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Cydh

Developer
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Everything posted by Cydh

  1. vending_nowho-rA-svn17340.patch
  2. thx, sure.. I'm going to check.
  3. Cydh

    We're back!

    Finally.. those were bad days living without rAthena..
  4. finnaly back, I missed some numbers of svn.
  5. Update for IDN follow up changes on r17217 //lain-lain 378: Eleanor sekarang dalam mode %s. 379: Penggunaan item gagal. [%s] sedang cooling down. Tunggu %.1f menit. 380: Penggunaan item gagal. [%s] sedang cooling down. Tunggu %d detik. 381: Penggunaan skill gagal. [%s] membutuhkan %dx %s. 382: Kamu terlalu dekat dengan batu atau emperium untuk menggunakan skill ini. //383-389 kosong **sorry, I'm late and some mistakes **my bad, too many svn changes
  6. Updated for IDN, follow up svn17314
  7. added on conf // [Cydh] // Makes player has delay to switch equipment at same position (in miliseconds). delay2putequip: 5000 // Only player with group level below delay2putequip_belowgrouplvl: 100 Screenshots **coming soon** Download delay2putequip-rA-svn17301.patch **If you like this, just click +1** **Please post any issue found**
  8. well, we know when player attack plants (red plant, yellow, green plant, blue plant, white plant, shining plant) or mushroom (red mushroom, thief mushroom, poison mushroom) the damage for each hit is 1, using skill or not. and, what if it's a pet? It does same effect or not? pet always deals 1 damage to those mobs or not? when normal attack using skill using fixed damage skill. example **Just doubt, and I think I ever read Wiki on iRO also on RMS, I got no information about this pet's damage. **CMIIW
  9. Cydh

    @costumeitem

    can explait it more explicit?
  10. Cydh

    Server Management

    item exchange system. quest system with great reward also make the donation system if there is player how lazy doing that quest
  11. @Leeg, cool review. btw, 'Escribe' (1149) and 'Introduce' (1150), why don't use same word when you translate same word 'Please'?
  12. got the error msg? lines? idk which svn changes that gives 1 more param on sc_start, then maybe it should be sc_start(NULL,&sd->bl, SC_TRICKDEAD, 100, 1, 1000); //Duration does not matters as Trick Dead is "eternal"
  13. BUILDIN_FUNC(getmapusers) { int count = 0; const char *str; int16 m; struct map_session_data *pl_sd; struct s_mapiterator* iter; str=script_getstr(st,2); if( (m=map_mapname2mapid(str))< 0){ script_pushint(st,-1); return 0; } iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) if (pl_sd->bl.m == m && pc_get_group_level(pl_sd) < 1) count++; mapit_free(iter); script_pushint(st,count); return 0; }
  14. I using RagexeRE 2012-04-18a, tried old version to make less than 4 length char name (using 'enter' 5 times on notepad and copy-paste it. ), the result maybe on char.c:check_char_name or maybe you can use Regex to check there's any whitepace (or only enter/newline) there, the result is 1 = found, 0 = not found SELECT 'name' REGEXP '(\n+)'and btw, LENGTH calculate everything there of course whitespace will be counted.
  15. make it 30%? mob_item_ratio only override the rate, if you make it only 30, that mean 0.3x from normal, ignoring global drop_rate. try adjust the 0 for the ratio, increase or decrease it..
  16. I just wanna share, on another MMORPG that has autopots, they have separate timer for HP and SP, maybe you want improve like that.. and other one, autoconsume healing item is based on what healing item that placed on hotkey, maybe if you want to try it. haha
  17. Update for Bahasa Indonesia, follow-up r17296
  18. first, I don't know the correct section to post. about item identify value, it's only contains 0 and 1, or there is something else by default? why don't use enum for it? now is using smallint:6 if identify only 0 or 1 is using smallint:6, why refine that 0~20 is tinyint:3? Integer Types (Exact Value)
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