTION] && damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD ) + //devotion patch by Cyrix (rathena) ([email protected]) +//https://www.facebook.com/ragdb.ragnarok +if( sc && sc->data[SC_DEVOTION] && damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD ) damage = 0; - if ( !battle_config.delay_battle_damage || amotion <= 1 ) { map_freeblock_lock(); status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope] @@ -4186,7 +4184,7 @@ } else status_change_end(target, SC_DEVOTION, INVALID_TIMER); - } + } if (sc && sc->data[SC_AUTOSPELL] && rnd()%100 < sc->data[SC_AUTOSPELL]->val4) { int sp = 0; Index: src/map/pc.c =================================================================== --- src/map/pc.c (revision 15817) +++ src/map/pc.c (working copy) @@ -6078,8 +6078,7 @@ for(k = 0; k < 5; k++) if (sd->devotion[k]){ struct map_session_data *devsd = map_id2sd(sd->devotion[k]); - if (devsd) - status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER); + //devotion patch by Cyrix (rathena) ([email protected]) +//https://www.facebook.com/ragdb.ragnarok + if (devsd) status_change_end(&devsd->bl,SC_DEVOTION,-1); sd->devotion[k] = 0; } Index: src/map/status.c =================================================================== --- src/map/status.c (revision 15817) +++ src/map/status.c (working copy) @@ -1015,31 +1015,43 @@ // if (!target->prev && !(flag&2)) // return 0; //Cannot damage a bl not on a map, except when "charging" hp/sp - sc = status_get_sc(target); - if( hp && battle_config.invincible_nodamage && src && sc && sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] ) - hp = 1; + //devotion patch by Cyrix (rathena) ([email protected]) +//https://www.facebook.com/ragdb.ragnarok + sc = status_get_sc(target); + - if( hp && !(flag&1) ) { + if( hp && !(flag&(1|8)) ) { if( sc ) { struct status_change_entry *sce; + if( (sce = sc->data[SC_DEVOTION]) && src && battle_getcurrentskill(src) != PA_PRESSURE ) + { // Devotion prevents any of the other ailments from ending. + struct block_list *d_bl = map_id2bl(sce->val1); + + if( d_bl && ( + (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == target->id) || + (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id) + ) && check_distance_bl(target, d_bl, sce->val3) ) + { + clif_damage(d_bl, d_bl, gettick(), 0, 0, hp, 0, 0, 0); + status_fix_damage(NULL, d_bl, hp, 0); + return 0; + } + + status_change_end(target, SC_DEVOTION, -1); + } if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) - status_change_end(target, SC_STONE, INVALID_TIMER); - status_change_end(target, SC_FREEZE, INVALID_TIMER); - status_change_end(target, SC_SLEEP, INVALID_TIMER); - status_change_end(target, SC_WINKCHARM, INVALID_TIMER); - status_change_end(target, SC_CONFUSION, INVALID_TIMER); - status_change_end(target, SC_TRICKDEAD, INVALID_TIMER); - status_change_end(target, SC_HIDING, INVALID_TIMER); - status_change_end(target, SC_CLOAKING, INVALID_TIMER); - status_change_end(target, SC_CHASEWALK, INVALID_TIMER); - status_change_end(target, SC_CAMOUFLAGE, INVALID_TIMER); - status_change_end(target, SC__INVISIBILITY, INVALID_TIMER); - status_change_end(target, SC_DEEPSLEEP, INVALID_TIMER); + status_change_end(target,SC_STONE,-1); + status_change_end(target,SC_FREEZE,-1); + status_change_end(target,SC_SLEEP,-1); + status_change_end(target,SC_WINKCHARM,-1); + status_change_end(target,SC_CONFUSION,-1); + status_change_end(target,SC_TRICKDEAD,-1); + status_change_end(target,SC_HIDING,-1); + status_change_end(target,SC_CLOAKING,-1); + status_change_end(target,SC_CHASEWALK,-1); if ((sce=sc->data[SC_ENDURE]) && !sce->val4) { //Endure count is only reduced by non-players on non-gvg maps. //val4 signals infinite endure. [Skotlex] if (src && src->type != BL_PC && !map_flag_gvg(target->m) && !map[target->m].flag.battleground && --(sce->val2) < 0) - status_change_end(target, SC_ENDURE, INVALID_TIMER); + status_change_end(target, SC_ENDURE, -1); } if ((sce=sc->data[SC_GRAVITATION]) && sce->val3 == BCT_SELF) { struct skill_unit_group* sg = skill_id2group(sce->val4); @@ -8235,14 +8247,14 @@ for( i = 0; i < 5; i++ ) { if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) && tsd->sc.data[type] ) - status_change_end(&tsd->bl, type, INVALID_TIMER); + status_change_end(&tsd->bl, type, -1); } } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag ) { // Clear Status from Master tsd = ((TBL_MER*)bl)->master; if( tsd && tsd->sc.data[type] ) - status_change_end(&tsd->bl, type, INVALID_TIMER); + status_change_end(&tsd->bl, type, -1); } } break; @@ -8258,10 +8270,10 @@ clif_devotion(d_bl, NULL); } - status_change_end(bl, SC_AUTOGUARD, INVALID_TIMER); - status_change_end(bl, SC_DEFENDER, INVALID_TIMER); - status_change_end(bl, SC_REFLECTSHIELD, INVALID_TIMER); - status_change_end(bl, SC_ENDURE, INVALID_TIMER); + status_change_end(bl,SC_AUTOGUARD,-1); + status_change_end(bl,SC_DEFENDER,-1); + status_change_end(bl,SC_REFLECTSHIELD,-1); + status_change_end(bl,SC_ENDURE,-1); } break; Thank you.
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Hi, anyone knows what's wrong in this error? I'm using the latest rathena. Thanks!
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PVP, WoE, GVG: RWC Battleground 2012
idLaZ replied to Skorm's topic in PvP, GvG, WoE, Battleground Script Releases
Hi Skorm, is this working on rAmod? -
Working fine now with help of Dastgir from Hercules Discord. Solution: Just put any value on last login and brithdate.
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Hi! Anyone knows what's causing this error? I also have a working Hercules test server in my machine where I run the rAthena. Already tried various troubleshooting to fix this but got no luck. Anyone can help me? Thanks!
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Release: Usefull Status Icons (EC, Bragi, Pneuma, Sunset, Idun,...)
idLaZ replied to Vykimo's topic in Source Releases
Hi @Vykimo, is this compatible with the latest hercules? -
My vote goes to @fTakano, the green one. Followed by @Narutekz. Awesome designs!
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Custom Battle Ground
idLaZ replied to goddameit's topic in PvP, GvG, WoE, Battleground Script Releases
Can't download the map. Anyone got a backup download? -
Thank you, Emistry!