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Everything posted by Haziel
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How add sound mob for custom monster?
Haziel replied to tathanngudong's question in Graphics Support
O ACT Editor, there's a little feature on the right that is meant for adding sounds on a specific frame. All you need to do is to add your own (that must be also patched on your wav/ folder on your GRF or data folder). Click on the list and then on add new... A pop-up will show asking for the WAV name, I like to add it with the file extension, just to be sure it will get the correct file: After that, go on all frames (yes, it must be on the specific frame) you want to add the sound and select it on the list we previously discussed about. Patch your sounds to your GRF/Data and test it InGame. HINTS: • Usually, the best way to make a sound fits with the animation is setting it to play on the frame prior the action, as an example, a footstep will sync better if it's set to play one frame prior to the foot reaches the ground. • Sounds set on the first frames usually will not be played, go on the second or third frame of the animation to be sure. • You can play multiple sounds on consecutive frames to mix their effects. That's all, folks!! -
Follow @Olrox posts on this thread and see if it helps you: In addition, check this collection of Simplified 3rd Auras and see if any of them are of your taste.
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It's Tahoma Regular in 12pt. On Photoshop, set it with no filters to smooth it and it will look exactly as those buttons.
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To also teach how to fish, my advice is for you to always try common scripts on items to achieve the effects you wish. Most common scripts, used on NPCs and such will work as good on items, just take care to not overload them.
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Job Sprite: Third Job Costumes & New Classes: Corrected
Haziel replied to Haziel's topic in Sprites & Pallette Downloads
@padangyoesa Nope, you need to edit the command on the source. Look for bodystyle on: src/map/atcommand.c Under: // Limit body styles to certain jobs since not all of them are released yet. Add: (sd->class_&MAPID_THIRDMASK) == MAPID_SORCERER || Before: (sd->class_&MAPID_THIRDMASK) == MAPID_WARLOCK Recompile your server and you must be good to go. -
Job Sprite: Third Job Costumes & New Classes: Corrected
Haziel replied to Haziel's topic in Sprites & Pallette Downloads
@padangyoesa You have to edit the atcommand on source to add the Sorcerer on the list. -
Job Sprite: Third Job Costumes & New Classes: Corrected
Haziel replied to Haziel's topic in Sprites & Pallette Downloads
Sorcerer Costume corrected and available. Palettes will not be provided at the moment. -
Job Sprite: Third Job Costumes & New Classes: Corrected
Haziel replied to Haziel's topic in Sprites & Pallette Downloads
@Emistry gotcha, man, all in GRFs now. Anyways, file updated, Shadow Chaser included. The palette GRF was rebuild from scratch to support correctly all of the already released alternate costumes along with their cashmounts, what will prevent them to appears as all black while using those. I'm currently working hard to deliver some pending requests to my customers, but I'll try to keep the support up. -
The Thread is being unified and revamped. Again. Expect updates on next days.
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Those weren't supposed to be on cardbmp, but under /illust.
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how to properly implement a custom misc item and npc
Haziel replied to quakeman00's question in Client-side Support
Well, never heard of anyone using a so late 2016 client, but I'll take your word for it. luafiles514/lua files/datainfo it is. -
how to properly implement a custom misc item and npc
Haziel replied to quakeman00's question in Client-side Support
Server-side, you said. It doesn't changes nothing on Client limitations. There's no server-side confirmation. And the question, again, turns back to you, depends, on, client, date. -
how to properly implement a custom misc item and npc
Haziel replied to quakeman00's question in Client-side Support
The MAXID for NPCs is around 10200 ~ 10300 til now. You're most like to replace an official one or add it as a MOB. GRF structure varies according to client date, that's why you should use an data/GRF accordingly to your Client Date. -
Hmm, wild guessing: - script PetEvolution -1,{ end; OnPetEvolveEvent: callfunc "PetEvolve"; if (@PE != 0){ dispbottom "Your pet evolution !!"; petremove; pethatch @PE; } end; } function script PetEvolve { set @PE,0; // Pet Evolution Normal Class 1 if ((getpetinfo(1) == 1002) || (getpetinfo(1) == 1011) || (getpetinfo(1) == 1014) || (getpetinfo(1) == 1019) || (getpetinfo(1) == 1023) || (getpetinfo(1) == 1026) || (getpetinfo(1) == 1963)) set @random,rand(0,4); if(@random == 0) set @PE,1713; if(@random == 1) set @PE,1716; if(@random == 2) set @PE,1013; if(@random == 3) set @PE,1735; if(@random == 4) set @PE,1736; // Pet Evolution Class 2 if ((getpetinfo(1) == 1713) || (getpetinfo(1) == 1716) || (getpetinfo(1) == 1013) || (getpetinfo(1) == 1735) || (getpetinfo(1) == 1736)) set @random,rand(5,11); if(@random == 5) set @PE,1511; if(@random == 6) set @PE,1096; if(@random == 7) set @PE,1098; if(@random == 8) set @PE,1978; if(@random == 9) set @PE,1685; if(@random == 10) set @PE,1388; if(@random == 11) set @PE,1785; // Pet Evolution Last Class if ((getpetinfo(1) == 1511) || (getpetinfo(1) == 1096) || (getpetinfo(1) == 1978) || (getpetinfo(1) == 1685) || (getpetinfo(1) == 1785) || (getpetinfo(1) == 1388) || (getpetinfo(1) == 1098)) set @PE,0; return @PE; }
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how to properly implement a custom misc item and npc
Haziel replied to quakeman00's question in Client-side Support
Since I know you already figured about LUA files, the thing with your trial on adding a NPC is the ID. 7000 is reserved for Homunculi if I'm not mistaken, from 0 to 100 are NPCs, and over 10000, check the list here. -
how to properly implement a custom misc item and npc
Haziel replied to quakeman00's question in Client-side Support
What's your Client Date? Clients since 2011 ~ 2012ish uses a new method of item listing. I guess all info you need can be found here. Look for New Clients. -
You can copy from a flat area an paste there, but there's also the GAT Terrain Edit tool.
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Job Sprite: Third Job Costumes & New Classes: Corrected
Haziel replied to Haziel's topic in Sprites & Pallette Downloads
File updated. Now the sprites are already on correct folders, Griffon Royal Guard palettes corrected. Let me know about any errors. -
Job Sprite: Third Job Costumes & New Classes: Corrected
Haziel replied to Haziel's topic in Sprites & Pallette Downloads
Man, you really need to use the search bar more. You need to edit LUA files and add Minstrel/Wanderer. -
Job Sprite: Third Job Costumes & New Classes: Corrected
Haziel replied to Haziel's topic in Sprites & Pallette Downloads
Both. -
Job Sprite: Third Job Costumes & New Classes: Corrected
Haziel replied to Haziel's topic in Sprites & Pallette Downloads
My palette GRF is only for the costumes, you still need the default palettes. -
Job Sprite: Third Job Costumes & New Classes: Corrected
Haziel replied to Haziel's topic in Sprites & Pallette Downloads
Merge with your GRF or just add it on DATA.INI. -
Job Sprite: Third Job Costumes & New Classes: Corrected
Haziel replied to Haziel's topic in Sprites & Pallette Downloads
Thou must study GRF structure before making changes on it! Male Costumes go under: sprite/Àΰ£Á·/¸öÅë/³²/costume_1 Female Costumes go under: sprite/Àΰ£Á·/¸öÅë/¿©/costume_1 -
Job Sprite: Third Job Costumes & New Classes: Corrected
Haziel replied to Haziel's topic in Sprites & Pallette Downloads
This forums are to be used in english. Anyway, have you added the sprite folders on correct subfolders? -
Job Sprite: Third Job Costumes & New Classes: Corrected
Haziel replied to Haziel's topic in Sprites & Pallette Downloads
Added Minstrel & Wanderer Alternate Sprites. Also added a Palette GRF with all needed Classic palettes for all Alternate Costumes released until now.