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KeiKun

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Everything posted by KeiKun

  1. i suggest you post screenshots so that Emistry or Others can help you ROFL~
  2. Use This: http://rathena.org/board/topic/56246-war-of-emperium/page__view__findpost__p__64354
  3. svn/conf/battle/monster.conf // Display some mob info next to their name? (add as needed) // (does not works on guardian or emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 0 i dont think so... it really doesn't work as you can read now try to post a screenshot As I know GM's Only can See Damages to Emperium or Guardian EDIT: Another thing svn/conf/battle/client.conf // When set to yes, the damage field in packets sent from woe maps will be set // to -1, making it impossible for GMs, Bots and Hexed clients to know the // actual damage caused by attacks. (Note 1) hide_woe_damage: no To Remove Monsters on Castles Edit this if (compare(strnpcinfo(2),"aldeg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2; monster strnpcinfo(2),0,0,"Executioner",1205,1; monster strnpcinfo(2),0,0,"Penomena",1216,10; monster strnpcinfo(2),0,0,"Alarm",1193,18; monster strnpcinfo(2),0,0,"Clock",1269,9; monster strnpcinfo(2),0,0,"Raydric Archer",1276,7; monster strnpcinfo(2),0,0,"Wanderer",1208,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Bloody Knight",1268,1; monster strnpcinfo(2),0,0,"Dark Lord",1272,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } else if (compare(strnpcinfo(2),"gefg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Wind Ghost",1263,11; monster strnpcinfo(2),0,0,"Bathory",1102,10; monster strnpcinfo(2),0,0,"Jakk",1130,10; monster strnpcinfo(2),0,0,"Marduk",1140,20; monster strnpcinfo(2),0,0,"Raydric",1163,9; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; monster strnpcinfo(2),0,0,"Phreeoni",1159,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10; } else if (compare(strnpcinfo(2),"payg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Greatest General",1277,9; monster strnpcinfo(2),0,0,"Wanderer",1208,10; monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5; monster strnpcinfo(2),0,0,"Bathory",1102,5; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; monster strnpcinfo(2),0,0,"Eddga",1115,1; monster strnpcinfo(2),0,0,"Horong",1129,11; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Kobold Archer",1282,4; monster strnpcinfo(2),0,0,"Gargoyle",1253,5; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } else if (compare(strnpcinfo(2),"prtg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Raydric",1163,1; monster strnpcinfo(2),0,0,"Khalitzburg",1132,10; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; monster strnpcinfo(2),0,0,"Bloody Knight",1268,5; monster strnpcinfo(2),0,0,"Stormy Knight",1251,1; monster strnpcinfo(2),0,0,"Hatii",1252,1; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Gryphon",1259,2; monster strnpcinfo(2),0,0,"Chimera",1283,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Zealotus",1200,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; Add Comment (//) infront of all monsters. to Disable Any Monster on All Castles This is Only for WOE 1 to remove only like Prontera Castles Monsters comment (//) all Lines that has monsters else if (compare(strnpcinfo(2),"prtg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Raydric",1163,1; monster strnpcinfo(2),0,0,"Khalitzburg",1132,10; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; monster strnpcinfo(2),0,0,"Bloody Knight",1268,5; monster strnpcinfo(2),0,0,"Stormy Knight",1251,1; monster strnpcinfo(2),0,0,"Hatii",1252,1; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Gryphon",1259,2; monster strnpcinfo(2),0,0,"Chimera",1283,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Zealotus",1200,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
  4. Actually here's the thing Shake Effects Causing Lag.. I dont think so. Either the Player's Computer Sucks or your Server Hosting Sucks you might say whats the point of having A Diff to remove the Shake Effect well its that Answers Due to Player's Computer Suck either Way if still Computer = Totally Super Fast and Upgraded to the max and still lags your server has problems~
  5. Lets Move Move Move!

  6. Sounds Cool. LoL Ind pick remain as Patch? why? xD
  7. lol /me Slaps Maki cause he/she doesn't answer the question for already 3days ~_~
  8. well i have another idea but i dont think rA staff would like it have another group of people that will do the approval/disapproval of a certain file uploaded since i think all of them are really busy.
  9. i guess here in the philippines that won't work since around 80% here uses dynamic and i tried different locations ( Computer shops,etc ) they are same like mine now ( Ex. Location: Quezon City, Philippines )
  10. KeiKun

    This or That?

    Romance movie.. KeiKun or me?
  11. actually they have but i don't know why yours bug revert anything you've done thats will fix your problem
  12. actually IPB has a custom hook about virus scan i actually tested it and create a scenario by uploading a rar/zip file inside is an exe file ( the exe file was block @ my pc and i tried to rar it ) but the hook didn't recognize it as a virus ( so its fail ) but i guess its not only with the hook it depends to with the hosting if the hosting has a great security it might block the file from uploading to its host and it will result of invalid file after successfully uploading it.
  13. LOL LCD xD i will still go to Moderation Queue System ( Approval System ) IPB has a Virus Scanner hook but i dont think its effective too Cause as i know when a File is Zip or Rar ( Compressed ) sometimes Virus scan doesn't check its inside so means = Rar/Zip = No Virus but inside Rar/Zip = Virus = Virus Scan Didn't Recognized
  14. not a bad idea i like the idea of improvement of GM system EDIT: maybe adding Change-Email and Password would be nice too~
  15. nope problem with setlook * after warp it will go back to normal Another Suggestion you can use SRC modification but you will still edit the Client like what i've said @ Post #2
  16. actually GM isn't a class its an account that have more privileges than a normal account you can modify the GM sprite but you can't make GM: 99 = Suit 1 GM: 80 = Suit 2 GM: 60-70 = Suit 3 you can't do that
  17. hi strikez i guess its impossible to do this since <aid></aid> or <yellow></yellow> calls only 1 gm sprite ( male or Female ) but i think you can achieve that via 1. Disabling <aid> and <yellow> 2. Create another Job 3. Add a another Function for them to have skills and Stats ( customize per level of gm ) 4. Have the Sprite and get it from Client to SVN via Packets 5. Modify your Client and Add the Custom GM Jobs 6. Run Server
  18. Your Really Just Spamming to get Post Counts or your Just Stupid you
  19. what answer is that your just spamming @Topic Starter Have you Fixed the File Permissions?
  20. KeiKun

    HTTPS

    does RA have SSL?
  21. Best Answer when everything sucks on your server LOL
  22. Question what is the Official one? RAthena or rAthena @ IRC we were talking about the wiki then we started editing it ( some links sucks and eA links and more eAthena has been modified ) then we came to what to use rA or RA so what is the official one? RA or rA like eAthena
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