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F0xxy

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Everything posted by F0xxy

  1. Actually the server load would be the same due to changing portals into npc's...I don't think your suggestion is that appealing, especially cause a lot of people would rather keep that kind of stuff as untouched as possible. But you're still keeping the original warps... Warps + Invisible NPCs is twice the load of modified warps. o.o; If you mean loading npc's will be slower, you won't notice the difference really. As for resources wasting, don't forget that in this case every player will have to go through it, and in both cases they'll be warping people, while in my script it's merely in order for players to aknowledge there's no way they ll get through by using a 3rd class char. In 99% of the cases the script will just end when triggered...and of course, warps and npc's are different...as you can see when you load the server it will tell you the ammount of warps, npc's, mobs, shops and spawn sets that were loaded. He meant the castle warps, but if you wanna go through that you'll end up having a different script for every warp, since the places you're supposed to warp to will be different. And that's true, but since his server is not supposed to allow 3rd classes to woe, then I believe he'll also set his own rule saying 3rd classes won't be allowed in woe...warp/entry blockages can serve as a warning, and others will eventually report whoever tries to defy that rule, besides gm's can also monitor those things if they want to.
  2. Can you see the respective item names in the inventory?
  3. Actually the server load would be the same due to changing portals into npc's...I don't think your suggestion is that appealing, especially cause a lot of people would rather keep that kind of stuff as untouched as possible. And regarding that, you don't really need an OnTouch label if the npc ID is 45, since the client will recognize it as a warp portal anyway, what really matters is the cell range of the npc...like 45,2,2 <--- regular portal behaviour and it won't be clickable.
  4. Versuche mit http://supportmii.com/ro1/Clients/2011-03-15aRagexeRE.exe 2012+ Client sind alle kaputt mit rAthena
  5. Well I did have that sort of problem once, all I did was update my lua files and client version and it got fine...but since you've mentioned that your friends' are working fine then check your data folder and see if there's any lua files folder...if so, delete it.
  6. Sounds like incorrect view ID's and missing drop sprites.
  7. Are your key options setup correctly...also don't forget to tick "Enable Battlemode" in your options.
  8. There's also another way that is making an npc that blocks an array of class ID's and duplicate at the entrance of every castle with the npc ID 139...this way 3rd classes will be pulled out if they try to enter: prtg_cas01,99,32,0 script nopass#h1-1::nothirds 139,3,3,{ if (class >= 4054 && class <= 4079) || (class >= 4096 && class <= 4108) { goto L_nopass; end; } else { end; } L_nopass: message strcharinfo(0),"3rd Classes aren't allowed in here."; warp "SavePoint",0,0; end; } //Duplicates //Working examples: //Add your desired blockages here prtg_cas04,86,13,0 duplicate(nothirds) nopass#h1-2 139,3,3 prtg_cas02,43,229,0 duplicate(nothirds) nopass#h1-3 139,3,3
  9. When it comes to client versions that factor doesn't really matter...actually that client version is pretty stable, you shouldnt even have a problem with anything at all.
  10. *Including new job classes, if the version is superior to 2011-11-22...though the recent clients wont work fine with rAthena as of now...playable of course but extremely buggy. I think most people use either 2011-03-15 or 2011-11-16, since they're stable. I use the first one. Check these for more info: http://rathena.org/board/topic/53420-shins-diff-patcher/ http://supportmii.com/ro1/Clients/
  11. I don't think thats what she meant tho...perhaps an agi issue
  12. Either that or http://www.dotalux.com/ro/npclist/ but I prefer nachtwolke
  13. You can add: atcommand "@refresh"; If the only problem is getting stuck. And a tip: there's way too many unnecessary curlys in your script
  14. But if it's 0 you just click to delete after and it should. Other than that there isn't much you can do. |:
  15. Also make sure your view ID limit isn't too high, something like 3000 would be fine
  16. try diffing with "Read data folder first"
  17. http://rathena.org/board/topic/57377-toastys-woe-controller/ It's that easy and flexible.
  18. http://rathena.org/wiki/Edit_Max_Level This?
  19. They're already in your data.grf if that's what you seek, they're not necessary files for a private server. Here are the ID's: http://nn.nachtwolke.com/dev/npclist/ In order to add custom npc's you add them to sprite/npc folder then edit jobname.lua and npcidentity.lua with their names and ID's...I'm sure you can figure it out if you look at it.
  20. Why not just block warps to those maps?
  21. Press the "-" button to the top right and scroll down
  22. Strange, its supposed to have a 3 day cooldown by default... Normally you change it in quest_db.txt: 3135,259200,0,0,0,0,0,0,"Nidhoggur's Nest" 3136,14400,0,0,0,0,0,0,"Nidhoggur's Nest Time Limit"
  23. Like he said, he started scripting very recently...even though other people indeed provided a re-written working script it's good that he understands where the problems were at. No biggie mate
  24. how can you show the waiting room IF the npc is disabled during initialization? see the script I posted above, I don't know if it'll run and imo that's how your algoritm should be and it contains the fix for the warp syntax error. I didn't meantion anything regarding the waiting room lol I merely stated the cause of the error in the script he changed. - script Disable -1,{ end; OnInit: disablenpc "WoE Warper"; end; OnMon1900: enablenpc "WoE Warper"; end; OnMon2000: disablenpc "WoE Warper"; end; } prontera,150,150,4 script WoE Warper 100,{ goto L_warp; OnInit: waitingroom "WoE: Kriemhild ^FF0000[ ON ]^00FF00",0; end; L_warp: warp "prt_gld",132,64; end; } there... and Magnetix, you're setting the waiting room in the wrong script.
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