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sandbox

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Everything posted by sandbox

  1. *Added Town Invasion & Daily Monster Hunt
  2. File Name: Yet Another Town Invasion v2.1 File Submitter: sandbox File Submitted: 13 Mar 2014 File Category: Game, Event, Quest Content Author: sandbox Script Details & Usage It's a script that will send 2~5 MvP in a randomly picked town every 1~23 hours. The player who successfully kills the MvP will receive an item depending on the setting, everything can be easily configured too. Feel free to suggest on how can I improve this very simple script even more. Thank you! Installation Enable the script on your NPC folder Carefully read the comments I made inside the script and make sure to configure it properly Terms & Conditions You are not allowed to reproduce or make profit of this script You are not allowed to take credit for this script. Though you can modify/edit it to your liking. I can give you support, but please, do not message me. It is your own responsibility to create a backup before implementing anything new. Pastebin: http://rathena.org/board/pastebin/d00ju02j6cg/ Special thanks to: @ToastOfDoom, @Pneuma, @lilcooldude69 for helping me with this script! invasion.txt
  3. bonus2 bSkillAtk,62,10; // 10% more dmg with bowling bash bonus2 bSkillAtk,46,10; // 10% more dmg with double strafe bonus2 bSkillAtk,485,10; // 10% more dmg with cart termi bonus2 bSkillAtk,368,10; // 10% more dmg with sacrifice bonus2 bSkillAtk,267,10; // 10% more dmg with finger offensive bonus2 bSkillAtk,156,10; // 10% more dmg with holy light bonus2 bSkillAtk,490,10; // 10% more dmg with acid demo bonus2 bSkillAtk,136,10; // 10% more dmg with sonic blow bonus2 bSkillAtk,516,10; // 10% more dmg with despreado bonus2 bSkillAtk,394,10; // 10% more dmg with arrow vulcan
  4. Hmm yeah, same with the current db, what's the problem? You can't see matk? Cast rate isn't decreasing?
  5. red = cast time blue = repeatdelay both in milliseconds
  6. oo, nilagyan ko na yan 10 second cast time, pero d ko pa nababago ung delay, gano katagal mo gusto? kasi ung heal skill lvl na gingamit ng mga MVP ay 11, gagawin mong 12 para ung MvP mo lang ung makakagamit ng skill na mag ba-bypass sa formula. hindi mo makikita ung actual heal nya dahil sa client limitation, pwede mong i-test by casting 'monster property' or 'sense' skill dun sa monster kung nag heal ba tlga sya
  7. Lucky for you i'm currently rewriting my invasion script! Though this is not exactly how I wrote it, I modified it based on your request. Kindly test! - script TownInvasion -1,{ OnMinute00: if(gettime(3) % 2 == 1 && !agitcheck() && !agitcheck2()) { for(.@i = 0; .@i < 4; .@i++) { //Spawn on 4 towns .Town_Invade$ = .Town$[rand(getarraysize(.Town$))]; announce .Town_Invade$+" Guard: Help us! Our town is being invaded!",bc_blue|bc_all; for(.@ix = 0; .@ix < 5; .@ix++) { //MvP spawner monster .Town_Invade$,0,0,"--ja--",-3,1,strnpcinfo(1)+"::OnInvadeDeath"; } for(.@iy = 0; .@iy < 100; .@iy++) { //Mob spawner monster .Town_Invade$,0,0,"--ja--",-1,1,strnpcinfo(1)+"::OnMobsDeath"; } } } end; OnInvadeDeath: getitem .Prize[0],.Prize[1]; end; OnMobsDeath: getitem .Prize2[0],.Prize2[1]; end; OnInit: //Towns to Invade setarray .Town$[0],"prontera","izlude","geffen","payon","alberta","aldebaran","yuno","lighthalzen","einbroch","einbech","comodo","umbala","amatsu","gonryun","ayothaya","louyang","hugel","rachel","veins"; //Prize to give, followed by amount setarray .Prize[0],7227,2; setarray .Prize2[0],607,5; end; }
  8. Since the start(I think) we have those dummy name values after every entry in skill_require_db. But it seems that the skills starting 1st Class up to the Transcendent classes have its dummy skill name values into japanese instead of english. Moving to the main point, should we translate it into english, or should we remove them? Since they're merely used for reference, and we already have its skill name. So I think there is no point on using skill_require_db.txt to refer for its japanese/english names. Not to mention that they're already in skill_db, which should be the main reference for skill information. I'm willing to do it, if this gets approved by the devs.
  9. post their entries from YOUR item_db here.
  10. Random item that is equipped, or random item from the inventory, including equipped or not?
  11. Where do you want the tbox to be spawned, on their castle, or current position?
  12. Moved to client support. Your packets seems to be misconfigured, kindly follow this guide. And use NEMO patcher instead http://rathena.org/board/topic/82726-2013-ragexe-and-diff-up-to-date-2013-08-07/
  13. I think so, but i'm not sure. 'cutin' is the script command used to pop-up Kafra images, so I think you can do that instead as a workaround.
  14. Config mo muna sa battle/skill.conf // Level and Strength of "MVP heal". When someone casts a heal of this level or // above, the heal formula is bypassed and this value is used instead. max_heal: 9999 max_heal_lv: 11 gawin mo max_heal: 500000000 tapos lagay mo to sa skill ng monster mo sa mob_skill_db2.txt 1234,My Mob@AL_HEAL,idle,28,11,10000,10000,5000,yes,self,myhpltmaxrate,50,,,,,,, Edit mo ung 1234 sa Mob ID mo, pati ung My Mob na name. Pero pag binago mo ung sa skill.conf, lahat ng MvP mag heheal ng ganyan, dahil meron din silang skill, so eto ung advise ko ung ayaw mong mngyari yon, disregard mo ung config sa taas, gawin mo nalang ganito 1234,My Mob@AL_HEAL,idle,28,12,10000,10000,5000,no,self,myhpltmaxrate,50,,,,,,, // Level and Strength of "MVP heal". When someone casts a heal of this level or // above, the heal formula is bypassed and this value is used instead. max_heal: 500000000 max_heal_lv: 12
  15. Which kind of healing do you want to have reversed effects? Healing skills (Heal, Highness Heal, etc.) or Healing items (Berries, Potions, etc.)
  16. @Akkarin I already tried copy pasting via NP++, even tried it on chrome/firefox. Could you test it too? This is regarding to my PR for Gentle Touch skills
  17. You'll be needing a customized client for this to work. Unfortunately, we have less experts on that side and probably wouldn't make one for free, since this requires alot of effort, even if the scope of the task is small.
  18. I hope the text encoding gets fixed when you submit a pull request via the Github web interface inb4 my pull request disaster which was witnessed by @nanakiwurtz and co.
  19. Yep, make sure they are properly set.
  20. Edit the coordinates - script NoSkill -1,{ OnInit: setcell "prontera",100,100,150,150,cell_basilica,1; setcell "prontera",100,100,150,150,cell_landprotector,1; end; }
  21. This would be needing source modification since we don't have a script like 'setiteminfo' / 'setitemscript'. My advise is create a calculator rather that would require you to provide your stats and your target stats, then it would calculate the damage that you can deal.
  22. sandbox

    Job Master!

    Then use their Class IDs in the switch statement instead case 4008: getitem ... //Lord Knight
  23. Thank you! Feel free to ask should you have questions.
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