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malufett

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Everything posted by malufett

  1. +1 for this... I think this would fix bug like this : bugreport:5764 I already have an idea how to fix it but when I read this topic this almost make the package to such issue.... so if you mind to add in your idea the mechanism in updating 'jobchange_level/change_level_2nd' and 'jobchange_level_3rd/change_level_2rd'.... Thanks....
  2. hahaha...There was you...Wazzup...
  3. malufett

    Status Frost

    change status->int to status->int_
  4. @src/map/config/renewal.h
  5. Epoque how to make docks like that???? desktop icons are hide due to messy icon organization...XD
  6. The 2 judges are blind....XD
  7. malufett

    RSS

    is it possible to have an RSS for bug tracker, new post something like that? cause I think those threads need to be informed the most... Thanks...
  8. my search in google says an Indian demon....XD
  9. r16227 is currently bugged... so ATM disable it at conf/battle/player.conf // Minimum distance a vending must be from a NPC in order to be placed // Default: 3 (0: disabled). min_npc_vending_distance: 3 or change char output[50]; to char output[250]; how ever bugreport:5933 still exist....
  10. wew..what a high powered machines do you have... My PC can only play: FB games (Tetris Battle/Friends, Soul Crash, etc) game boy/PS1 emus (Pacman, Mario and etc) RO Minesweeper Solitaire RA1/YR Game house games(cracked version) - if i'm really bored...XD
  11. AFAIK only announce "<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}; mapannounce "<map name>","<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}}; areaannounce "<map name>",<x1>,<y1>,<x2>,<y2>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}}; can have your desire colors however it also shows on the the top of the screen besides from the chat window...
  12. ad = Damage class...na kung saan naka store or structure ng info about sa damage, type, etc..so in our case magical damage so yung .damage diyan nasstore yung total damage na nacompute... rhw.atk2 diyan na sstore yung refine/upgrade level rhw.atk diyan naman yung sa atk strength ng weapon..
  13. malufett

    Help FLUX

    hehe..its level... anyways thanks for the patch it saves time... @Anna better use his patch since my quick fix doesn't support the alter in group_id when making GM/admin level through flux...
  14. if (skill_num == NPC_EARTHQUAKE) { //Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [skotlex] //Also divide the extra bonuses from atk2 based on the number in range [Kevin] if(mflag>0) ad.damage+= (sstatus->rhw.atk2*skillratio/100)/mflag; else ShowError("Zero range by %d:%s, divide per 0 avoided!\n", skill_num, skill_get_name(skill_num)); } ayun sa code refine ng weapon sa right hand nakabase yung pangdagdag damage pero divided yung damage dipende sa dami ng target...
  15. acolyte class can't equip daggers therefore in the db its default value is the lowest or let us say value that negate your aspd to the lowest...
  16. malufett

    Help FLUX

    ^^..there is something wrong with your tables.. if you want another TV is good...
  17. aww...why is that many people posting in rAthena even if their problem is about eAthena.... anyways..just copy what eAthena is missing in rAthena....
  18. how come???are you using rA?? https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/src/map/battle.c
  19. @Ai4rei is there a way that is patcher would also work in other official server? like iRO?
  20. Nice try Rolando07 ... but as I see your patch it is not 100% compatible with rA and some parts are incomplete...
  21. malufett

    pk command

    I thinks this the one your looking for: http://rathena.org/board/topic/61836-warp-go-damage-delay/
  22. really?? if( sc && sc->count ) { if ( sc->data[sC_REFLECTSHIELD] && skillid != WS_CARTTERMINATION ) { //Cart Termination rdamage += damage * sc->data[sC_REFLECTSHIELD]->val2 / 100; if (rdamage < 1) rdamage = 1; } if(sc->data[sC_DEATHBOUND] && skillid != WS_CARTTERMINATION && !(src->type == BL_MOB && is_boss(src)) ) //Cart Termination{
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