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TheKingDino

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Everything posted by TheKingDino

  1. while (1) { if (getareausers("new_3-3",130,54,88,37) >= 2){ disablenpc "Duel-Assistant"; pvpon "new_3-3"; } to while (1) { if (getareausers("new_3-3",130,54,88,37) >= 2){ disablenpc "Duel-Assistant"; sleep 5000; pvpon "new_3-3"; } Have you tried this? I haven't worked with NPCs for a while. If it does work you can edit the sleep 5000; to whatever number is desired.
  2. Hello. I recently refined a program I made for myself so I can share. I also updated this again to look better and be easier to use. By default this program will 4 slot all the gear in your item_db.txt. PLEASE read the readme before using. Feel free to ask me any questions. Or ask for things you'd like me to add later on. I've tested this quite a bit but there could still be an issue I'm unaware of so always backup your files.
  3. Version 1.1

    327 downloads

    A simple .NET core application that will change all the slots of your items from an item_db.txt. Great if you want to have 4 slots on all items. But it also has customization. Please read the readme.txt. Four slot all items! And more! Free to use and share. It's called Item Slotter "2" because the original I made just for myself, but I wanted to make a version everyone can use. Hope you enjoy.
    Free
  4. These are much better than the default 3rd job sprites. I am pretty curious about the new stats. I think it's a good idea. But they just look like they do the same thing as their counterparts.
  5. They are done this way because that's how the damage is calculated in official renewal. You can use bAtkRate,n;. It's a bonus that works. But it is unofficial.
  6. I can't remember if SA_MONOCELL has something to do with summons. SA_CLASSCHANGE is the one that transforms a monster iirc. Try removing these: - Skill: SA_CLASSCHANGE Probability: - Level: 5 Probability: 10 - Level: 6 Probability: 10 - Level: 7 Probability: 20 - Level: 8 Probability: 20 - Level: 9 Probability: 30 - Level: 10 Probability: 30 - Skill: SA_SUMMONMONSTER Probability: - Level: 1 Probability: 100 - Level: 2 Probability: 200 - Level: 3 Probability: 300 - Level: 4 Probability: 400 - Level: 5 Probability: 500 - Level: 6 Probability: 600 - Level: 7 Probability: 700 - Level: 8 Probability: 800 - Level: 9 Probability: 900 - Level: 10 Probability: 1000 and this - Skill: SA_MONOCELL
  7. It should be added that the recorded file is not a video file in any capacity. It's a replay, just lines of code/packets played out for the game client. That's how they can be so small in file size, and why you can rotate the screen freely. If you want to record actual video files you can use OBS. Unfortunately RO is an old game so it doesn't do a Game Capture like most games, you have to record either your full screen or a select area of your screen.
  8. Depends on which level range script you are looking at. 26-40.txt does grant job experience. While 41-55,txt does not. For two examples. Found in npc/re/quests/eden Found in 41-55.txt setarray .@Exp[0],9600,7200,15750,7875,11100,8550,17100,9000,12300,9900,20250,10350,13800,11025,22500,11250; for(set .@i,0; .@i<16; set .@i,.@i+1) if (checkquest(12072+.@i,HUNTING) == 2) { mes "[Mission Board]"; mes "You have completed the mission."; mes "Here is your reward."; erasequest 12088; erasequest 12072+.@i; specialeffect2 EF_STEAL; getexp .@Exp[.@i],0; // <--- HERE close; } You could simply change it to something like this: getexp .@Exp[.@i],2000; And although different quests from this level range will have their base exp dependent on the Array #. Each one of these will always grant 2,000 job exp this way. To go through them all you can always search "getexp" and change any of the ,0; to your desired job experience.
  9. If you are using the same computer for the host and the game client you do not connect to your own server through your WAN IP. <address>127.0.0.1</address> Use this IP instead. This is the numbered identity/IP of your 'localhost'. Additionally you should look into your firewall settings. It's most likely a firewall issue, as well.
  10. "The server already up I believe." ?? This isn't your own server? If it isn't that changes things entirely. Also any decent private server should have a client or at least a lite-patch to give you the necessary files and client. If it is your own server and you are hosting it from the same PC you are playing it on your IP should look like this in the xml <address>127.0.0.1</address> If this is not your own server, then you should go on their forums and ask. Since that's the moderators of the forums job and hardly anyone here is gonna know what to do. And if you are hosting the server on your LAN: Run cmd.exe -> type in "ipconfig" and hit enter -> Look for IPv4 Address Usually its something like 192.168.2.105, but it really depends on your router. Then use that IP instead.
  11. Tell us the error you get. You need to be more specific. Did you use a diff patcher (NEMO)? What client did you use?
  12. This is correct. The maximum damage isn't 1million (hasn't been forever iirc) it's just been a client displaying limitation.
  13. All I can think of is it's potentially a problem on the client-side then. And unfortunately, that isn't my best area. You may want to try other clients and ragnarok folders. I know messing with clients right now is extremely frustrating and unfortunately I have yet to find a really good patched one that I feel would help others.
  14. It's okay, I understand. I'd really recommend just getting the newest rAthena. If you're referring to your rAthena files? I don't know.. it depends on where you saved them. Usually something like rathena-master\db\ and rathena-master\npc\ If you want to know where to get the newest rAthena it is here: https://github.com/rathena/rathena The green clone or download button. You must have visual studio though to compile rAthena.sln. There's further installation instructions below.
  15. You don't know the date you got your rAthena files? Did you patch your client yourself? Edit another question: Did your server once work and now you're encountering this problem? If not why haven't you used the up-to-date rAthena? If you are getting a displayed message "Skill cannot be used in this area" that sounds like a mapflag preventing you from casting an ability but it would be very perplexing if the defaults were preventing you from casting in ALL maps and ALL skills. I cannot say I've ever encountered this problem once in my entire life of making servers. But I do know that "Skill cannot be used in this area" is also what you get when you attempt to use a restricted skill and the information of these usually is found in db/re or db/pre-re/ skill_nocast_db.txt, and npc/mapflag/
  16. I know I'm responding a bit late. But I've also recently looked into both, and I highly recommend rAthena simply because it has far more entries in its item database which has made it much easier for me in my quest to get my server up to date with kRO. As for the aforementioned problem with ultra high item IDs that can be fixed (Or so it has been working for me for a day or so now with extensive testing.) Maybe I overlooked something with Hercules? So I could go be wrong!
  17. I've already got a lot of things to do in regards to working on my server, that are missing from rAthena which I plan to release publicly. It'd be very appreciated if someone had these. I know they are out there because I see quite a few of them. So anyone who wants to help without the sarcasm would be great! Thank you so much!
  18. Anyone have the necessary scripts and database for these two dungeons? Abyss Glast Heim and Magma Dungeon F3
  19. Hopefully this is not going to be true for long. I've looked into it and I'm also having a friend of mine who is a far better coder, as well.
  20. If any developers or people with more knowledge know the answer to this. It'd be very appreciated! I've currently made this change to my personal server. It runs just fine and I'm able to add 6-digit IDs now. I will let anyone know if I run into any issues.
  21. Since no one else has came along to help, I'll let you know what I know. Even though I don't have any experience using the Pre RE setup. But I'm fairly certain that it's in the battle.cpp and battle.hpp in src/map/. If you're looking to meddle with the src. Just search for "GN_HELL" and see the difference between your old trunk and updated.
  22. It's the same as the white potion isn't it? Someone can correct me I'm wrong here but I'm fairly certain this is the .str FileEntry.RelativePath = data\texture\effect\ÇϾáÆ÷¼Ç.str It calls pokjuk_d.bmp pokjuk_c_,bmp lens_w.bmp Edit: Thought you meant the consumable effect. I missed the "pitcher" ?
  23. Awesome. If this works then why are we sticking to the 61k limitation when 6 digit Item IDs have been out for quite a while now? I'm confused.
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