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Neo-Mind

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Everything posted by Neo-Mind

  1. which date and what all patches did you apply? Uncheck Ignore missing files and Ignore missing pallettes patches (if you have used them) and check if any errors are showing before crashing.
  2. check my signature. btw that limit is for clients that dont use ItemInfo.lua
  3. check line number 2887 in jobname.lua it is using a value that you did not put in npcidentity.lua file. Second error is because of the first one.
  4. woah havent seent that one before. where did u get the snapshot from.
  5. which mob id did u use. if its outside the range a client checks then it will appear as a poring. New clients have an additional range of 10k-19k. so you might want to put one in that range.
  6. kewl u released the repo hopefully this project will now progress faster towards completion. Excellent work Curiosity
  7. which client date and type (RE or main)? Only 1 reason i have seen when it doesn't show up = Client is not picking up the right sprite file. Why it would happen? 1) Client is not seeing the file in the proper folder <- you didn't put it in the proper folder. 2) Client is not using the proper file name for the sprite <- This usually happens when client uses a prefix/suffix in the file name for the wrong weapon type. How it picks up the weapon type is dependent on whether or not your client reads ItemInfo.lua <= depends on client date & client type .
  8. hey sorry i was doing something related to the login screen itself. anyways its now complete. I will make the guide like i said . btw what kind of error are u facing? is the client crashing or ur getting pop ups about attempt to read nil value?
  9. MEGA UPDATE 2: Well its related to the previous one. *Cancel to Login Screen* has been added to the list now. Now you can press the cancel button in the Character Selection window to return to your Login Window instead of quitting the game.
  10. attempt to call a nil value happens when someone unknown lua function is called from the client. name of the function will be there in the window title. i can help better with a snapshot of the error. Also make sure you used the proper lub files for your client version.
  11. doesnt look like the sprite is corrupted. and yes that is the path for the sprite files. hmm then it is like i said the client is not picking it up. ok where are you storing these files => data folder or grf. If its in a grf make sure Read Multiple GRF Patch is applied in the client and your grf is the first in data.ini . Also the path is in korean inside the grf and not the ascii equivalent
  12. @UEMP : Nice Wings you should put that as a robe so it would show up at the back
  13. Not sure if it applies to xray as well but old clients using the txt tables (instead of ItemInfo.lua) did not have view id (ClassNum) for weapons. So all the weapon types were designed to be within certain item id ranges - it is a client limitation. You can find the list in my signature. You can try my WeeDiff Patch (not sure it is needed or works on xray) http://rathena.org/board/topic/84439-wdgremoveweaponidlimits-plugin/
  14. woops almost forgot bout this one. Here is all three -> http://www.mediafire.com/?cser4y3oenezex2 Credits to the original authors (Author names are there in the folder names).
  15. showing the sprite when equipped is related to client not server. currently RO clients only show sprites for headgears and robes. and FYI it is possible to make robes appear in front as well. :-)
  16. up need help to solve the problem. I think this is a lua file problem. i've had this once. try to replace your "\data\luafiles514\lua files\datainfo\weapontable.lub" with this weapontable.rar just remove \data\luafiles514\lua files\datainfo\weapontable_f.lub from your local grf/data folder. it will work fine. You don't need to have that file in your local since you wont be editing it.
  17. 1) spr or act file is corrupt - how to check? open it in actor or actor2 tool. if its corrupted it wont open. in case its corrupted redownload or if u don't have the source you could just make spr file from your item bmp using sprconview and copy act file from any other sprite. or 2) client is not picking up the sprite & act file from the proper folders - check your grf/data folder if the files are in proper locations.
  18. wonder why noone reads the wiki. i have clearly stated which ones use iteminfo in the wiki page.
  19. new client picks up some new lines from msgstringtable.txt so it ends up picking wrong lines with our old version. which is why u got the huge Inventory window. :-)
  20. did u get the updated xdiff files? bug with fix camera angles was fixed last week. you shouldn't face the issue with shift+rightclick.
  21. oh helm of god ok. i think i have all 3 but im not at home right now. need to get home first before i can upload.
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