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Cydh

Developer
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Everything posted by Cydh

  1. not sure too.. haha
  2. Wow nice. changed all msg_txt line on whole src. You're careful to change them xD
  3. Cydh

    @storage error

    udah ditambah command di conf/groups.conf?
  4. +1 and I hope Indonesian will have own msg_conf, Indonesian and Malay have different speech.
  5. rAthena never replace @autoloot to @alootid @autoloot <item_drop_rate> @alootid +/-<item_id> (multiple loots item) equals to 'old' command @autolootitem <item_id> (single item)
  6. official kRO + your diffed RagexeRE client + correct clientinfo.xml if you use 2012-04-18aRagexeRE, open src/map/mmo.h #PACKETVER 20120418 -> recompile your server. then, change version on your clientinfo.xml becomes 31 also change packet_db_ver on db/packet_db.txt to 31.
  7. Cydh

    Map Errors

    did you try with clean svn files? maps_athena.conf db/map_index.txt db/pre-re/map_cache.dat
  8. @autoloot 100
  9. nice translation idea for msg_conf.
  10. possible
  11. Cydh

    Map Errors

    when map-server is first running, there is info "removing map...."? if yes, you failed
  12. Cydh

    Map Errors

    you add them on db/map_index.txt, edit your db/[re/pre-re]/map_cache.dat, conf/maps_athena.conf?
  13. try smartphone with Windows Mobile OS. :v
  14. is this fully completed translated ItemInfo.lub?
  15. can't
  16. You didn't say if it's used on char.c, because you said "conf/battle/client.conf" >_> btw, how can you use 'multiply' without declaration? --a and, what do you want for that script?
  17. @Yahiko, is attached file from codebox above? if you use code form this post, just add agit_flag and agit2_flag exception like works for SC_HIDING, chasewalk and cloaking Index: status.c =================================================================== --- status.c (revision 17181) +++ status.c (working copy) @@ -7210,6 +7210,7 @@ vd = status_get_viewdata(bl); calc_flag = StatusChangeFlagTable[type]; if(!(flag&4)) //&4 - Do not parse val settings when loading SCs + { switch(type) { case SC_DECREASEAGI: @@ -8653,6 +8654,15 @@ return 0; } } + // @aura + if (sd && sd->status.aura > 0 && + (type == SC_HIDING || type == SC_CLOAKING || type == SC_CHASEWALK || agit_flag || agit2_flag)) + { + sd->status.aura *= -1; + clif_clearunit_area(&sd->bl, 0); + clif_getareachar_char(&sd->bl, 0); + } + } else //Special considerations when loading SC data. switch( type ) { @@ -9781,6 +9791,14 @@ opt_flag = 0; } + // @auras + if (sd && sd->status.aura < 0 && + (type == SC_HIDING || type == SC_CLOAKING || type == SC_CHASEWALK || agit_flag || agit2_flag)) + { + sd->status.aura *= -1; + clif_sendauras(sd, AREA_WOS); + } + if (calc_flag&SCB_DYE) { //Restore DYE color if (vd && !vd->cloth_color && sce->val4) PS: Not tested yet
  18. Hmm, I think better don't just copy-paste it, maybe there is some lines that newer and up-to-date (revision based), merge it. You need look at original file lines than compare with yours, and copy-paste some necessary line changes from yours to original file, then save it. so your pc.c is up-to-date and have some edit from your modified pc.c.
  19. src\map\battle.h inside extern struct Battle_Config { ..... int item_restricted_consumption_type; int max_walk_path; int item_enabled_npc; int multiplier; // add this } battle_config; src\map\battle.c inside static const struct _battle_data { ... { "item_restricted_consumption_type", &battle_config.item_restricted_consumption_type,1, 0, 1, }, { "max_walk_path", &battle_config.max_walk_path, 17, 1, MAX_WALKPATH, }, { "item_enabled_npc", &battle_config.item_enabled_npc, 1, 0, 1, }, { "multiplier", &battle_config.multiplier, 0, 0, INT_MAX, }, }; and you can call it using battle_config.multiplier
  20. 1721 and 17203 have same similar structure, just try patch it first
  21. yeah LOL, don't understand why. -____-"
  22. if your conflicted files ('mine'` is your edited file and revision file) still there, you can edit the conflict, read the conflicted line each files.
  23. this point?
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