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F0xxy

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Everything posted by F0xxy

  1. - script Disable -1,{ OnInit: disablenpc "WoE Warper"; end; } prontera,156,166,4 script WoE Warper 483,{ OnMon2230: enablenpc "WoE Warper"; end; OnMon2300: disablenpc "WoE Warper"; end; //} <--- you're ending the script right here hence why it's erroring warp "prt_gld",135,64; end; OnInit: waitingroom "WoE: Kriemhild ^FF0000[ ON ]^00FF00",0; end; } And that as they say, is that
  2. - script Disable -1,{ OnInit: disablenpc "WoE Warper"; end; } prontera,150,150,4 script WoE Warper 100,{ OnInit: waitingroom "WoE: Kriemhild [ ON ]",0; end; OnMon1900: enablenpc "WoE Warper"; end; OnMon2000: disablenpc "WoE Warper"; end; } warp "prt_gld" ,132,64; end; }
  3. zhakastia,92,56,4 script Guild Manager 81,{ set .item1, 714; // Item ID 1 set .item2, 677; // Item ID 2 set .itemreq1, 9; // Ammount of item number 1 (9 since an emp is also consumed naturally upon guild creation) set .itemreq2, 10; // Ammount of item number 2 set .name$, "[^FF0000Guild Manager^000000]"; mes .name$; mes "Hello there "+strcharinfo(0)+"."; mes "I can help you form a guild or disband your current one."; menu "Sign-up for Guild Creation.",L_create,"Disband Guild.",L_disband,"Any requirements?",L_req,"No thanks.",L_cya; L_create: if(getpartyleader(getcharid(1)) == strcharinfo(0)) && (getcharid(2) == 0) { goto L_approve; } else { goto L_inguild; end; } L_approve: next; mes .name$; mes "Alright, I need you to tell me the name you want for your guild."; sleep2 1500; input @gcreatenm$; mes "Are you sure that's what you want?"; switch(select("Yes:No")) { case1: if(countitem(.item1) < .itemreq1) && (countitem(.item2) < .itemreq2) { goto L_nope; end; } mes .name$; mes "Alright then let's try this..."; atcommand "@guild "+@gcreatenm$; next; if(getcharid(2) == 0) { mes "Woops, seems like that guild already exists...try another name."; goto L_create; end; } announce strcharinfo(0)+" has created "+strcharinfo(2)+" Guild!",0; mes .name$; mes "Congrats."; delitem .item1, .itemreq1; delitem .item2, .itemreq2; close; end; case2: goto L_create; end; } L_disband: if(getcharid(2) == 0) { goto L_noguild; end; } if(getguildmaster(getcharid(2)) == strcharinfo(0)) { next; mes .name$; mes "Type this:"; mes "/breakguild ''"+strcharinfo(2)+"''"; close; end; } else { mes .name$; mes "You're not the guild leader."; close; end; } L_req: next; mes .name$; mes "You'll need "+.itemreq1+" pieces of "+getitemname(.item1)+" and "+.itemreq2+" pieces of "+getitemname(.item2)+"."; close; end; L_nope: next; mes .name$; mes "Bring me the items first!"; close; L_inguild: next; mes .name$; mes "You're either already in a guild or you're not the party leader!"; close; L_noguild: next; mes .name$; mes "You're not even in a guild!"; close; L_cya: next; mes .name$; mes "Next time then!"; close; } Not quite sure if it'd be possible to pull out the party member count but yea...
  4. Make a map with a missile launcher that shoots fail missiles into the ocean and they'll pay you with popcorn
  5. Well there's not much you can do about it closing once you enter wrong credentials, if that's what you mean... Or do you mean you can't login?
  6. F0xxy

    script error

    It shouldn't unless there's a buggy command somewhere or if your trunk is at fault...or if by chance there's mapexit in the script lol
  7. No, simply edit it in your client files.
  8. In your lua files folder go to skillinfoz then skillinfo_f.lua...replace Function #8 with this one: -- Function #8 IsLevelUseSkill = function(SkillID) local obj = SKILL_INFO_LIST[skillID] if obj ~= nil then obj = SKILL_INFO_LIST[skillID].SpAmount end if obj ~= nil then return 1 end return 0 end
  9. { bonus bMagicAtkDef,50; bonus bUseSPrate,100; },{},{}
  10. F0xxy

    pvp ladder

    Of course it's possible, but dunno if anyone would be willing to do it
  11. Oh wow that's amazing o: Good to see the lighting details
  12. Here: http://rathena.org/tools/login_background/
  13. Any errors while recompiling?
  14. in inter_athena.conf: // MySQL Log SQL Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: ragnarok log_db_pw: ragnarok log_db_db: log <----- schema name log_codepage: log_login_db: loginlog
  15. Good thing you pointed it out actually, cause I forgot about stopping the timer >.< that's why. Oh well,
  16. in item_noequip.txt look for this: //PVP 14529,2 //Greed Scroll 607,2 //Yggdrasil Berry 608,2 //Yggdrasil Seed 602,2 //Butterfly Wing <--- add this one
  17. prontera,157,179,4 script ::effecttest123 139,{ OnInit: disablenpc "effecttest123"; end; OnEffect: initnpctimer; end; OnTimer2000: specialeffect 14; initnpctimer; end; OnDisable: stopnpctimer; disablenpc "effecttest123"; end; } - script effecttest123onoff -1,{ OnClock1800: enablenpc "effecttest123"; donpcevent "effecttest123::OnEffect"; end; OnClock0600: donpcevent "effecttest123::OnDisable"; end; } Here
  18. Happy it worked out ^^ If you need anything else related feel free to pm or ask me Glad I've been of help (;
  19. Oh...I think I know what you mean... prontera,157,179,4 script ::effecttest123 139,15,15,{ OnInit: disablenpc "effecttest123"; end; OnEffect: initnpctimer; end; OnTimer2000: specialeffect 14; initnpctimer; end; } - script effecttest123onoff -1,{ OnClock1800: enablenpc "effecttest123"; donpcevent "effecttest123::OnEffect"; end; OnClock0600: disablenpc "effecttest123"; end; }} *woops fixed something*
  20. prontera,157,179,4 script ::effecttest123 139,15,15,{ OnInit: disablenpc "effecttest123"; end; OnTouch: specialeffect 410; end; } - script effecttest123onoff -1,{ OnClock1800: enablenpc "effecttest123"; hideonnpc "effecttest123"; end; OnClock0600: disablenpc "effecttest123"; end; } Kay here, it'll trigger on that exact spot as soon as the player comes withing 15 cells range, its off by default and turns on at 18:00, its unclickable and invisible and turns off at 06:00 *Forgot to change the npc ID, fixed now*
  21. That's possible and simple There's no need for the atcommand tho, it can be attached to the npc if it's a physical npc, you can set it out of player's vision even...inside a nearby house with sprite ID 111, with 15 cells range or so... If you give me details I can make you something like that
  22. Oh yeah...that effect command certainly wont load the effect where you want it to, its normally centered on the map...try looking around the middle of the map while reloading scripts.
  23. - script EP7_lightanim -1,{ OnInit: initnpctimer; end; OnTimer2000: donpcevent "EP7_lightanim::OnLight"; stopnpctimer; end; OnLight: donpcevent "#ep7effectAby1::OnAction"; end; OnClock0100: //change timers to whatever you'd like OnClock0200: OnClock0300: donpcevent "#ep7effectAby1::OnAction"; end; } //=============== ars_fild58,95,103,0 script #ep7effectAby1 139,{ OnAction: specialeffect 14; end; } Something like this?
  24. The point isnt getting random updated lua's...you need the right lua files for your client.
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