Jump to content

Judas

Members
  • Posts

    2244
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Judas

  1. i think it was 2011-11-22 and up
  2. i'll give it a go, nelson can you post your client you use, and the ai files again.
  3. oh right. wonder if that's the reason why the login/password parameters are blank when I use the launcher, I diffed my client without login restore as well
  4. this starts it succesffully start Beta_Client.exe 1sak1 /account:sci.xml not sure if that's what you are lookgin for
  5. @morthos, make sure to diff with plain text descriptions
  6. thanks brian that's helpful
  7. you'd just need the packets and the clients though, you could use any revision.
  8. that's a very good idea, i know of one server that does this already, which gets rid of the auto login close problem
  9. Judas

    BALL NPC

    haha beach ball
  10. the whole point was not to use txt anymore but it may be possible to checkout a very old revision of rathena i believe
  11. good summary
  12. interesting
  13. see if you packet_db.txt for your packet_ver has that line usually if it doesn't it will be hommenu,2
  14. hommenu,2:4
  15. @keim, I heartily agree as well. I decide to play WoW, or guild wars, but after a few hours, i'm like wow, something is missing.
  16. np, at least someone is taking the initiative =)
  17. great work!
  18. usually 600 is capped storage and recommended, so anything over, means that its overflow i believe. I think a4rei had a patch for paged storage on eathena
  19. nice tip
  20. Hard coded in client
  21. yes, if you grftool put wav as the filter and extract all of them
  22. np, it's at least something lol
  23. Since there is no animation while doing the skill, here's a way to make some sort of animation while the skill is complete, so players can see the movement a little bit better, it's a bit silly, but it won't be that much cheap. This may help people and it may not. You could do this in the src probably, but easier editing the lua/lub file luafiles514/lua files/skilleffectinfo/skilleffectinfolist.lub [sKID.MO_BODYRELOCATION] = { beginMotionType = ACTOR_STATE.ST_DANCE, },
  24. Yes, should be unchecked
×
×
  • Create New...