old formula:
case TK_JUMPKICK:
//Different damage formulas depending on damage trigger
if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id)
skillratio += -100 + 4 * status_get_lv(src); //Tumble formula [4%*baselevel]
else if (wd->miscflag) {
skillratio += -100 + 4 * status_get_lv(src); //Running formula [4%*baselevel]
if (sc && sc->data[SC_SPURT]) //Spurt formula [8%*baselevel]
skillratio *= 2;
}
else
skillratio += -70 + 10 * skill_lv;
break;
new on rAthena:
case TK_JUMPKICK:
skillratio += -70 + 10*skill_lv;
if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id)
skillratio += 10*status_get_lv(src)/3; //Tumble bonus
if (wd.miscflag)
{
skillratio += 10*status_get_lv(src)/3; //Running bonus (TODO: What is the real bonus?)
if( sc && sc->data[SC_SPURT] ) // Spurt bonus
skillratio *= 2;
}
break;
I went to add the new formula because the old one was having conflict with the Sprint skill so I went to correct it. When recompiling this error appears
exactly, yours is working as I always knew ... although I had edited the damage it wasn’t supposed to be reducing when using Sprint
case TK_JUMPKICK:
//Different damage formulas depending on damage trigger
if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id)
skillratio += -100 + 4 * status_get_lv(src); //Tumble formula [4%*baselevel]
else if (wd->miscflag) {
skillratio += -100 + 4 * status_get_lv(src); //Running formula [4%*baselevel]
if (sc && sc->data[SC_SPURT]) //Spurt formula [8%*baselevel]
skillratio *= 2;
}
else
skillratio += 1800 + 50 * skill_lv;
break;
hello everyone, Flying Kick's damage after using the Sprint skill should increase and that's not what is happening. When I use Sprint the damage is being reduced and when I use Flying Kick alone the damage is higher. Was there a change in this combo or is it really wrong?
Hello community, I have this single click Refiner and I would like it to have 2 options. the first refine +8 all items instantly.
Secondary option, +15 all items requiring a single item ID 501 for example.
note: it is already configured to refine +15 when clicking, I would like to add both options and the item requirement only for +15
https://pastebin.com/HnWhQ935
I hope you change your mind and open your server ? . There are people who do not know how to interpret what is said. By the way your theme is beautiful ?
Hello, I would like this script to be given only once per character / account
- script Freebies -,{
OnPCLoginEvent:
if(!#FREEBIES)
rentitem 1201,259200;
dispbottom "Welcome, "+strcharinfo(0)+".";
set #Freebie,1;
end;
}
I downloaded and came data.grf and rdata.grf but I realized that I removed rdata.grf from my DATA.INI. I would like to know the difference between
the two and whether it is necessary to run a private server.
And the order, for example:
0=mygrf.grf
1=data.grf
2=rdata.grf
or rdata.grf before the data.grf?
hello everyone, i would like to know how to edit a mob to attack any target, and have a 100% chance to use the skill (271 / MO_EXTREMITYFIST) with
a 2 second cast.
Mob ID: 1585
hello community, i'm looking for an event script similar to "run for your life" was a giant monkey that wore asura on all players and the last one to survive won.
does anyone know what it is or has any similar?
hello everyone, if possible, i wish someone could make a simple effect on the image of Asura. At the end of the Asura are Japanese letters (I think) I wish it was just the name Asura!
some similar to that
Hello everyone, I have the NPC sprites in question (card remover) but I don't know exactly what to do. Where do I put them and how will I know the sprite ID?
NPC Sprite for Card Remover 1.0.0
One I understood basically, it serves to know the maximum number of players reached in the day, ok. But does the other report the number of hours the player was online during the day? how do i know what time xx: xx amount of players reached?