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Everything posted by Cydh
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he talked about source modification for server-side not for macro/pots/bot,etc. --a @Spencer yes, it's possible.
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I mean, what's 3CeAM version for Manage Skill Damage?
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what's 3CeAM version do you want? latest?
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Working for rAthena svn17128 at_afk2-rA17128.patch
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Help pls! im still waiting on my post 3weeks ago :(((
Cydh replied to Yohann's question in Source Requests
please don't re-post your old post - http://rathena.org/board/topic/78084-help-about-link-status -
I don't know this is working or not, I just tried make this for svn17127 references soulink-mods.patch
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item_drop_common_min: [value] item_drop_common_max: [value] [value] for every _min and _max drop.conf have range between 1 (0.00%) until 10000 (100.00%) if you set them more than 10000, they will be set to default, 1 { "item_drop_common_min", &battle_config.item_drop_common_min, 1, 1, 10000, }, is { [variable_name], &battle_config.[variable_name], [default_value], [min_value], [max_value], }, You don't need change the rates here, just need change them on your conf/battle/drop.conf if you want to super high rate, maybe the _min you can set for 8000 (every item has drop rate minimum 80%) and the _max you can set for 10000 (every item has drop rate maximum 100%), they're mean that your server will has drop rate between 80%~100%, and you can try the _common and _boss rate with value that maybe you'd love. haha
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item bonus bNoElestone - No need Flame, Ice, Wind Stone, and Shadow Orb on skill requirement
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the only problem on Manage Skill Damage v2.0.patch is, if old svn variable names doesn't change it will not causing error. Old svn is using int skill_num and some latest is using uint16 skill_id but, however, if this is be official svn, every core changes will be updated, user doesn't need to change the sources
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// 0x00400 - (A) Log player created/deleted items (through @/# commands)
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0x00404 = 0x400 (A=item by atcommand), 0x004 (P=item that dropped/picked by player/pc) to disable P, only by atcommand enable_logs: 0x00400
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@lockcommand, lockcommand(), unlockcommand(), checklockcommand()
Cydh replied to Cydh's topic in Source Releases
you already have atcommand with @lockcommand, look at line 8461 (read your error msg). because u had sent PM me before for that @lockcommand (@lock) and I gave you link to my post on eAthena. LOL -
thank you update it to fisrt post, if you don't, maybe people always asking "can be used for latest svn?" there is section to talk about it, not in this release post. http://rathena.org/board/topic/74621-manage-skill-damage-by-lilith
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yeah, high rate servers.. haha waiting for other voices..
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Lilith's Faction system is the best way I think..
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As I far as know as some private servers admin (LOL, at least 3 servers), the owner asked with similiar question and sentence, "why the skill have low damage? Can you fix it? we need adjust some damages of skills" Before I adjust them manually, edit some source of skill formula, until I found Manage Skill Damage [2.0]. So I was going to implement it although must convert them to different emulator (3CeAM and eAthena). I agree if this mod can be official svn..
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@lockcommand, lockcommand(), unlockcommand(), checklockcommand()
Cydh replied to Cydh's topic in Source Releases
post here if any problem -
What's update?
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make 2 parties.. haha
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Nude is the script command, this is an atcommand, that's the difference. I think she says there was already a function that does that. You can just use bindatcmd and nude. But still, this is a good share xD yeah just like nude script, unequip script insipiring me, that why I make @unequipall. actually I made for my old server that doesn't have bindatcmd, I found this and I try to share this.. haha
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Archangel Wings .spr .act the Official RO wings
Cydh replied to Nimr0d's question in Graphics Requests
if you know the item_id, go find the item_id on data/idnum2resnametable.txt