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F0xxy

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Everything posted by F0xxy

  1. Well as long as the spawn timers are set in the mob scripts there's nothing you can do...the only way would be replacing them with a script that would spawn those monsters in their respective maps with a 'OnClock' label or something like that and have their death times tracked by a script as well.
  2. Like the title says, players lose hp after warping and from what I see it happens when the hp value is higher than the 'hp' value in sql. For example if I equip an item that gives me 5% more hp, after I warp I lose those 5% hp accordingly whch is weird... Tried messing with max hp and health rates and hp_sp tables but nothing helped at all. Hopefully someone can shed some light on this PS: I found the problem... Whenever I equip something that adds stats or hp/sp the hp and max hp value in sql are not updated and so when I warp it loads back the old values exactly... How do I fix this?
  3. Same thing happens with Apache on centOS 6.5...
  4. Already tried a bunch of stuff myself as well but alll leads to that issue
  5. Also getting this error after updating...any ideas?
  6. F0xxy

    @mail tabs

    When I open the mail it won't let me change to the "Write" tab. It's unclickable and makes it impossible to send mails... What would be the fix for this? Edit: Client version is 2013-08-07a
  7. You could either use OnLoadMapEvent or edit the distance you want the npc to trigger from: Lunette,72,107,4 script Example 692,6,6,{ Change the bolded numbers to whatever number of cells you need.
  8. Oh hey, I remember this! I probably said it was amazing back then...well still is
  9. Well it seems that whatever you do is just bound to be awesome
  10. 1. I'd say to keep people from continually casting stuff but you're better off asking Gravity. 2. Cooldown affects all skills while cast-time is just the channeling of a certain skill(time reduced by dex(renewal has a cap for how much it can be reduced though)). 3. Yes. 4. Spam-fest plus a few skills are just too annoying when spammed(Pressure is a good example). 5. Not sure what you just asked but Kiel already reduces cooldown...only way I can think of is using pre-renewal cast so there can be insta-cast at a given dex value(if you meant reduce the cast or actually disable it).
  11. Not sure if Ai4rei came up with anything of sorts so far but technically if you change this line in npc.h: #define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( id > MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END ) ) to #define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 138) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( id > MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END ) ) ...you could use a few extra ID's....but the problem is that the client will display the npc's as porings without the proper hex for the npcidentity.
  12. Uh if you're trying to get new npc's in unused slots then it's simply not possible without hexing the client.
  13. That's the problem then...that client is not reading those files unless you diff it with the "Load lua before lub" option, but I'd recommend getting them from here instead of doing that: http://svn6.assembla.com/svn/ClientSide/Lua_Project/lubs/2012-04-10%20Lub+src%20Files%20%5bTranslated%5d.rar
  14. And the files in there are .lua or .lub?
  15. Cause I noticed you said that you edited "jobname.lua" yet recent clients use .lub files and the folder path is data\luafiles514\lua files\datainfo...so if you have both luafiles514 and lua files in data the one who should be edited is luafiles514 since that's the one being used by the client. And in case your client actually does make use of it, then make sure you use .lub files as well otherwise the client will be reading the default ones from rdata.grf, .lub is read first than .lua
  16. all those IDs are taken by official npcs now. btw do I only have to edit the 2 lua files or do I also have to edit the db/const.txt? Personally I've never changed my const.txt and don't see why it would be necessary... By the way, do you also have the luafiles514 folder in your grf?
  17. all_equipment: true Did you type it like this?
  18. As for the favorite tab issue: http://rathena.org/b...em/#entry153055 Use the attached msgstringtable.txt there. Perhaps he meant @produce
  19. just to add/bump that to my post and i found that funny @_@ I guess it is...in a way
  20. lol <aid> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> </aid> replace these numbers with the gm's account ID number Why the lol? That's actually the only problem there lol.
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