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IsabelaFernandez

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Everything posted by IsabelaFernandez

  1. hello community, I have a customized sprite and I would like to use it when the player dies. How do I insert the file and where?
  2. old formula: case TK_JUMPKICK: //Different damage formulas depending on damage trigger if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id) skillratio += -100 + 4 * status_get_lv(src); //Tumble formula [4%*baselevel] else if (wd->miscflag) { skillratio += -100 + 4 * status_get_lv(src); //Running formula [4%*baselevel] if (sc && sc->data[SC_SPURT]) //Spurt formula [8%*baselevel] skillratio *= 2; } else skillratio += -70 + 10 * skill_lv; break; new on rAthena: case TK_JUMPKICK: skillratio += -70 + 10*skill_lv; if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id) skillratio += 10*status_get_lv(src)/3; //Tumble bonus if (wd.miscflag) { skillratio += 10*status_get_lv(src)/3; //Running bonus (TODO: What is the real bonus?) if( sc && sc->data[SC_SPURT] ) // Spurt bonus skillratio *= 2; } break; I went to add the new formula because the old one was having conflict with the Sprint skill so I went to correct it. When recompiling this error appears
  3. oh, I just check, this? case TK_JUMPKICK: skillratio += -70 + 10*skill_lv; if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id) skillratio += 10*status_get_lv(src)/3; //Tumble bonus if (wd.miscflag) { skillratio += 10*status_get_lv(src)/3; //Running bonus (TODO: What is the real bonus?) if( sc && sc->data[SC_SPURT] ) // Spurt bonus skillratio *= 2; } break;
  4. after adding the sprites I believe that you have to manually add all the cards that you want to have the desired sprite (color)
  5. exactly, yours is working as I always knew ... although I had edited the damage it wasn’t supposed to be reducing when using Sprint case TK_JUMPKICK: //Different damage formulas depending on damage trigger if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id) skillratio += -100 + 4 * status_get_lv(src); //Tumble formula [4%*baselevel] else if (wd->miscflag) { skillratio += -100 + 4 * status_get_lv(src); //Running formula [4%*baselevel] if (sc && sc->data[SC_SPURT]) //Spurt formula [8%*baselevel] skillratio *= 2; } else skillratio += 1800 + 50 * skill_lv; break;
  6. hello everyone, Flying Kick's damage after using the Sprint skill should increase and that's not what is happening. When I use Sprint the damage is being reduced and when I use Flying Kick alone the damage is higher. Was there a change in this combo or is it really wrong?
  7. it worked perfectly, very good work. thank you
  8. Hello community, I have this single click Refiner and I would like it to have 2 options. the first refine +8 all items instantly. Secondary option, +15 all items requiring a single item ID 501 for example. note: it is already configured to refine +15 when clicking, I would like to add both options and the item requirement only for +15 https://pastebin.com/HnWhQ935
  9. need show us the error in map-server
  10. I can't find a connection between the server and the custom item, but to clear the doubts remove the item and restart the emulator
  11. it is really difficult for all of us, but I have faith that this will soon end and everything will normalize ?
  12. I hope you change your mind and open your server ? . There are people who do not know how to interpret what is said. By the way your theme is beautiful ?
  13. Hello, I would like this script to be given only once per character / account - script Freebies -,{ OnPCLoginEvent: if(!#FREEBIES) rentitem 1201,259200; dispbottom "Welcome, "+strcharinfo(0)+"."; set #Freebie,1; end; }
  14. I downloaded and came data.grf and rdata.grf but I realized that I removed rdata.grf from my DATA.INI. I would like to know the difference between the two and whether it is necessary to run a private server. And the order, for example: 0=mygrf.grf 1=data.grf 2=rdata.grf or rdata.grf before the data.grf?
  15. the mob is not attacking alone, it is necessary to hit first to be attacked
  16. hello everyone, i would like to know how to edit a mob to attack any target, and have a 100% chance to use the skill (271 / MO_EXTREMITYFIST) with a 2 second cast. Mob ID: 1585
  17. hello community, i'm looking for an event script similar to "run for your life" was a giant monkey that wore asura on all players and the last one to survive won. does anyone know what it is or has any similar?
  18. hello everyone, if possible, i wish someone could make a simple effect on the image of Asura. At the end of the Asura are Japanese letters (I think) I wish it was just the name Asura! some similar to that
  19. after following the guide, all NPCs became Poring... ?
  20. Hello everyone, I have the NPC sprites in question (card remover) but I don't know exactly what to do. Where do I put them and how will I know the sprite ID? NPC Sprite for Card Remover 1.0.0
  21. One I understood basically, it serves to know the maximum number of players reached in the day, ok. But does the other report the number of hours the player was online during the day? how do i know what time xx: xx amount of players reached?
  22. to be honest i still don't know exactly how your system works, could you explain it better? the purpose of me wanting to know the exact player ID is to find out which account is the most active on the server
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