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sandbox

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Everything posted by sandbox

  1. What's the whole description of your script? I'll try to write one for you
  2. Means your svn is outdated. Try putting the callfunc on OnEquip script
  3. Your header is wrong function%tab%script%tab%Sample%tab%{
  4. Try this, based on getitembound.. - script item3 -1,{ OnInit: bindatcmd strnpcinfo(1),strnpcinfo(1)+"::OnAtcommand",4,40; end; OnAtcommand: if(.@atcmd_numparameters < 2) { message strcharinfo(0),"Invalid Syntax (usage: @item3 <item id/name> <amount>)."; message strcharinfo(0),.@atcmd_command$+" failed."; } else { getitembound .@atcmd_parameters$[0],atoi(.@atcmd_parameters$[1]),4; } end; } - script item4 -1,{ OnInit: bindatcmd strnpcinfo(1),strnpcinfo(1)+"::OnAtcommand",4,40; end; OnAtcommand: if(.@atcmd_numparameters < 9) { message strcharinfo(0),"Invalid Syntax (usage: @item3 <item id/name> <amount> <identify> <refine> <attribute> <card1> <card2> <card3> <card4>)."; message strcharinfo(0),.@atcmd_command$+" failed."; } else { getitembound2 .@atcmd_parameters$[0],atoi(.@atcmd_parameters$[1]),atoi(.@atcmd_parameters$[2]),atoi(.@atcmd_parameters$[3]),atoi(.@atcmd_parameters$[4]),atoi(.@atcmd_parameters$[5]),atoi(.@atcmd_parameters$[6]),atoi(.@atcmd_parameters$[7]),atoi(.@atcmd_parameters$[8]),4; } end; }
  5. Kindly use google next time. http://svn6.assembla.com/svn/ClientSide/Lua_Project/lua%20files/datainfo/
  6. prontera,100,200,3 script VIPBuffer 78,{ specialeffect2 EF_HEAL2; percentheal 100,100; if(countitem(30000)){ specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10; specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS,600000,10; specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM,600000,3; specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO,600000,5; specialeffect2 EF_GLORIA; sc_start SC_GLORIA,600000,5; specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT,600000,5; specialeffect2 EF_CHEMICALPROTECTIOn; sc_start SC_CP_WEAPON,600000,5; sc_start SC_CP_ARMOR,600000,5; sc_start SC_CP_SHIELD,600000,5; sc_start SC_CP_HELM,600000,5; specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO,600000,5; sc_start SC_ADRENALINE2,600000,1; specialeffect2 EF_MAXPOWER; sc_start SC_MAXIMIZEPOWER,600000,5; specialeffect2 EF_PERFECTION; sc_start SC_WEAPONPERFECTION,600000,5; specialeffect2 EF_ENDURE; sc_start SC_ENDURE,600000,10; sc_start SC_KAUPE,600000,3; sc_start SC_KAITE,600000,7; sc_start SC_STRFOOD,600000,5; sc_start SC_AGIFOOD,600000,5; sc_start SC_VITFOOD,600000,5; sc_start SC_INTFOOD,600000,5; sc_start SC_DEXFOOD,600000,5; sc_start SC_LUKFOOD,600000,5; switch(Class){ case 18: case 4019: case 4071: case 4078: skilleffect "SL_ALCHEMIST",0; sc_start4 SC_SPIRIT,9999999,5,455,0,0; break; case 15: case 4016: case 4070: case 4077: skilleffect "SL_MONK",0; sc_start4 SC_SPIRIT,9999999,5,447,0,0; break; case 4047: skilleffect "SL_STAR",0; sc_start4 SC_SPIRIT,9999999,5,448,0,0; break; case 16: case 4017: case 4067: case 4074: skilleffect "SL_SAGE",0; sc_start4 SC_SPIRIT,9999999,5,449,0,0; break; case 14: case 4015: case 4066: case 4073: skilleffect "SL_CRUSADER",0; sc_start4 SC_SPIRIT,9999999,5,450,0,0; break; case 23: case 4190: skilleffect "SL_SUPERNOVICE",0; sc_start4 SC_SPIRIT,9999999,5,451,0,0; break; case 7: case 4008: case 4054: case 4060: skilleffect "SL_KNIGHT",0; sc_start4 SC_SPIRIT,9999999,5,452,0,0; break; case 9: case 4010: case 4055: case 4061: skilleffect "SL_WIZARD",0; sc_start4 SC_SPIRIT,9999999,5,453,0,0; break; case 8: case 4009: case 4057: case 4063: skilleffect "SL_PRIEST",0; sc_start4 SC_SPIRIT,9999999,5,454,0,0; break; case 19: case 20: case 4020: case 4021: case 4068: case 4069: case 4075: case 4076: skilleffect "SL_BARDDANCER",0; sc_start4 SC_SPIRIT,9999999,5,455,0,0; break; case 17: case 4018: case 4072: case 4079: skilleffect "SL_ROGUE",0; sc_start4 SC_SPIRIT,9999999,5,456,0,0; break; case 12: case 4013: case 4059: case 4065: skilleffect "SL_ASSASIN",0; sc_start4 SC_SPIRIT,9999999,5,457,0,0; break; case 10: case 4011: skilleffect "SL_BLACKSMITH",0; sc_start4 SC_SPIRIT,9999999,5,458,0,0; break; case 11: case 4012: case 4056: case 4062: skilleffect "SL_HUNTER",0; sc_start4 SC_SPIRIT,9999999,5,460,0,0; break; case 4049: skilleffect "SL_SOULLINKER",0; sc_start4 SC_SPIRIT,9999999,5,461,0,0; break; default: break; } } end; } prontera,101,201,3 script Broadcaster 78,{ if(!countitem(30000)) { if(Zeny < 1000000) { mes .Npc_Name$; mes "You need 1M to broadcast"; close; } } mes .Npc_Name$; mes "Input your message"; input .@bc$; if(!countitem(30000)) Zeny = Zeny-1000000; announce strcharinfo(0)+": "+.@bc$,0; close; OnInit: .Npc_Name$ = "Broadcaster"; end; } For your ticket, Put this on a box or an NPC that will summon the ticket. Tag it as an equip, just set the eLvl = your server's max level + 1 renitem 30000,2592000;
  7. There a lots of installer makers in the internets, you just have to google it, you can also compress in into a zip/rar file.. Same as the hosting as well, here's one sample anyways.. Don't expect them to have fast download speed since they are free.. http://www.filedropper.com/
  8. Moved instead. Try pointing the sprite ID to their files, browse the lua then edit its entry in item_db, example in lua, the sprite is set as #512, you have to change it in item_db, if it's in korean, check out RMS' sprite bible.
  9. sandbox

    NPC Script

    Oh sorry, kindly move this part to the last, before the closing brace } OnInit: setarray .@App_Guild[0],1001,1002,1003; //Edit content to Guild IDs of approved guilds. set .@Npc_Name$,"[^0000FF WoE Supply ^000000]"; disablenpc "WoE Supply"; end;
  10. sandbox

    TAROT

    status_zap(src,0,skill_get_sp(skill_id,skill_lv)); // consume sp only if succeeded [Inkfish] do { int eff = rnd() % 14; clif_specialeffect(bl, 523 + eff, AREA); switch (eff) { case 0: // heals SP to 0 status_percent_damage(src, bl, 0, 100, false); break; case 1: // matk halved sc_start(src,bl,SC_INCMATKRATE,100,-50,skill_get_time2(skill_id,skill_lv)); break; case 2: // all buffs removed status_change_clear_buffs(bl,1); break; case 3: // 1000 damage, random armor destroyed { status_fix_damage(src, bl, 1000, 0); clif_damage(src,bl,tick,0,0,1000,0,0,0); if( !status_isdead(bl) ) { int where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM, EQP_SHOES, EQP_GARMENT }; skill_break_equip(src,bl, where[rnd()%5], 10000, BCT_ENEMY); } } break; case 4: // atk halved sc_start(src,bl,SC_INCATKRATE,100,-50,skill_get_time2(skill_id,skill_lv)); break; case 5: // 2000HP heal, random teleported status_heal(src, 2000, 0, 0); if( !map_flag_vs(bl->m) ) unit_warp(bl, -1,-1,-1, CLR_TELEPORT); break; case 6: // random 2 other effects if (count == -1) count = 3; else count++; //Should not retrigger this one. break; case 7: // stop freeze or stoned { enum sc_type sc[] = { SC_STOP, SC_FREEZE, SC_STONE }; sc_start(src,bl,sc[rnd()%3],100,skill_lv,skill_get_time2(skill_id,skill_lv)); } break; case 8: // curse coma and poison sc_start(src,bl,SC_COMA,100,skill_lv,skill_get_time2(skill_id,skill_lv)); sc_start(src,bl,SC_CURSE,100,skill_lv,skill_get_time2(skill_id,skill_lv)); sc_start(src,bl,SC_POISON,100,skill_lv,skill_get_time2(skill_id,skill_lv)); break; case 9: // confusion sc_start(src,bl,SC_CONFUSION,100,skill_lv,skill_get_time2(skill_id,skill_lv)); break; case 10: // 6666 damage, atk matk halved, cursed status_fix_damage(src, bl, 6666, 0); clif_damage(src,bl,tick,0,0,6666,0,0,0); sc_start(src,bl,SC_INCATKRATE,100,-50,skill_get_time2(skill_id,skill_lv)); sc_start(src,bl,SC_INCMATKRATE,100,-50,skill_get_time2(skill_id,skill_lv)); sc_start(src,bl,SC_CURSE,skill_lv,100,skill_get_time2(skill_id,skill_lv)); break; case 11: // 4444 damage status_fix_damage(src, bl, 4444, 0); clif_damage(src,bl,tick,0,0,4444,0,0,0); break; case 12: // stun sc_start(src,bl,SC_STUN,100,skill_lv,5000); break; case 13: // atk,matk,hit,flee,def reduced sc_start(src,bl,SC_INCATKRATE,100,-20,skill_get_time2(skill_id,skill_lv)); sc_start(src,bl,SC_INCMATKRATE,100,-20,skill_get_time2(skill_id,skill_lv)); sc_start(src,bl,SC_INCHITRATE,100,-20,skill_get_time2(skill_id,skill_lv)); sc_start(src,bl,SC_INCFLEERATE,100,-20,skill_get_time2(skill_id,skill_lv)); sc_start(src,bl,SC_INCDEFRATE,100,-20,skill_get_time2(skill_id,skill_lv)); break; default: break; } } while ((--count) > 0); You have to edit the formula in src/map/skill.c try editing case 8(coma) to this one, make sure to backup as i have not tested it. the code will still poison/curse the user but coma has only 20% chance to take effect. case 8: // curse coma and poison int rcoma = rnd() % 5; if(rcoma == 1) { sc_start(src,bl,SC_COMA,100,skill_lv,skill_get_time2(skill_id,skill_lv)); } sc_start(src,bl,SC_CURSE,100,skill_lv,skill_get_time2(skill_id,skill_lv)); sc_start(src,bl,SC_POISON,100,skill_lv,skill_get_time2(skill_id,skill_lv)); break;
  11. MVP: abyssmal knight card, turtle gen card, elemental resist/echant, kaho, isis, pasana, etc. PVP: hydra, tg, thanatos, randgris, gr, tao gunka, kiel, etc.
  12. Just find their respective codes in src/map/status.c For example, here's Burning's status formula case SC_BURNING: if( --(sce->val4) >= 0 ) { struct block_list *src = map_id2bl(sce->val3); int damage = 1000 + 3 * status_get_max_hp(bl) / 100; // Deals fixed (1000 + 3%*MaxHP) map_freeblock_lock(); clif_damage(bl,bl,tick,0,0,damage,1,9,0); // Damage is like endure effect with no walk delay status_damage(src, bl, damage, 0, 0, 1); if( sc->data[type]) { // Target still lives. [LimitLine] sc_timer_next(2000 + tick, status_change_timer, bl->id, data); } map_freeblock_unlock(); return 0; } break; Change int damage = 1000 + 3 * status_get_max_hp(bl) / 100; // Deals fixed (1000 + 3%*MaxHP) To int damage = 500 + 1 * status_get_max_hp(bl) / 100; // Deals fixed (500 + 1%*MaxHP)
  13. http://rathena.org/board/topic/82740-soul-link-modification/?hl=%2Bsoul+%2Blink Use the search function, that request has been asked a lot already I think.
  14. Try downloading the latest version instead in GIT https://github.com/rathena/rathena Then apply that diff properly, from the looks of it, it's a custom one. Try talking to the creator of that also
  15. Similar topic http://rathena.org/board/topic/87110-max-card-in-headgear/?p=221105
  16. You can google codes easily. Anyways, here's the code http://visualbasic.ittoolbox.com/groups/technical-functional/visualbasic-l/open-a-website-on-clicking-a-command-button-in-vb-60-windows-application-1223688
  17. Yep! As long as its named properly, you shouldnt encounter any problem
  18. Welcome! If you need help with one of my scripts, just visit their respective threads
  19. - script SpecialMonster -1,{ OnThisMobDeath: announce strcharinfo(0)+" just killed this monster!",0; end; } The event label format is "NPCName::OnEventLabel"; Now, for the script above to work, you must change the event label of your special monster into.. ...,"SpecialMonster::OnThisMobDeath";
  20. Try this one though it's not the same as Emistry's, I used it on my server before http://rathena.org/board/pastebin/b339ae4nr0l/
  21. By default, ganyan na sya. 2 cards lang mg stack, 3rd and 4th card is reduced na ung % bonus. by 25%?
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