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Mystery

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Everything posted by Mystery

  1. For the autospells for skills, try to add triggers. Like, for the skill to cast, add long ranged attack. So that when snipers hit with them, it should cast since they're using range. This one ----> bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking (supports skill names) t: Trigger criteria: BF_SHORT: Trigger on melee attack BF_LONG: Trigger on ranged attack ( Default: BF_SHORT+BF_LONG ) BF_WEAPON: Trigger on weapon skills BF_MAGIC: Trigger on magic skills BF_MISC: Trigger on misc skills ( Default: BF_WEAPON ) BF_NORMAL: Trigger on normal attacks. BF_SKILL: Trigger on skills (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON) i: 0=cast on self 1=cast on enemy, not on self 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy)
  2. For the mapflags, you'd have to remove the mapflags in the NPC because they're interfering with the ones set in your mapflags folder. As you can see, on line 30 can be removed. For the chatrooms, I don't have chatrooms setup inside the NPC.. did you add those? Also, did you add enable and disable NPCs? o_o
  3. Basically, add the mapflag guildlock in the WoE Castles o-O
  4. Hm, I'm using luac5.0.2 and Compile Gui
  5. I've compiled my LUA to Lub and when I load the client, I get: buf: bad header in precompiled chunk
  6. Dont wanna be a bother.. but you need to read THIS FIRST: http://rathena.org/board/forum-30/announcement-3-codeboxes/
  7. In your SQL DB? o_O Login table?
  8. Check all your Mob DBs.. SQL, in RE folder and in PRE-RE folder. If your monsters are in those files, then @monster will work. @monster WONT WORK if the MOBS aren't in the DB, nor will they spawn. Also, unless you tinkered with the @monster/@summon commands.
  9. Where do you find the time for making all these massive maps, models, textures, crap o_o
  10. Although it is a way to keep it organized, I have to agree with Ind on this one and Brian. Members should TAG their Reports with WHAT IS SPECIFICALLY WRONG with the bug (i.e. If its skills regarding classes, do RUNE KNIGHT SKILL or RUNE KNIGHT, etc). Having more categories just gives the Administration more hassle and more frustration to keep up with the amount of bugs, false bugs, and panic bugs people are throwing at them.
  11. Alright thanks Judas! Which client 2012-04+ is working good without any issues?
  12. I believe 2012+ Clients now use System/ItemInfo.lua However, the directory, is it supposed to be data/System or <Directory of RO>System/ ? If it's <Directory of RO>System/ I've set up my customs in there but they're showing up as apples o_O. So, is the System folder supposed to be in the data folder?
  13. Not sure where to post this.. but I have a simple question people might know and I don't.. In a MySQL table, you can add a BIN column also known as a Binary column. I was just wondering, how exactly can you translate simple text to binary so that the MySQL Table reads it? I've tried uploading .bin files, etc. but I can't seem to get it to work.
  14. I remember this in a revision rAthena did.. lemme see if I can find it. I read it where if you had 2 servers running.. something like that o-O.
  15. Since you really don't know source codes, you're better off removing the mapflag.
  16. Okay thanks! I wasn't sure what they were.
  17. Mystery

    GorgonCP

    Ladders are what keep people interested lol.
  18. Mystery

    Cant walk

    You need to update your Mapcache because your mapcache has the OLD prontera .gat files while the new prontera you have is different.
  19. Uh, well, for the Timer.. change them to OnMin10: onwards to OnMin60:
  20. Nice work Ziu. I have a question though, what are the map names for the GH Memorial?
  21. rAthena is a little late with NPCs from Malangdo and onwards.. o_o. Hopefully someone actually scripted them
  22. WoW Eury! You could make mine to please <3
  23. Yeah I like those fonts too... where did you get those too.. dafont.com? o_O. And what did you search on Google.. I tried but couldnt find anything . Also, as jTynne mentioned, the header image is a bit crunched.. o_O. Looks like you tried to squeeze it in?
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