MODE
canMove: 1
Boss:32
plant: 64
castsensor: 16
assist: 8
aggresive: 4
looter: 2
canAttack: 128
detector: 256
changetarget: 512
These are the basic modes. You add them up to make the ones below:
64: Plant
128: Immobile being, passive (Pupa)
129: normal
131: looter
132: Immobile being, attacker (Hydra)
133: aggressive
137: supportive (Wolf)
139: supportive & looter (Thief Bug)
141: aggressive & supportive
145: detectors (Giearth)
149: aggresive & detectors (Hunter Fly)
171: Boss type and looter (Golden Thief Bug)
181: Boss type
ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper