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Tranquility

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Everything posted by Tranquility

  1. Hello everyone, I've come across something that's making debugging my scripting mistakes a bit more troublesome and that's the "mob_parse_row_mobskilldb: Too many skills for monster" error that floods my mapserver. Being fully aware that I can comment out or simply delete the lines mentioned there, but that's not how things should be 'fixed'. The issue is regarding skills that are added after importing some renewal monsters in my pre-renewal system, through the import folder. Biolab 4 monsters and nightmare Amon Ra provide issues with too many skills, but seeing as this should work, I was wondering how to efficiently solve this issue. Kind regards, Tranquility
  2. Start here for your game client and read everything carefully. Might have to take a look at the support topic that's linked at the bottom. Get NEMO as a diff patcher, works very intuitive. That should help you on your way.
  3. Hello everyone, I have been searching around and found this topic about the subject, but changing langtypes isn't always ideal. So I investigated to null-out the HelpMsgStr in the client and this indeed works without having to modify any lua files, however it also ruins the /h command in-game. One more thing, I noticed only 1 line remains intact in all these modifications, but apparently it isn't taken from the helpmsgstr.lua, which is: "Please remember, programs running in the background while playing may affect the game's performance." Question: Is it possible to remove the help message on login in another way? If it is just changing the langtype, my improvised hex or removing the information in the helpmsgstr.lua then I guess we'll have to do with no help message at all =P Any insights on this?
  4. Taken directly from the configuration file: // Item drop increase. Setting to 0 will disable. // Note: 50 = 0.5% // Default: 50 vip_drop_increase: 50
  5. If not mistaken it is in conf\battle\player.conf Change the following setting to increase all drop rates for VIPs: vip_drop_increase: 50 For card specific I'm afraid you'll have to modify the source from as far as I've dug through the configuration files. But my knowledge ends there.
  6. It's quite likely that could be the issue. I think I remember Tokeiburu saying that he's checked it from 2014-04-10 and on-wards and doesn't promise it working anything before that. I've had issues with the 2012-04-10 client myself and moved on to 2013-08-07 and have come across no graphical issues as of yet. The walkable areas are a different issue =P
  7. Which client version are you using?
  8. Use this new Prontera provided by Tokeiburu that he linked here. It worked for me, both on 2012-04-10 and 2013-08-07 clients.
  9. I use the same client and had issues in the past. But due to all the things I've done, I don't know what exactly fixed it any more. So I'll provide you with what I've done/applied client side. Clientinfo.xml <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>Ragnarok Online</display> <balloon>Test</balloon> <desc>Test Server</desc> <address>127.0.0.1</address> <port>6900</port> <version>45</version> <langtype>1</langtype> </connection> </clientinfo> And these patches I have selected in NEMO patcher: 3 Chat Flood Remove Limit 8 Custom Window Title 9 Disable 1rag1 type parameters (Recommended) 13 Disable Ragexe Filename Check (Recommended) 14 Disable Hallucination Wavy Screen (Recommended) 15 Disable HShield (Recommended) 20 Extend Chat Box 21 Extend Chat Room Box 22 Extend PM Box 26 Fix Camera Angles (FULL) 28 Increase Headgear ViewID 32 Increase Zoom Out Max 33 Always Call SelectKoreaClientInfo() (Recommended) 34 Enable /showname (Recommended) 35 Read Data Folder First 36 Read msgstringtable.txt (Recommended) 37 Read questid2display.txt (Recommended) 38 Remove Gravity Ads (Recommended) 39 Remove Gravity Logo (Recommended) 40 Restore Login Window (Recommended) 41 Disable Nagle Algorithm (Recommended) 42 Skip Resurrection Buttons 44 Translate Client (Recommended) 46 Use Normal Guild Brackets 48 Use Plain Text Descriptions (Recommended) 49 Enable Multiple GRFs (Recommended) 50 Skip License Screen 53 Use Ascii on All Langtypes (Recommended) 61 Disable Packet Encryption (Recommended) 64 @ Bug Fix (Recommended) 65 Load Custom lua file instead of iteminfo.lub 68 Enable 64k Hairstyle 73 Remove Hourly Announce (Recommended) 205 Enable Monster tables 84 Remove Serial Display (Recommended) 87 Only Second Login Background 88 Allow space in guild name 90 Enable DNS Support (Recommended) 97 Cancel to Login Window (Recommended) I am not using a launcher as I've hexed the login window in this client with the NEMO patcher as you can see. Further more, mmo.h in src and packet_db in db folders are modified to match the right define and packet version (45). Don't forget to recompile when you made source edits.
  10. @Tokeiburu Using the official files crashes me on a 2013-08-07 client and your version does work (wonderful and I appreciate that). However, what could be causing the original map to malfunction on this map? The lack of the right models being hexed in the client itself?
  11. Probably is due to your msgstringtable, try to find a different one. Take a look here for an idea and see if it works.
  12. Are you running the launcher as an administrator? 1.) (Every Time): Right click and 'Run as Administrator', 2.) (Permanently): Right click the Launcher Icon -> Properties -> Compatibility - Privilege Level - Check 'Run this program as an administrator'. I have come across the same issue with version 2.6.4.5 that whenever I rename I am unable to change any settings in properties. This is due to those settings disappearing after renaming the Thor Patcher. This only occurs if I rename with a file name longer than 4 characters (>"Thor"), so the issue might be found there? And asking players to always right-click their patcher is slightly inconvenient. This issue also occurs when I tested with version 2.6.1.66.
  13. You could look into Harmony.
  14. Hello everyone, To get straight to the point, I've come across the issue where the job level isn't increasing upon reaching the 2nd class after the rebirth process. As I disabled renewal in src/config/renewal.h by defining the following: Another modification made in src/map/map.h should allow for the max level to be 255, the fact that I can get 255 as base level implies this works, for the conf file I'll get to that next: conf/battle/client.conf parameter I assume that just modifying the pre-renewal files in db/job_exp.txt and/or db/pre-re/job_exp.txt should have been sufficient: Could any of you kindly point me out where I made a mistake? Thanks in advance! Kind regards, Tranquility Hopefully this will help others in the future with similar problems. The issue I had above is now solved, instead I do not seem to get past the job level 70 issue. The map server debug complains ,for example, about the advanced classes not having job exp tables spouting the following when setting the following: [Error]: pc_readdb_job_exp: Number of columns 257 defined is too low for max lev el 255. [Error]: sv_readdb: Could not process contents of line 32 of "db/import/job_exp. txt". The only modification made is changing 70 --> 255, which is the first value changed. It does work for base level, but this has more parameters too (up to 1K according to the comment at the top). Finally fixed this by using a different exp table than rAthena supplies, even in previous revisions. The exp table from 3ceam solved my issue for not gaining jobs after job 70, there I removed the 3rd jobs and everything related to it as I personally don't plan to use it in the near future. Should I report this bug on a bugtracker somehow, somewhere? Not familiar with the systems here yet.
  15. I have no knowledge on the subject at hand, however I do have some insights that might make you alter your ways. Do you factor in possible VPN/Proxy usage to get around this method of preventing the usage of the VPN? WTFast and pingzap are often used for connecting to game servers and the free ones time-out after 30 mins, re-routing the client through a different IP upon reconnection.
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