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IsabelaFernandez

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Everything posted by IsabelaFernandez

  1. hello community, I would like to know if it is possible to limit access to hair styles. For example, I use a pack with 94 styles, I would like to limit free players to only the first 29 and if you are VIP all 94 (Male) and 99 (female) Or would it be easier to create another NPC with only VIP access to 94/99 hair styles and another with only 29 for free? script: https://pastebin.com/GVv3pGBv
  2. yes, i have all the WAV files and have no missing WAV files error. The sounds of First Blood and PayBack just don't come out link please?
  3. script: https://pastebin.com/2fsNSyak the others are working correctly "sometimes", but the first blood and the payback does not work the sound
  4. hello community, as the title already says i would like a pvp system with kill narration sound. I was using Ghost's PvP System but I have some problems and it is not working properly, is there any other good one like it? payback and first blood dont work anymore... idk why.
  5. hello friend, taking advantage of your post i would like to ask if apart from your problem with the ranking is the kill sound system working 100%?
  6. hello community, i'm using Ghost's PvP System (Multi-announcer + Ladder) Version: 1.4 but the kill narration sometimes works sometimes it doesn't. I've tried to log in other char's, accounts etc ... it doesn't have a pattern, it just comes out randomly. is there any configuration or error in the script? note: I already cleaned the SQL tables script: https://pastebin.com/DjUxWXWR
  7. would anyone have a different sprite than the original GM? this one is a model:
  8. hello community, I have a customized sprite and I would like to use it when the player dies. How do I insert the file and where?
  9. old formula: case TK_JUMPKICK: //Different damage formulas depending on damage trigger if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id) skillratio += -100 + 4 * status_get_lv(src); //Tumble formula [4%*baselevel] else if (wd->miscflag) { skillratio += -100 + 4 * status_get_lv(src); //Running formula [4%*baselevel] if (sc && sc->data[SC_SPURT]) //Spurt formula [8%*baselevel] skillratio *= 2; } else skillratio += -70 + 10 * skill_lv; break; new on rAthena: case TK_JUMPKICK: skillratio += -70 + 10*skill_lv; if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id) skillratio += 10*status_get_lv(src)/3; //Tumble bonus if (wd.miscflag) { skillratio += 10*status_get_lv(src)/3; //Running bonus (TODO: What is the real bonus?) if( sc && sc->data[SC_SPURT] ) // Spurt bonus skillratio *= 2; } break; I went to add the new formula because the old one was having conflict with the Sprint skill so I went to correct it. When recompiling this error appears
  10. oh, I just check, this? case TK_JUMPKICK: skillratio += -70 + 10*skill_lv; if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id) skillratio += 10*status_get_lv(src)/3; //Tumble bonus if (wd.miscflag) { skillratio += 10*status_get_lv(src)/3; //Running bonus (TODO: What is the real bonus?) if( sc && sc->data[SC_SPURT] ) // Spurt bonus skillratio *= 2; } break;
  11. after adding the sprites I believe that you have to manually add all the cards that you want to have the desired sprite (color)
  12. exactly, yours is working as I always knew ... although I had edited the damage it wasn’t supposed to be reducing when using Sprint case TK_JUMPKICK: //Different damage formulas depending on damage trigger if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id) skillratio += -100 + 4 * status_get_lv(src); //Tumble formula [4%*baselevel] else if (wd->miscflag) { skillratio += -100 + 4 * status_get_lv(src); //Running formula [4%*baselevel] if (sc && sc->data[SC_SPURT]) //Spurt formula [8%*baselevel] skillratio *= 2; } else skillratio += 1800 + 50 * skill_lv; break;
  13. hello everyone, Flying Kick's damage after using the Sprint skill should increase and that's not what is happening. When I use Sprint the damage is being reduced and when I use Flying Kick alone the damage is higher. Was there a change in this combo or is it really wrong?
  14. it worked perfectly, very good work. thank you
  15. Hello community, I have this single click Refiner and I would like it to have 2 options. the first refine +8 all items instantly. Secondary option, +15 all items requiring a single item ID 501 for example. note: it is already configured to refine +15 when clicking, I would like to add both options and the item requirement only for +15 https://pastebin.com/HnWhQ935
  16. need show us the error in map-server
  17. I can't find a connection between the server and the custom item, but to clear the doubts remove the item and restart the emulator
  18. it is really difficult for all of us, but I have faith that this will soon end and everything will normalize
  19. I hope you change your mind and open your server . There are people who do not know how to interpret what is said. By the way your theme is beautiful
  20. Hello, I would like this script to be given only once per character / account - script Freebies -,{ OnPCLoginEvent: if(!#FREEBIES) rentitem 1201,259200; dispbottom "Welcome, "+strcharinfo(0)+"."; set #Freebie,1; end; }
  21. I downloaded and came data.grf and rdata.grf but I realized that I removed rdata.grf from my DATA.INI. I would like to know the difference between the two and whether it is necessary to run a private server. And the order, for example: 0=mygrf.grf 1=data.grf 2=rdata.grf or rdata.grf before the data.grf?
  22. the mob is not attacking alone, it is necessary to hit first to be attacked
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