Jump to content

Haziel

Content Moderator
  • Posts

    639
  • Joined

  • Last visited

  • Days Won

    88

Everything posted by Haziel

  1. Just insert a check after getting the target map. Would need to be a verification between those two lines: getmapxy(@m$,@x,@y,0,rid2name(@aid[@menu])); warp @m$,@x,@y;
  2. Try generating the error so we know what changed.
  3. To use that kind of command, you must understand that, countitem is a function, it means it gets a value and converts it based on it's parameters. The player who interacts with the NPC is the one countitem will count items from, so, if you want your npc to display how many red potions he has: mes "You have: " + countitem(501) + " Red Potions!"; Where 501 is the Red Potion ID.
  4. Duplicate your current palettes, copy them to ,ö\costume_1 adding _1 at the end of each file name.
  5. Palettes are located client-side, have you included the palettes on your GRF aswell? If you're using my corrected pack, you need custom palettes for them, not the original ones.
  6. I don't know if you didn't follow your previous (duplicated) thread, but people have already linked you to a very complete guide that should introduce you properly into converting frames into working game files. Apart of that guide, you can also Google for DevilEvil's Spriting Academy for further instructions. Portuguese:
  7. The Lion mount was implemented way after the changing of sprites. Officially, that old sprite never got a Cash Mount, it doesn't exist unless someone made a custom of it.
  8. The script runs fine or it points any error on console?
  9. That highly depends on your Client date, but usually it's set on the party window settings, which on 2015 backwards was a little magnifier icon.
  10. Haziel

    Player Online

    Please, provide any related code so we can understand why the code is not working.
  11. You need the palettes placed on the correct folder for each of the alternate jobs. That's the only issue there. You disabled the Client errors for palettes, so it's not bein' shown.
  12. Not that I know of, but you can make your patcher or your launcher to call a .bat or a similar program to run both programs you want and the client.
  13. One of the errors usually shows a line number, none of yours do? Those are all the errors displayed?
  14. There's not enough script on that fragment to analize the issue you described.
  15. Unfortunately the while colour is bound to itself, it means that the bandages are linked to the kimono. To reach that edit I would have to manually edit each one of the 320 frames and I have not the time to work on that, sorry about that.
  16. Sura released simultaneously with the official release. Enjoy.
  17. You're talking about two different things. KamiShi made palettes & sprites to simulate different races. eAmod has a inbuilt Faction System, which is meant to make rivalry among groups of players, giving them different status, auras, text colour and such. Agreed, avoid using it. To achieve what you seek, try using the Faction System by Lilith:
  18. The 3D model of that Flag is located under model/ÇÁ·ÐÅ׶ó/ÈÖÀå°¡·Îµî.rsm. If you're just looking foward on editing the texture, you can find them file on texture/ÇÁ·ÐÅ׶ó/rponsramp_08.bmp.
  19. You don't need to set the IP, it will be automatically the IP of the VM.
  20. At first, login, char and map IP are the one of the machine they're running on, following your explanation, the VM IP. Database IP, if you managed to configure it right, must be only set on inter_athena. The IP that goes on clientinfo is the one where the login_server is running. The Hexed connects to login_server, that connects to char_server and, finally, prompt to the game on map_server. Only the _servers must be connected directly to the database machine.
  21. I've always used OVH and it did never let me down. It's Datacenter located in Singapore may be appropriate for you.
  22. I'm sorry, I was not able to identify specifically the visual distortion you refer to. Please, provide more information regarding the issue, as an example, comparative Screenshots before and alfter the @refresh.
  23. Please, use the Search Feature before posting. Primarily, check the rAthena Wiki for instructions.
  24. There's no other alternative to direct changes on Source, compiling is part of owning a RO Server, it is expected for a server to be recompiled constantly. The issue discussed on this thread is specifically related to the @command on src/map/atcommand.c which needs to be updated.
×
×
  • Create New...