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llchrisll

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Everything posted by llchrisll

  1. Or you could use mine which posted one topic above this one. You just need to search @$job_instant in the OnInit Settings which is nearly at the top. Regards, Chris
  2. Hmm got an job changer like this, well got 2: 1 without and 1 with 3rd classes. They are on my SVN unreleased but tested. Here's the link: Class Changer and Class Changer with 3rd Class See OnInit for settings which are dynamically. Regards, Chris
  3. Well you could a Security question for that like I did at my Virtual Security Password System. Ic you want you can copy it from mine, but I used as function Svn link It's at the bottom of the file while the question settings are under the OnInit part. Regards, Chris
  4. Well try to move this part to the bottom of the file, maybe that helps, though I don't think so.
  5. Hmm THe error says he can't find the npc Mr. Popeye any other error?
  6. Update: 10/23-2012: Added 1 New NPC: Fame Quest and Shop System v1.1 A Fame System which holds Quests and an additional Shop to it. Quests and Shops are Class Based, well class row. I used the "BaseClass" variable which holds the base class of every class like, Champion > Acolyte, Lord Knight > Swordman, ... etc I tested it and it was working as I wanted it to, but should still appear some bugs, since it was scripted with eAthena SVN 14428 SQL Trunk (I know old, but works for me as test server ;O), please write an post here or pm me directly. Best regards, Chris
  7. As far as I know they are... *setarray, etc
  8. Hmm why didn't you contact me, since its made by me. Seems like I made an mistake there. But why did the fix Gmocean posted not help? Did you reload the script afterward correctly? Best regards, Chris
  9. Private Gold Room v1.0: Click me!! Tested and working fine on eAthena SVN 14428 SQL Trunk ;I. If still some bugs should appear, pm me.
  10. Line 776: Remove the , after 'woe'. Save and reload. Seems like I wanted to add something and decided not to do and didn't remove that. Will be fixed as soon as I am at home. Best regards, Chris Edit: Guild Ranker V2.1 fixed, SVN version is only though.
  11. First, sorry about my late (very late....) reply. I didn't recieved such an bug o.o. Since I tested it very throughly to not producing such a bug. Also I tested every combination, such as 4x Bacsojin Card (White Lady Card) in a Mace[4]. The effect worked very well and no error was detected. If you could tell me where exactly that error appeared, then I will try my best to fix it. At the moment I'm kinda lazy playing games and such and scripting an Fame System with Shop. Note to myself: Don't start 3-5 projects at the same time and then be too lazy to finish 'em, >_>. Regards, Chris
  12. Okay, then I will stick to the Quiz idea. Thanks emistry for the help D: Regards, Chris Close please ^^
  13. Typo at :getitemname( 6070 ) should be 607 right? D: Regards, Chris
  14. After this I would say: skilleffect 28,32000; percentheal 100,100;
  15. I meant by repeating that I would have to repeat some questions since I'm kinda lazy and like you saw don't have much ideas what kind of questions I could put. If you have any other ideas which refers to "Intelligent" then please tell me D:. Regards, Chris
  16. Well they can have a maximum lvl which can set be dynamically so if you put 100, guess what kind of work that is.... 100 questions omfg >_> well you could repeat a few. Still thanks for the idea D:, though it was something like a quiz^^. Regards, Chris
  17. Respawn from what? Some more information please o.o Regards, Chris
  18. Here is the modified Script - Click me!! I shorted the script a bit also fixed those mentioned bugs. Just the read the commented lines below the job selection. Regards, Chris
  19. The rate how much the char levels up from an Novice Level 1 to Level 32 is based on the exp rates. @Lelouch: Your exp table is a bit wrong. 100 = 1% 1000 = 10% and so on So you are missing 1 "0" in each. Cuz I use on my test server a rate of 2k/2k and set "base_exp_rate" and "job_exp_rate" both to 200000 and via @rates it shows the corret value^^. Regards, Chris
  20. Hi guys, well I only need your help with some ideas I need. It's about my Training System I'm creating atm. The problem is that I don't have good ideas about the INT Training. Like my VIT training is via an Survival Mode for a certain period. Here is my script if you don't understand what I mean. Training System v1.0 For a more accurate information look at line 429, there I listed the information about the feature of this system. Or search for the word "OnStrMobDead" and above the lines are the ones. In the first lines you see what I thought of so far. So I would like know about your ideas of a way to train your INT Mastery. Also if you other ideas for improving this script, please tell me, any idea is welcome. If you should find any bugs, please tell me as well. Regards, Chris
  21. Thanks lol. Since this is saved as an server variable, the saving process can take a while till it takes effect. So just try a few times and it should work. Cause when I tested it it worked fine and I reseted everything^^. Regards, Chris
  22. Lol? You are too lazy to choose 3-5 menu options? Well I could divide them, but I'm too busy with real life and my other 3 projects >-<. Regards, Chris
  23. Hmm huh? There is no brace too much on my script o.o. Post me your script plx, at least the part. Edit: Because of an unknown reason, I forgot to update the script on my computer o.o. Fixxed and uploaded files. Regards, Chris
  24. uhh, isn't the role of this part, to show the name of the player? if yes, couldn't you just delete this part, set .n$,"["+strcharinfo(0)+"]"; // NPC Name And you could edit this part mes .n$; to this mes ""+strcharinfo(0)+","; Please correct me if I'm wrong. Thank you. Well that was an typo on my side: set .n$,"["+strcharinfo(0)+"]"; // NPC Name I requested the char name of the attached player, which wouldn't work since it was requesting it on server start when no player is attached yet. Should have been: set .n$,"["+strnpcinfo(1)+"]"; // NPC Name Also @reloadscript won't initiate "OnInit" either > Server Restart. Other possiblity is to use that at the beginning, so after the header: if(.n$ == "") donpcevent strnpcinfo(3)+"::OnInit"; This is the result: prontera,156,167,3 script Champion 100,{ if(.n$ == "") donpcevent strnpcinfo(3)+"::OnInit"; mes .n$; if(Class != .class) { mes "I'm sorry, but only "+jobname(.class)+"s are allowed to join this PvP Room."; close; } mes "Do you want to go to the PvP Room?"; if(select("- Yes:- No") - 1) close; close2; warp "pvp_y_2-2",0,0; end; OnInit: set .n$,"["+strnpcinfo(1)+"]"; // NPC Name set .class,4016; // Allowed Class end; } After the test you can remove the "if(.n$ == "") donpcevent strnpcinfo(3)+"::OnInit";". Since it's not required anymore ;O. Regards, Chris
  25. LMS= Last Man Standing, maybe? ^^ Regards, Chris
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