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Kichi

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Everything posted by Kichi

  1. yes you can hit each other everywhere mark it as Done if your request is done
  2. oh god, you should touch green button first bro your request is become complex when you need book with parrying skill
  3. poring_w02,121,68,1 script sample 2235,3,3,{ OnTouch: if(!getstatus (39))end; mes "You are in Kyrie"; next; menu "I will now warp you somewhere"; close2; warp "poring_w02",118,83; end; }
  4. if(getstatus (39)) mes "Kyrie"; for restriction in warper?
  5. OMG (again) That is related source
  6. she can't login if she didn't import main.sql @Blue Jem take a look to your mapserver console, there should be warning/debug/error message. this is no related to script, but related to Server Support / Source Support
  7. really? sorry i didn't check in game SL_STAR.patch mark this thread as DONE, if you got what you want
  8. Kichi

    Skill require

    and yes, player could by pass it by editing lub. make the lub encrypted to make ur player more harder to find. tried to make client side crimson rock to level 10, and i able to increase crimson to level 10, but when you click spend skill, only 5 will only the max. i think its because the client. Or if you want more complex source snippet, you need contact me in PM
  9. else if( #CASHPOINTS < .zeny_req ) { next; mes "[Bidder]"; mes "You don't have enough Cashpoint."; close; } else if(.zeny_req > 250) { next; mes "[Bidder]"; mes "The maximum of bit only 250."; close; } #CASHPOINTS -= .zeny_req;
  10. here the source link http://rathena.org/board/topic/88368-skill-points-seller-only/ here you need prontera,150,150,0 script Sample -1,{ mes "Input the points you want to purchase"; next; input .@amount; set .@amount2 = 10*.@amount; if ((countitem(518) < .@amount2 ) // honey ||(countitem(1040) < .@amount2 ) //ELder Pixie's ||(countitem(1098) < .@amount2 ) //Manacles ||(countitem(7298) < .@amount2 ) //Fig Leaf ) { mes "You don't have enough Item Requirement."; mes "The requirements are:"; mes "10 Honey"; mes "10 Elder Pixie's Moustache"; mes "10 Manacles"; mes "10 Fig Leaf"; close; } delitem 518, .@amount2; delitem 1040, .@amount2; delitem 1098, .@amount2; delitem 7298, .@amount2; SkillPoint += .@amount; close; }
  11. i don't know what you mean just read doc/script_command.txt all you need are there
  12. if there is no script able to do, do it by source modification, more easier than using script
  13. 2012 04 10 is the stablest client (free), if you want 2013, there is stable except you money make it stable
  14. ^ what did u mean? just use @item2 command like TwerkMaster said @item2 <item name/ID> <quantity> <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> put item_id of the stone to the card4
  15. try this i didn't test, SL_STAR.patch
  16. just edit like this file npc/battleground/flavius/flavius01.txt find: waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80; change to: waitingroom "Battle Station",4,"start#bat_b01::OnReadyCheck",1,0,80; Find: waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80; To: waitingroom "Battle Station",4,"start#bat_b01::OnReadyCheck",1,0,80; find: if( .@Guillaume < 10 || .@Croix < 10 ) change to: if( .@Guillaume < 3 || .@Croix < 3 ) //will be 3 VS 3 do same thing to other script
  17. of course yes, because you duplicate the NPC by copy one NPC to another different with same name i suggest you to revert original battle ground. just minor edit to make 20 participant requirement to be 6 only (3VS3)
  18. Kichi

    Skill require

    client side skillinfolist.lub [SKID.WL_COMET] = { "WL_COMET"; SkillName = "Comet", MaxLv = 1, SpAmount = { 480}, bSeperateLv = true, AttackRange = { 11}, _NeedSkillList = { { SKID.WL_HELLINFERNO,3 } } },
  19. Tiger cannon depending on user's HP / SP and damage u did, 32k - 30k is random damage
  20. as i know, no one script could identify weapon type. so you need source edit. Or you don't mind with LONG script, then i'll help you
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