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iFoxkun

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Everything posted by iFoxkun

  1. Making maps is hard.

    1. Yuki

      Yuki

      Very =/. Good luck with making them though =D!

    2. iFoxkun

      iFoxkun

      Sorry for the late answer ._. Yes, Yes they are D;

  2. http://lmgtfy.com/?q=Best+VPS+hosting+for+Philippines+and+California
  3. iFoxkun

    kpop.

    :DDD xD. SNSD x3 I forgot alot since I was in a rush LOL <33
  4. Happy Birthday ;3

  5. Add to any script, as long as it is in a script that is loaded in the server (preferably the mapflags) confmapflagpvp_noparty Inside add: pvp_y_1-2%TAB%mapflag%TAB%pvp_noparty
  6. iFoxkun

    Cluck !

    You can insert the commands: npcspeed; (Adjusts the speed of players, just like @speed ingame) npcwalkto; (Makes an npc move to a designated cell, most npc's don't have walking sprites) npcstop; (makes an npc stop moving) Ex. OnTouch: (use this command)~
  7. I can't really tell if this is a sprite issue, script issue, or a client issue. Heres the problem, I tried to add a custom sprite, lets say a Icering. My .act / .spr are: (added indata\sprite\¸ó½ºÅÍ ) icering.act icering.spr My jobname.lua: [jobtbl.JT_ICERING] = "Icering", My npcidentity.lua: ["JT_ICERING"] = 7005, And my mob_db2: (This is SQL server, so the spaces in between are commas (,). 7005 ICERING Icering Icering 255 100 100 1000 1000 1 32676 32676 50 50 255 255 70 255 255 255 10 12 0 2 40 925 150 100 672 480 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 My mob.h: (Already compiled). #define MAX_MOB_DB 10000 After doing all of this, it shows "attempting to call a nil value" and some other one. These are all .lua files, but I want to keep it as this (not .lub) so I can continuously keep adding. Any help? I've been searching through the old forums as well.
  8. +1, I just loved the Free Slot when putting your cursor over the free slot picture on an item.
  9. Thanks for the answer ;D. I forgot I could've done that since I barely got Photoshop xP. (I dunno how to use the gale thingy.) Either ways, I can't really seem to get the sprite done from scratch, I messup on the In between view alot,
  10. This is way much better compared to the original once, but that's my opinion only. I suck at spriting D;. I can really seem to get the base and such (yeah its just the outline...) Hmm.. Just one question, how do you make the collection picture. I can't really make one D:.
  11. Ohh~ I thought you meant to respawn the MVP/Mini Boss. Well, wouldn't you be able to use the "Warper" instead of this NPC?
  12. Simple, follow the "How to make a custom item" guide. Custom_Items if you know how to use the idnum2resnametable.txt the your fine, copy the text between the "# <text> #" and do it like this. Ex. 32767#<The Text># As for the View Image for card, it is located in datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºcardbmp
  13. I would do this, but for sure, the spawn is going to interfere with the regular spawn and cause 2 to spawn if it were at the right timing, else it would make the gab between killing it closer for 1 time ._. And for mini-bosses, there are several maps in which mini bosses spawn. Ex. Angeling~
  14. Woah it works!~ THANKS <333
  15. This. Don't use the tool provided by eAthena. It pales in comparison, and is overly complicated. Shinry's tool is a thousand times better. Download: https://subversion.a...nk/WeeMapCache/ Okay how do I use this? I have have to add files into it, I dunno what to do with it D:.
  16. While I went through the old eAthena on how to add the mapcache, I got confused. My .dlls, mapcache, bgm, etc. are in a different folder from mapcache.dat, and it says it has to be in the same folder, but When i do try to run it, it says something is missing, and disappears before I can read it, can someone me an explanation on how to do the mapcache when adding custom maps. I already added did the client side and server side besides the mapcache.
  17. Oh kk thanks~ I made my first sprite <3 a Pokeball Rucksack ;D
  18. In Actor2 it says "no" does that mean i change it to "yes" ?
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