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Dhall

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  1. Dhall's post in Pre-Re Emp = 1 Damage was marked as the answer   
    MODE
    canMove: 1
    Boss:32
    plant: 64
    castsensor: 16
    assist: 8
    aggresive: 4
    looter: 2
    canAttack: 128
    detector: 256
    changetarget: 512
    These are the basic modes. You add them up to make the ones below:
    64: Plant
    128: Immobile being, passive (Pupa)
    129: normal
    131: looter
    132: Immobile being, attacker (Hydra)
    133: aggressive
    137: supportive (Wolf)
    139: supportive & looter (Thief Bug)
    141: aggressive & supportive
    145: detectors (Giearth)
    149: aggresive & detectors (Hunter Fly)
    171: Boss type and looter (Golden Thief Bug)
    181: Boss type


    ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper

  2. Dhall's post in help Flux CP was marked as the answer   
    You can close this topic!! I already fix this, but thanks!
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