Are we even able to give a flat (physical & magical) n% damage bonus these days? Or do we need to combine the magical & physical attacks to get such an item bonus?
For the Anel do Capiroto [1] or Devil's Ring [1] I made a start, but it doesn't do what I think it should. The item should give the bonus if you have the str + 1 / str + 2 / str +3 essence compounded on _any_ item and then give the bonus effect, next to giving the default effect of +5% damage increase. This is what I have, perhaps others are able to assist to expand our item_db with these new items.
28505,Devils_Ring,Devil's Ring,4,,,50,,0,,1,0xFFFFFFFF,63,2,136,,100,0,0,{if (isequippedcnt(4908) >= 1 || isequippedcnt(4909) >= 1 || isequippedcnt(4910) >= 1) {bonus2 bAddRace,RC_All,5; bonus2 bMagicAddRace,RC_All,5;} bonus2 bAddRace,RC_All,5; bonus2 bMagicAddRace,RC_All,5;},{},{}