I can't really tell if this is a sprite issue, script issue, or a client issue. Heres the problem, I tried to add a custom sprite, lets say a Icering.
My .act / .spr are: (added indata\sprite\¸ó½ºÅÍ )
icering.act
icering.spr
My jobname.lua:
[jobtbl.JT_ICERING] = "Icering",
My npcidentity.lua:
["JT_ICERING"] = 7005,
And my mob_db2: (This is SQL server, so the spaces in between are commas (,).
7005 ICERING Icering Icering 255 100 100 1000 1000 1 32676 32676 50 50 255 255 70 255 255 255 10 12 0 2 40 925 150 100 672 480 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
My mob.h: (Already compiled).
#define MAX_MOB_DB 10000
After doing all of this, it shows "attempting to call a nil value" and some other one. These are all .lua files, but I want to keep it as this (not .lub) so I can continuously keep adding. Any help? I've been searching through the old forums as well.