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QQfoolsorellina

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Everything posted by QQfoolsorellina

  1. Amazing thank you, Annie. Sorry I wasn't able to see your post sooner. /data/sprite/Àΰ£Á·/¸öÅë/¿© À§Àúµå_h_¿©.spr À§Àúµå_¿©.spr ¸¶¹ý»ç_¿©.spr ¼¼ÀÌÁö_¿©.spr ¼¼ÀÌÁö_h_¿©.spr I think that's it. ok here you go! 掃把小巫師.grf
  2. I think she want to reduce not only cooldown but also AfterCastActDelay
  3. setarray .woe_0[0], 28800,28800,28800,28800,28800,28800,28800; setarray .woe_1[0], 36000,36000,36000,36000,36000,36000,36000; change to setarray .woe_0[0], 72000,72000,72000,72000,72000,72000,72000; setarray .woe_1[0], 79200,79200,79200,79200,79200,79200,79200;
  4. AFAIK,There is no bonus can reduce single skill delay
  5. My players are all Chinese and sometimes a few players enter Chinese letter for registering new account (not mean character creation ) I just want to learn mysql how to limit character on specific filed without using register web with R E check, Now I know there is no such operation can be used in mysql , thank you for supporting.
  6. How can I make the register user_id and password limited for English letters and numbers. I know PHP use RE can do it, but I wanna know if it possible add a check rule on mysql table?
  7. thank you, I'll try the mob controller system , There are enough examples post by you, I just search it and set filter-name to yours , I think I can get the answer
  8. dunno its formula , I just follow this explain //WoE state settings. Every WoE session can be defined as a particular state of castle configuration. //.woe_state_#[%] = $ // # - state number // % - region number // $ - binary representation of castles that are active for that region in that state ( // (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5))
  9. prontera,155,173,5 script test456 100,{ set .@smob1, bg_monster ( 1, "prontera", 155, 167, "poring 1", 1002, "" ) ; set .@smob2, bg_monster ( 2, "prontera", 161, 167, "poring 2", 1002, "" ) ; unitattack .@smob1, .@smob2 ; unitattack .@smob2, .@smob1 ; CLOSE; } How to let the summoned mobs attack each other outside the battleground ?
  10. 4403,Kiel_Card,Kiel-D-01 Card,6,20,,10,,,,,,,,769,,,,,{if(isequippedcnt(4403)>1) end; bonus bDelayRate,-30; },{},{}
  11. @reloadskilldb command should work have you Uncomment this line in src/config/core.h //#define ADJUST_SKILL_DAMAGE
  12. just adjust this array to change castle //WoE state settings. Every WoE session can be defined as a particular state of castle configuration. //.woe_state_#[%] = $ // # - state number // % - region number // $ - binary representation of castles that are active for that region in that state ( // (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5)) setarray .woe_state_0[0],2,0,0,0,0,0,0; maybe you can try setarray .woe_state_0[0],0,16,0,0,0,0,0;
  13. why do you want to change account var to character var ?
  14. I can see Chinese letter correctly in view raw state, just switch browser character encoding to UTF-8
  15. http://rathena.org/board/topic/86449-request-npc-that-can-check-cash-point-or-kafra-point-of-player/
  16. try this change setarray .woe_state_0[0],0,8,0,0,0,0,0; to setarray .woe_state_0[0],0,0,0,16,0,0,0;
  17. skill_unit_db.txt 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA change to 25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
  18. oh~fire!... I would like to call 911.. anyone give me a mask?
  19. Suddenly, The forum ran as normal after 1 hour , but now I meet with a new isse that I can't pass the captcha test to regist new account and it always show the erro msg: The security code did not match the one displayed, a new code has been generated, please try again. Do you know what's the problem? testing forum
  20. I was trying install IPB forum on sourceforge host , but I was in trouble with installation warring It seems everything was working before clicked ACP(Admin Control Panel) ,also show me intallation complete! after clicked ACP ,it show me the warning I had tried follow it's hint to delete that file ,but I will go into an infinite loop (reinstall again and again...loop forever..) dunno how to fix that ,Can anyone help me?
  21. Same as Dynasty , I thought I was the only one with this problem
  22. What I mean was we can temporarily remove the Discount skill of player when he/she talk to npc,and add skill back when player leave the npc dialog. before removing skill after removing skill , you can see it was working for me
  23. It seems that the magic reflect behavior changed relate to this upgrade 17286 try reverting this part of code snippet in skill.c to return old behavior - if( dmg.dmg_lv != ATK_MISS )//Wiz SL cancelled and consumed fragment - dmg = battle_calc_attack(BF_MAGIC,bl,bl,skill_id,skill_lv,flag&0xFFF); + if( dmg.dmg_lv != ATK_MISS ){//Wiz SL cancelled and consumed fragment + short s_ele = skill_get_ele(skill_id, skill_lv); + + if (s_ele == -1) // the skill takes the weapon's element + s_ele = sstatus->rhw.ele; + else if (s_ele == -2) //Use status element + s_ele = status_get_attack_sc_element(src,status_get_sc(src)); + else if( s_ele == -3 ) //Use random element + s_ele = rnd()%ELE_MAX; + + dmg.damage = battle_attr_fix(bl, bl, dmg.damage, s_ele, status_get_element(bl), status_get_element_level(bl)); + + if( sc && sc->data[SC_ENERGYCOAT] ) { + struct status_data *status = status_get_status_data(bl); + int per = 100*status->sp / status->max_sp -1; //100% should be counted as the 80~99% interval + per /=20; //Uses 20% SP intervals. + //SP Cost: 1% + 0.5% per every 20% SP + if (!status_charge(bl, 0, (10+5*per)*status->max_sp/1000)) + status_change_end(bl, SC_ENERGYCOAT, INVALID_TIMER); + //Reduction: 6% + 6% every 20% + dmg.damage -= dmg.damage * (6 * (1+per)) / 100; + } + }
  24. Emistry, Do you remember this topic? click { mskill_lv = getskilllv(37); addtimer 200, strnpcinfo(3)+"::On_Leave"; if(mskill_lv) skill 37,0,0; ...... ..... .... close; On_Leave: OnPCLoginEvent: if(mskill_lv && !getskilllv(37)) skill 37,mskill_lv,0; end; }
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